示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (!MyCannon.MyGameManager.Paused)
     {
         timeLeft -= Time.unscaledDeltaTime;
         if (timeLeft <= 0f)
         {
             MyCannon.FailedTarget(ProgressOnLink);
         }
     }
     //UpdateSize();
 }