private void LevelComplete() { // Display GameOver screen with score based on ammo left int score = Pistol.GetAmmoCount() + Cannon.GetAmmoCount() * 5 + Shotgun.GetAmmoCount() / 5; timer.gameOver = true; gameOverText.text = "Good job!"; scoreText.text = "Score: " + score; }
private bool OutOfAmmo() { return(Pistol.GetAmmoCount() == 0 && Cannon.GetAmmoCount() == 0 && Shotgun.GetAmmoCount() == 0); }