public override void Create() { base.Create(); cControl = new XboxController(SlimDX.XInput.UserIndex.One); pControl = new XboxController(SlimDX.XInput.UserIndex.Two); GameObject cursor = new Cursor(cControl); GameObject player = new Player(pControl); GameObject cannon1 = new Cannon(); cannon1.Position.X = 365; cannon1.Position.Y = -265; GameObject cannon2 = new Cannon(); cannon2.Position.X = 365; cannon2.Position.Y = 265; GameObject cannon3 = new Cannon(); cannon3.Position.X = -365; cannon3.Position.Y = 265; GameObject cannon4 = new Cannon(); cannon4.Position.X = -365; cannon4.Position.Y = -265; ObjectManager.AddGameObject(cursor); ObjectManager.AddGameObject(player); ObjectManager.AddGameObject(cannon1); ObjectManager.AddGameObject(cannon2); ObjectManager.AddGameObject(cannon3); ObjectManager.AddGameObject(cannon4); }
void OnTriggerEnter(Collider other) { if (other.tag == "Powerup") { Powerup powerup = other.attachedRigidbody.GetComponent<Powerup>(); switch(powerup.Type) { case Powerup.Types.RapidFire: { m_singleShot.Config = m_singleShotRapidFireConfig; m_tripleShot.Config = m_tripleShotRapidFireConfig; break; } case Powerup.Types.TripleShot: { m_cannon = m_tripleShot; break; } default: break; } } else { m_health.Die(); } }
void Awake() { if (CanonToUnactive == null) { CanonToUnactive = gameObject.GetComponent<Cannon>(); } }
void Awake() { cam = this.GetComponent<Camera>(); if (m_cannonObj != null) { m_cannon = m_cannonObj.GetComponent<Cannon>(); } }
void Awake() { m_multicollider = GetComponent<Multicollider>(); m_health = GetComponent<Health>(); m_movement = GetComponent<Movement>(); m_singleShot = GetComponentInChildren<SingleShot>(); m_tripleShot = GetComponentInChildren<TripleShot>(); m_cannon = m_singleShot; }
protected override void Awake() { Instance = this; base.Awake (); m_renderer = GetComponentInChildren<SpriteRenderer> (); m_audioSource = GetComponent<AudioSource> (); StartCoroutine (Spawn ()); }
void Awake() { m_health = GetComponent<Health>(); m_movement = GetComponent<Movement>(); m_cannon = GetComponentInChildren<Cannon>(); m_multiCollider = GetComponent<Multicollider>(); m_health.Died += Died; ZDrive.Instance.Switching += Switching; ZDrive.Instance.Switched += Switched; }
private static float GearRatio(Cannon cannon, Axis axis) { switch (axis) { case Axis.X: return(1 / cannon.gearRatioElevation); case Axis.Y: return(1 / cannon.gearRatioAzimuth); default: return(1); } }
public void Given_ASetupCannonThatShouldHitTheTarget_When_Shooting_Then_TheShotShouldHit() { var cannon = Cannon.GetInstance(); cannon.TargetDistance = 1000; var attempt = new CannonShotAttempt(45, 100); var result = cannon.Shoot(attempt); Assert.IsTrue(result.Hit); Assert.AreEqual(attempt, result.Attempt); Assert.AreEqual(cannon.TargetDistance, result.TargetDistance); }
public AimAssistance(Game Game, Cannon SourceObject) : base(Game) { this.SourceObject = SourceObject; if (Game.GraphicsMode == Game.GRAPHICSMODE_NORMAL) { Colour = new Color(0, 0, 0, 192); Thickness = 3; FillColour = new Color(255, 255, 255, 25); } else if (Game.GraphicsMode == Game.GRAPHICSMODE_BLUEPRINT) { Colour = new Color(255, 255, 255, 255); Thickness = 1; FillColour = new Color(255, 255, 255, 15); } // Reticle Reticle = new DisplayObject(); Reticle.Visible = false; AddChild(Reticle); UpdateReticle(); // Aiming Lines LineCenter = new RectangleShape(new Vector2f(Utils.Distance(new Vector2f(0, 48), new Vector2f(0, Game.Size.X - 48)), Thickness)); LineCenter.FillColor = Colour; LineCenter.Origin = new Vector2f(0, Thickness / 2); LineCenter.Position = new Vector2f(0, 48); LineCenter.Rotation = 90; AddChild(LineCenter); LineLeft = new RectangleShape(new Vector2f(10, Thickness)); LineLeft.FillColor = Colour; LineLeft.Origin = new Vector2f(0, Thickness / 2); LineLeft.Position = new Vector2f(11, 43); AddChild(LineLeft); LineRight = new RectangleShape(new Vector2f(10, Thickness)); LineRight.FillColor = Colour; LineRight.Origin = new Vector2f(0, Thickness / 2); LineRight.Position = new Vector2f(-11, 43); AddChild(LineRight); Fill = new ConvexShape(4); Fill.FillColor = FillColour; AddChild(Fill); }
public RelayKIController(GDGameScreen owner, Cannon cannon, Fraction fraction) : base(RELAY_UPDATE_TIME, owner, cannon, fraction, 0f) { if (owner.Blueprint.KIType == LevelBlueprint.KI_TYPE_RAYTRACE) { intelligence = new List <KIMethod> { KIMethod.CreateRaycast("SupportCannon", FindTargetSupportCannon), KIMethod.CreateRaycast("NeutralCannon", FindTargetNeutralCannon), KIMethod.CreateRaycast("EnemyCannon", FindTargetEnemyCannon), KIMethod.CreateRaycast("RelayChain", FindTargetRelayChain), KIMethod.CreateRaycast("FriendlyCannon", FindTargetFriendlyCannon), KIMethod.CreateRaycast("BlockedEnemyCannon", FindTargetBlockedEnemyCannon), KIMethod.CreateRaycast("BlockedFriendlyCannon", FindTargetBlockedFriendlyCannon), KIMethod.CreateRaycast("NearestEnemyCannon", FindNearestEnemyCannon), }; } else if (owner.Blueprint.KIType == LevelBlueprint.KI_TYPE_PRECALC) { intelligence = new List <KIMethod> { KIMethod.CreatePrecalc("SupportCannon", FindTargetSupportCannonPrecalc), KIMethod.CreatePrecalc("NeutralCannon", FindTargetNeutralCannonPrecalc), KIMethod.CreatePrecalc("EnemyCannon", FindTargetEnemyCannonPrecalc), KIMethod.CreatePrecalc("RelayChain", FindTargetRelayChainPrecalc), KIMethod.CreatePrecalc("FriendlyCannon", FindTargetFriendlyCannonPrecalc), KIMethod.CreatePrecalc("BlockedEnemyCannon", FindTargetBlockedEnemyCannonPrecalc), KIMethod.CreatePrecalc("BlockedFriendlyCannon", FindTargetBlockedFriendlyCannonPrecalc), KIMethod.CreateRaycast("NearestEnemyCannon", FindNearestEnemyCannon), }; } else if (owner.Blueprint.KIType == LevelBlueprint.KI_TYPE_PRESIMULATE) { intelligence = new List <KIMethod> { KIMethod.CreatePrecalc("SupportCannon", FindTargetSupportCannonPrecalc), KIMethod.CreatePrecalc("NeutralCannon", FindTargetNeutralCannonPrecalc), KIMethod.CreatePrecalc("EnemyCannon", FindTargetEnemyCannonPrecalc), KIMethod.CreatePrecalc("RelayChain", FindTargetRelayChainPrecalc), KIMethod.CreatePrecalc("FriendlyCannon", FindTargetFriendlyCannonPrecalc), KIMethod.CreatePrecalc("BlockedEnemyCannon", FindTargetBlockedEnemyCannonPrecalc), KIMethod.CreatePrecalc("BlockedFriendlyCannon", FindTargetBlockedFriendlyCannonPrecalc), KIMethod.CreateRaycast("NearestEnemyCannon", FindNearestEnemyCannon), }; } else { throw new Exception("Unknown KIType: " + owner.Blueprint.KIType); } }
void SpawnCannon(float xOffset, float yOffset, float zOffset, string direction, float speed) { GameObject Cannon; Cannon = Instantiate(Resources.Load("cannonball"), transform, false) as GameObject; Cannon.transform.localScale = new Vector3(0.6447f, 0.6447f, 0.6447f); Cannon.transform.position = Cannon.transform.TransformPoint(new Vector3(transform.localPosition.x + xOffset, transform.localPosition.y + yOffset, transform.localPosition.z + zOffset)); if (direction == "left") { Cannon.transform.localEulerAngles = new Vector3(0, 0, 90); } Cannon.GetComponent <Rigidbody2D>().AddForce(transform.up * (speed * playerLevelModifier)); }
public void Deploy(GameObject tile) { if (cannonToDeploy != null) { Cannon cannon = cannonToDeploy.GetComponent <Cannon> (); if (cannon.ViableDestination(activePlayer, tile)) { cannon.PlaceCannon(tile); cannonToDeploy = null; activePlayer.GetComponent <CannonManager> ().cannonsCreated += 1; } } else if (pirateToDeploy != null) { Pirate pirate = pirateToDeploy.GetComponent <Pirate> (); if (pirate.ViableDestination(activePlayer, tile)) { pirate.PlacePirate(tile); activePlayer.GetComponent <PirateManager> ().piratesCreated += 1; pirateToDeploy = null; } } else if (ammoDepotToDeploy != null) { Depot depotAmmo = ammoDepotToDeploy.GetComponent <Depot> (); if (depotAmmo.ViableDestination(activePlayer, tile)) { depotAmmo.PlaceDepot(tile); activePlayer.GetComponent <DepotManager> ().ammoDepotsCreated += 1; ammoDepotToDeploy = null; } } else if (woodDepotToDeploy != null) { Depot depotWood = woodDepotToDeploy.GetComponent <Depot> (); if (depotWood.ViableDestination(activePlayer, tile)) { depotWood.PlaceDepot(tile); activePlayer.GetComponent <DepotManager> ().woodDepotsCreated += 1; woodDepotToDeploy = null; } } }
public override void SetCannons() { // Tests Purpose //base.SetCannons(); // Creating Cannons leftZeroCannon = new Cannon(); leftOneCannon = new Cannon(); leftTwoCannon = new Cannon(); leftThreeCannon = new Cannon(); leftFourCannon = new Cannon(); rightZeroCannon = new Cannon(); rightOneCannon = new Cannon(); rightTwoCannon = new Cannon(); rightThreeCannon = new Cannon(); rightFourCannon = new Cannon(); centralCannon = new Cannon(); // Defining Cannons var Cannons = new Cannon[] { leftZeroCannon, leftOneCannon, leftTwoCannon, leftThreeCannon, leftFourCannon, rightFourCannon, rightThreeCannon, rightTwoCannon, rightOneCannon, rightZeroCannon, centralCannon }; lateralCannons = new Cannon[] { leftZeroCannon, leftOneCannon, leftTwoCannon, leftThreeCannon, leftFourCannon, rightZeroCannon, rightOneCannon, rightTwoCannon, rightThreeCannon, rightFourCannon, }; // this.Cannons = Cannons; RepositionCannons(Bounds); }
public Physics(Game game, Player player, ContentManager Content, TanksOnAHeightmap.GameBase.Shapes.Terrain terrain, Space space) { Cannon = new Cannon(game, player.tank); CannonBallManager = new CannonBallManager(game); EnemyCannon.playerTank = player.tank; healthManager = new HealthManager(game, space); this.Content = Content; this.Components = game.Components; this.game = game; this.player = player; this.tank = player.tank; this.terrain = terrain; this.space = space; }
protected override void OnLocationChange(Point3D oldLoc) { if (Cannon == null) { Cannon = new CannonWest(this); Direction = Direction.West; Cannon.MoveToWorld(new Point3D(X - 3, Y, Z), Map); } else { Direction = Direction.West; Cannon.MoveToWorld(new Point3D(X - 3, Y, Z), Map); } base.OnLocationChange(oldLoc); }
void SelfDestruct() { Cannon cannon = linker.firstObject.GetComponent <Cannon>(); if (cannon != null) { cannon.harpoonAvailable = true; } else { EnemyShipAi enemyShipAi = linker.firstObject.GetComponent <EnemyShipAi>(); enemyShipAi.harpoonAvailable = true; } Destroy(gameObject); }
protected AbstractFractionController(float interval, GDGameScreen owner, Cannon cannon, Fraction fraction, bool singleUpdatePerCycle) { updateInterval = interval; onlySingleUpdate = singleUpdatePerCycle; Cannon = cannon; Fraction = fraction; Owner = owner; if (fraction.IsPlayer) { timeSinceLastUpdate = 0f; } innerBoundings = new FCircle(Cannon.Position, Cannon.Scale * Cannon.CANNON_OUTER_DIAMETER / 2); }
void Awake() { m_health = GetComponent<Health>(); m_cannon = GetComponentInChildren<Cannon>(); m_multicollider = GetComponent<Multicollider>(); m_health.Died += Died; m_insideBarrier = false; if (m_config.aimAtPlayer) { m_player = GameObject.FindWithTag("Player").GetComponent<Transform>(); } }
protected override void OnLocationChange(Point3D oldLoc) { if (Cannon == null) { Cannon = new CannonSouth(this); Direction = Direction.South; Cannon.MoveToWorld(new Point3D(X, Y + 1, Z), Map); } else { Direction = Direction.South; Cannon.MoveToWorld(new Point3D(X, Y + 1, Z), Map); } base.OnLocationChange(oldLoc); }
private void OnTriggerEnter(Collider other) { Cannon cannon = other.gameObject.GetComponent <Cannon>(); if (cannon == null) { return; } if (cannon.Reflected) { Debug.Log("goodbye"); Instantiate(VFXManager.Instance._tankExplosionPrefab, transform.position, Quaternion.identity); Destroy(cannon.gameObject); Destroy(gameObject); } }
public override void SetCannons() { // This Tank must not have Cannons Cannons = new Cannon[] { }; // Defining Shields var shield = new Shield() { Support = this, TeamColor = TeamColor.DimGray, }; Shields = new Shield[] { shield }; // Defining Standard Property Values Power *= 3; RepositionCannons(Bounds); }
public void Select(Cannon targetCannon) { foreach (var cannon in cannons) { if (cannon == targetCannon) { cannon.isSelected = true; } else { cannon.isSelected = false; } } cannonSelected = targetCannon; }
public override void SetCannons() { // Tests Purpose //base.SetCannons(); // Creating Cannons cannon = new Cannon(); // Defining Cannons var Cannons = new Cannon[] { cannon, }; // this.Cannons = Cannons; RepositionCannons(Bounds); }
// Start is called before the first frame update void Start() { audio = GetComponent <AudioSource>(); greenLaserIsAbove = false; greenLaserActive = false; beamSpawned = false; cannonSpawned = false; isRunning = false; cannonRunning = false; engineEvent = GameObject.Find("EngineParent").GetComponent <EngineEvent7>(); cannon = GameObject.Find("Cannon"); cannonScript = GameObject.Find("PivotPoint").GetComponent <Cannon>(); greenLaser = GameObject.Find("GreenLaserParent"); rocketCount = 0; levelEnd = false; }
Cannon GetClosestCannon(Vector3 _src) { Cannon closestCannon = null; float minDist = float.MaxValue; foreach (var elem in GlobalManager.cannons) { float currentDist = Vector3.Distance(elem.transform.position, _src); if (minDist > currentDist) { minDist = currentDist; closestCannon = elem; } } return(closestCannon); }
public override void SetCannons() { rocketeerCannon = new RocketeerCannon(); stereoCannon = new Cannon() { Stereo = true, ShootRate = -Int32.MaxValue, }; // Cannons = new Cannon[] { rocketeerCannon, stereoCannon }; RepositionCannons(Bounds); }
public void Spawn(Element e, Vector3 aim, Vector3 dir, Cannon c) { gameObject.SetActive(true); explodeTime = 250; //TODO hard coded number explodeTimer.Reset(); explodeTimer.Start(); element = e; transform.position = aim; traj = dir; cannon = c; transform.renderer.material = Reference.elements[element].mat; float rad = initRad * radPowUp; SetRad(rad); }
private void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.moveDirection.y < -0.3F) { return; } //recursively find Cannon; Cannon doesn't have hitbox, its children do GameObject gObj = RecursivelyCheckTag(hit.gameObject, "Cannon"); if (gObj != null) { Cannon cannon = gObj.GetComponent <Cannon>(); cannon.PlayerCollide(this.gameObject); } }
protected override void Start() { name = "Cannon"; Instance = this; //var meshFilter = GetComponent<MeshFilter>(); //Mesh = (meshFilter.mesh = new Mesh()); //RebuildMesh(); base.Start(); ray1 = gameObject.FindChild("canon").FindChild("ray1"); ray2 = gameObject.FindChild("canon").FindChild("ray2"); bullet = gameObject.FindChild("canon").FindChild("Bullet").FindChild("itm_sphere_invert"); ray1.renderer.enabled = ray2.renderer.enabled = bullet.renderer.enabled = false; }
void FindClosestCannon() { List <Cannon> cannons = Cannon.All; foreach (Cannon c in cannons) { if (target == null) { target = c; } if (Vector3.Distance(this.transform.position, target.transform.position) > Vector3.Distance(this.transform.position, c.transform.position)) { target = c; } } }
public void cannonEnemySpawn() { //Debug.Log("here"); //if (!isServer) { return; } //Debug.Log("in"); cannon = new Cannon(); array = new int[, ] { { 5, 2, 6, 1 }, { 5, 2, 4, 2 }, { 1, 1, 8, 1 }, { 1, 1, 8, 1 }, }; int[,] A = array; int[,] B = (int[, ])A.Clone(); int[,] D = (int[, ])A.Clone(); int[,] E = (int[, ])A.Clone(); int[,] C = new int[size, size]; sC = cannon.matrixToString(C, size); //for (int i = 0; i < C.Length; i++) //C[i] = new int[A.Length]; for (int i = 0; i < root_p; i++) { for (int j = 0; j < i; j++) { A = cannon.ShiftLeft(A, i); } } sA = cannon.matrixToString(A, size); //Debug.Log(sA); for (int i = 0; i < root_p; i++) { for (int j = 0; j < i; j++) { B = cannon.ShiftUp(B, i); } } sB = cannon.matrixToString(B, size); //Debug.Log(sB); generateInds(); //printMatrix(C, Convert.ToInt16(Math.Sqrt(A.Length))); int[,] localC = cannon.MatrixProduct(D, E, size); cannon.printMatrix(localC, size); }
public Cannons(Vector2f enemyPosition, Vector2f enemyDimensions) { cannonCounter = 1.0f; //Cannon1 var cannonPosition = new Vector2f(enemyPosition.X + enemyDimensions.X / 3, enemyPosition.Y - enemyDimensions.Y / 2); var bulletVector = new Vector2f(2 * WindowProperties.ScaleX, -4.7f * WindowProperties.ScaleY); Cannon1 = new Cannon(cannonPosition, bulletVector); //Cannon2 cannonPosition = new Vector2f(enemyPosition.X, enemyPosition.Y - enemyDimensions.Y / 2); bulletVector = new Vector2f(0 * WindowProperties.ScaleX, -4.7f * WindowProperties.ScaleY); Cannon2 = new Cannon(cannonPosition, bulletVector); //Cannon3 cannonPosition = new Vector2f(enemyPosition.X - enemyDimensions.X / 3, enemyPosition.Y - enemyDimensions.Y / 2); bulletVector = new Vector2f(-2 * WindowProperties.ScaleX, -4.7f * WindowProperties.ScaleY); Cannon3 = new Cannon(cannonPosition, bulletVector); //Cannon4 cannonPosition = new Vector2f(enemyPosition.X, enemyPosition.Y + enemyDimensions.Y / 2); bulletVector = new Vector2f(0 * WindowProperties.ScaleX, 4.7f * WindowProperties.ScaleY); Cannon4 = new Cannon(cannonPosition, bulletVector); //Cannon5 cannonPosition = new Vector2f(enemyPosition.X + enemyDimensions.X / 2.4f, enemyPosition.Y + enemyDimensions.Y / 18); bulletVector = new Vector2f(5.13f * WindowProperties.ScaleX, 1 * WindowProperties.ScaleY); Cannon5 = new Cannon(cannonPosition, bulletVector); //Cannon6 cannonPosition = new Vector2f(enemyPosition.X - enemyDimensions.X / 2.4f, enemyPosition.Y + enemyDimensions.Y / 18); bulletVector = new Vector2f(-5.13f * WindowProperties.ScaleX, 1 * WindowProperties.ScaleY); Cannon6 = new Cannon(cannonPosition, bulletVector); }
public static void DeployUnits() { string prefabpath = "Prefabs/"; string prefabName; HexCell h; foreach (UnitOrder uO in instance.uoList) { h = MapMaster.Map[uO.R, uO.Q]; prefabName = ((UnitTypes)uO.unitType).ToString(); prefabName += prefabName == "Cannon" ? "" : PlayerMaster.CurrentTurn.ToString(); Unit u = ((GameObject)GameObject.Instantiate(Resources.Load(prefabpath + prefabName), h.SpawnVector, Quaternion.identity)).GetComponent <Unit>(); u.UDirection = (int)(PlayerMaster.CurrentTurn == 0 ? UnitRotations.half : UnitRotations.none); u.Player = PlayerMaster.CurrentTurn; u.gameObject.transform.rotation = u.URotation(); MapMaster.Map[uO.R, uO.Q].Unit = u; MapMaster.Map[uO.R, uO.Q].Unit.CurrentHex = MapMaster.Map[uO.R, uO.Q]; switch (uO.unitType) { case (0): PlayerMaster.CurrentPlayer.Inf.Add(u); break; case (1): PlayerMaster.CurrentPlayer.Cav.Add(u); break; case (2): Cannon c = (Cannon)u; c.shots = 0; PlayerMaster.CurrentPlayer.Can.Add(c); break; } GameObject.Destroy(uO.icon); ScoreMaster.GivePoints(ScoreMaster.PointValues[uO.unitType], u.Player); } instance.uoList.Clear(); RefreshUnitsUsed(); }
public override void SetCannons() { // Tests Purpose //base.SetCannons(); // Creating Cannons cannon = new Cannon(); cannon.ShootRate = SkillsManager.StandardShootRate * .5f; // Defining Cannons var Cannons = new Cannon[] { cannon, }; // this.Cannons = Cannons; RepositionCannons(Bounds); }
public override GameObject spawn() { GameObject spawnedObject = base.spawn(); Cannon cannon = FindCannon(spawnedObject); //Safty just in case we try to spawn another player while the player is still alive if (GameObject.FindWithTag("Player") != null) { Destroy(GameObject.FindWithTag("Player").gameObject); } if (cannon != null) { //TODO find an easier way to assign this GameObject.FindWithTag("Gui").transform.FindChild("AmmoText").gameObject.GetComponent <AmmoText> ().cannon = cannon; } return(spawnedObject); }
public override void SetCannons() { // Creating Cannons leftTopCannon = new DroneCannon(); leftDownCannon = new DroneCannon(); rightTopCannon = new DroneCannon(); rightDownCannon = new DroneCannon(); // Setting Cannons Cannons = new Cannon[] { leftTopCannon, leftDownCannon, rightTopCannon, rightDownCannon }; RepositionCannons(Bounds); }
protected override void Initialize() { _screenWidth = GraphicsDevice.Viewport.Width; _screenHeight = GraphicsDevice.Viewport.Height; _background = new Background(); _tank = new Tank(); _cannon = new Cannon(); _bullet = new Bullet(); _alien = new Alien(); _explosion = new Explosion(); _particleList = new List<ParticleData>(); _tankPositionX = _screenWidth/2; _tankPositionY = _screenHeight - 193; base.Initialize(); }
public void Given_APreviouslyUsedCannon_When_Resetting_Then_ThecannonShouldBeReset() { var cannon = Cannon.GetInstance(); var distance = 1000; cannon.TargetDistance = distance; var attempt = new CannonShotAttempt(45, 1); var result = cannon.Shoot(attempt); var attemptCount = cannon.PreviousShotResults.Count; cannon.Reset(); Assert.AreNotEqual(distance, cannon.TargetDistance); Assert.AreNotEqual(attemptCount, cannon.PreviousShotResults.Count); }
public override void SetCannons() { // Creating Cannons topCannon = new DroneCannon(); leftCannon = new DroneCannon(); rightCannon = new DroneCannon(); downCannon = new DroneCannon(); // Setting Cannons Cannons = new Cannon[] { topCannon, leftCannon, rightCannon, downCannon, }; RepositionCannons(Bounds); }
void LuoAseValikko() { // Asevalikko Inventory inventory = new Inventory(); inventory.Y = Screen.Top - 20; Add(inventory); Weapon rynkky = new AssaultRifle(20, 10); Weapon plasma = new PlasmaCannon(20, 10); Weapon kanuuna = new Cannon(20,10); kanuuna.Image = Inventory.ScaleImageDown(kanuuna.Image, 4); inventory.AddItem(rynkky, rynkky.Image); inventory.AddItem(plasma, plasma.Image); inventory.AddItem(kanuuna, kanuuna.Image); inventory.ItemSelected += AseValittu; // Valitse pelin aluksi rynkky inventory.SelectItem(rynkky); }
void Awake() { ship = GameObject.FindGameObjectWithTag (Tags.ship).GetComponent<Ship> (); cannon = GameObject.FindGameObjectWithTag (Tags.cannon).GetComponent<Cannon> (); }
void OnEnable() { cannon = (Cannon)target; transform = cannon.transform; barrel = cannon.transform.Find("Barrel"); }
void ReloadLevel() { if (scene != null) { SetLevelState(); scene.UnloadContent(); withChicks.UnloadContent(); } //if (blank != null) { blank = null; LowerFlag(Jabber.Flags.FADE_OUT); } IsQuitting = false; Components.Clear(); world = new FarWorld(); world.Initialize(new Vector2(0, -15.0f)); world.SimulationSpeedFactor = 1.0f; withChicks = new ChicksScene(this, world, Content); withChicks.DoWorldUpdateDraw = false; // withChicks.AddNode(cannon); scene = new ThisGamesScene(this, world, withChicks, Content); scene.DoWorldUpdateDraw = false; scene.AddTextureLoadInterceptor("textures\\Physical\\wood", "break", "break_frames", "wood"); scene.AddTextureLoadInterceptor("textures\\Physical\\cement", "break", "break_frames", "cement"); scene.AddTextureLoadInterceptor("textures\\Physical\\glass", "break", "break_frames", "glass"); scene.AddTextureLoadInterceptor("textures\\Backgrounds\\Bavaria\\cowright", "textures/backgrounds/bavaria/bavaria", "textures/backgrounds/bavaria/bavaria_frames", "cowleft"); scene.AddTextureLoadInterceptor("textures\\Backgrounds\\Bavaria\\cowleft", "textures/backgrounds/bavaria/bavaria", "textures/backgrounds/bavaria/bavaria_frames", "cowright"); LevelDir = "Content/Levels/" + location + "/Level" + levelNum + ".xml"; scene.LoadGScene(LevelDir); withChicks.startPos = scene.startPos; ChickenDrawer chickdrawer = new ChickenDrawer(withChicks, scene); chickdrawer.Initialize(Content); scene.AddNode(chickdrawer); ChickenBience bience = new ChickenBience(this); bience.Initialize(Content); bience.Position = scene.startPos; scene.AddNode(bience); cannon = new Cannon(this); cannon.Position = scene.startPos; cannon.Initialize(Content); scene.AddNode(cannon); //scene.AddNode(cannon); if (withChicks.GetRightMaxPos() > scene.GetRightMaxPos()) { rightMostPos = withChicks.GetRightMaxPos() + 200.0f; } else { rightMostPos = scene.GetRightMaxPos() + 200.0f; } leftMostPos = scene.startPos.X - 500; /// rightMostPos = 10000000; world.SetCollisionForAll(Fox.FOX_NONE_COLLISION_GROUP, false); world.SetCollisionForAll(BreakableBody.BodyNoneCollisionGroup, false); string country = scene.countryName; //scene.ToFire.Clear(); if (scene.ToFire.Count == 0) for (int i = 0; i < 4; i++) { scene.ToFire.Add(0); } //GameScene worldLoc = new GameScene(world, Content); //WorldLocation.CreateVesuvius(scene, (int)leftMostPos, (int)rightMostPos); // WorldLocation.CreatePolar(scene, (int)leftMostPos, (int)rightMostPos); switch (scene.countryName) { case "bavaria": WorldLocation.CreateBavaria(scene, (int)leftMostPos, (int)rightMostPos); break; case "paris": WorldLocation.CreateParis(scene, (int)leftMostPos, (int)rightMostPos); break; case "australia": WorldLocation.CreateAustralia(scene, (int)leftMostPos, (int)rightMostPos); break; case "polar": WorldLocation.CreatePolar(scene, (int)leftMostPos, (int)rightMostPos); break; case "vesuvius": WorldLocation.CreateVesuvius(scene, (int)leftMostPos, (int)rightMostPos); break; } feathers.RaiseFlag(Jabber.Flags.FADE_OUT); Components.Add(scene); Components.Add(withChicks); MenuObj pause = new Button("ui/ui"); pause.Initialize(Content); pause.Name = "pause"; pause.CreateFramesFromXML("ui/ui_frames"); pause.CurrentFrame = "pause"; pause.ResetDimensions(); pause.UniformScale = ScaleFactor; (pause as Button).RegularScale = ScaleFactor; (pause as Button).ScaleOnHover = (pause as Button).RegularScale * 1.4f; pause.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f + pause.Width * pause.ScaleX; pause.PosY = Jabber.BaseGame.Get.BackBufferHeight / 2.0f - pause.Height * pause.ScaleY; Components.Add(pause); forceEndGame = new Button("ui/ui"); forceEndGame.Initialize(Content); forceEndGame.UniformScale = 0.001f; forceEndGame.Name = "forceendgame"; forceEndGame.CreateFramesFromXML("ui/ui_frames"); forceEndGame.CurrentFrame = "doublearrow"; forceEndGame.ResetDimensions(); forceEndGame.RegularScale = 0.0f;// ScaleFactor * 0.35f; forceEndGame.ScaleOnHover = 0.0f;// ScaleFactor * 1.1f * 0.35f; forceEndGame.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f + pause.Width * pause.ScaleX; forceEndGame.PosY = Jabber.BaseGame.Get.BackBufferHeight / 2.0f - pause.Height * pause.ScaleY * 2.3f; Components.Add(forceEndGame); forceEndGame.RaiseFlag(Flags.PASSRENDER); float widthHeightToUse = pause.Width; pause = new Button("ui/ui"); pause.Initialize(Content); pause.Name = "restart"; pause.Colour = Color.Green; pause.CreateFramesFromXML("ui/ui_frames"); pause.CurrentFrame = "restart"; (pause as Button).RegularScale = ScaleFactor; (pause as Button).ScaleOnHover = (pause as Button).RegularScale * 1.4f; pause.ResetDimensions(); pause.UniformScale = ScaleFactor; pause.Width = pause.Height = widthHeightToUse; pause.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f + pause.Width * pause.ScaleX * 2.5f; pause.PosY = Jabber.BaseGame.Get.BackBufferHeight / 2.0f - pause.Height * pause.ScaleY; Components.Add(pause); maxNumFox = 0; maxNumDonuts = 0; for (int i = 0; i < scene.Nodes.Count; i++) { if (scene.Nodes[i] is Fox) { ++maxNumFox; } else if (scene.Nodes[i] is Donut) { ++maxNumDonuts; } else if (scene.Nodes[i] is DonutCase) { maxNumDonuts += 5; } } donutScore = new DonutScore(); donutScore.Initialize(Content); scene.AddNode(donutScore); score = new Score(scene, this.location, levelNum); score.Initialize(Content); scene.AddNode(score); AudioQueue q = new AudioQueue(this); q.Initialize(Content); scene.AddNode(q); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { cannonModel = new Cannon(); bulletModel = new Bullet(vel); ballsModel = new Balls[3]; balls = new Vector2[3]; nroBullets = 0; score = 0; hasShot = false; isMoving = false; base.Initialize(); }
public Character SpawnCharacter(CharacterData.CharacterClassType classType, int charModeType, int camp, int level, Vector3 pos, Vector3 dir, CharacterStatus.Pose pose){ this.START_METHOD("SpawnCharacter"); Character tempChar = null; //create the enemies if (classType == CharacterData.CharacterClassType.CHARACTER) { //create the enemy if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOWMAN){ Bowman chara = new Bowman(); chara.SetArmor(armorList[0]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } // } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.GIANT){ // Gaint chara = new Gaint("giant"); // SetEnemy(chara,pos,dir,camp,pose,0.02f,20); // tempChar = chara; // } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.VIKING){ Viking chara = new Viking(); chara.SetArmor(armorList[1]); SetEnemy(chara,pos,dir,camp,pose,0.02f,30); tempChar = chara; } //create enemy2 else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY2){ Gaint chara = new Gaint("enemy2"); chara.SetArmor(armorList[2]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } //enemy3 else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY3){ Gaint chara = new Gaint("enemy3"); chara.SetArmor(armorList[3]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } //enemy4 else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY4){ Gaint chara = new Gaint("enemy4"); chara.SetArmor(armorList[4]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY5){ Gaint chara = new Gaint("enemy5"); chara.SetArmor(armorList[5]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY6){ Gaint chara = new Gaint("enemy6"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY7){ Gaint chara = new Gaint("enemy7"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY8){ Gaint chara = new Gaint("enemy8"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY9){ Gaint chara = new Gaint("enemy9"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY10){ Gaint chara = new Gaint("enemy10"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY11){ Gaint chara = new Gaint("enemy11"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY12){ Gaint chara = new Gaint("enemy12"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY13){ Gaint chara = new Gaint("enemy13"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY14){ Gaint chara = new Gaint("enemy14"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY15){ Gaint chara = new Gaint("enemy15"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY16){ Gaint chara = new Gaint("enemy16"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY17){ Gaint chara = new Gaint("enemy17"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY19){ Gaint chara = new Gaint("enemy19"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY20){ Gaint chara = new Gaint("enemy20"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY21){ Gaint chara = new Gaint("enemy21"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY22){ Gaint chara = new Gaint("enemy22"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY24){ Gaint chara = new Gaint("enemy24"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY25){ Gaint chara = new Gaint("enemy25"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY27){ Gaint chara = new Gaint("enemy27"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY28){ Gaint chara = new Gaint("enemy28"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY30){ Gaint chara = new Gaint("enemy30"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY31){ Gaint chara = new Gaint("enemy31"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY32){ Gaint chara = new Gaint("enemy32"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY33){ Gaint chara = new Gaint("enemy33"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY34){ Gaint chara = new Gaint("enemy34"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY35){ Gaint chara = new Gaint("enemy35"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY36){ Gaint chara = new Gaint("enemy36"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY37){ Gaint chara = new Gaint("enemy37"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY38){ Gaint chara = new Gaint("enemy38"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY39){ Gaint chara = new Gaint("enemy39"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY41){ Gaint chara = new Gaint("enemy41"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY43){ Gaint chara = new Gaint("enemy43"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY44){ Gaint chara = new Gaint("enemy44"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY45){ Gaint chara = new Gaint("enemy45"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY46){ Gaint chara = new Gaint("enemy46"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOSS1){ Gaint chara = new Gaint("boss1"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOSS2){ Gaint chara = new Gaint("boss2"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } //used enemies model else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY18){ Gaint chara = new Gaint("enemy18"); chara.SetArmor(armorList[0]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[0]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY23){ Gaint chara = new Gaint("enemy23"); chara.SetArmor(armorList[1]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[1]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY26){ Gaint chara = new Gaint("enemy26"); chara.SetArmor(armorList[2]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[2]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY29){ Gaint chara = new Gaint("enemy29"); chara.SetArmor(armorList[3]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[3]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY40){ Gaint chara = new Gaint("enemy40"); chara.SetArmor(armorList[4]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[4]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY42){ Gaint chara = new Gaint("enemy42"); chara.SetArmor(armorList[5]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[5]); tempChar = chara; } if(tempChar != null){ chars.Add(tempChar); } else { throw new UnityException("no current char type to spawn!"); } } //create the building else if (classType == CharacterData.CharacterClassType.BUILDING) { //create the barrack to gather resources if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.BARRACK){ TowerBarrack character = new TowerBarrack(); character.SetPos(pos); character.SetDir(dir); character.SetCamp(camp); tempChar = character; } else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.CANNON){ Cannon character = new Cannon(); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); //set attack power character.SetAttackPower(50); tempChar = character; } //Tower01 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER1){ Tower1 character = new Tower1(); character.SetAttackRange(2.25f); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[0]); //set attack power character.SetAttackPower(tower1AttackNumber); tempChar = character; } //Tower02 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER2){ Tower2 character = new Tower2(); character.SetAttackRange(2); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[1]); //set attack power character.SetAttackPower(tower2AttackNumber); tempChar = character; } //Tower4 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER4){ Tower4 character = new Tower4(); character.SetAttackRange(2); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetNeedPower(towerPowerList[2]); tempChar = character; } //Tower7 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER7){ Tower7 character = new Tower7(); character.SetAttackRange(2.5f); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetAttackPower(tower7AttackNumber); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[3]); tempChar = character; } //Tower10 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER10){ Tower10 character = new Tower10(); character.SetAttackRange(2.5f); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetAttackPower(tower10AttackNumber); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[4]); tempChar = character; } //Research else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.LAB){ Research character = new Research(); character.SetLevel(1); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Diamond Resource else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.DIAMOND){ DiamondResource character = new DiamondResource(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Small Mine else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.MINE1){ SmallMine character = new SmallMine(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Large Mine else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.MINE2){ LargeMine character = new LargeMine(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Small Geneator else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.GENERATOR1){ SmallGeneator character = new SmallGeneator(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Large Geneator else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.GENERATOR2){ LargeGeneator character = new LargeGeneator(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Targeting Facility else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TARGETING){ TargetingFacility character = new TargetingFacility(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(1); character.SetNeedPower(towerPowerList[5]); tempChar = character; } //Super Capacitor else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.CAPACITOR){ SuperCapacitor character = new SuperCapacitor(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(1); character.SetNeedPower(towerPowerList[6]); tempChar = character; } //Alien Recovery else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.ALIEN){ AlienRecovery character = new AlienRecovery(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(2); tempChar = character; } //Antenna else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.ANTENNA){ Antenna character = new Antenna(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(antennaRange); tempChar = character; } //created the tower, add to the building list if(tempChar != null){ building.Add(tempChar); } else { throw new UnityException("no current building type to spawn!"); } } //add to the all character list allCharacter.Add (tempChar); this.END_METHOD("SpawnCharacter"); return tempChar; }
public void ResetPowerups() { m_singleShot.Config = m_singleShotConfig; m_tripleShot.Config = m_tripleShotConfig; m_cannon = m_singleShot; }
static void Main() { int sx1 = int.Parse(Console.ReadLine()); int sy1 = int.Parse(Console.ReadLine()); int sx2 = int.Parse(Console.ReadLine()); int sy2 = int.Parse(Console.ReadLine()); int h = int.Parse(Console.ReadLine()); int cx1 = int.Parse(Console.ReadLine()); int cy1 = int.Parse(Console.ReadLine()); int cx2 = int.Parse(Console.ReadLine()); int cy2 = int.Parse(Console.ReadLine()); int cx3 = int.Parse(Console.ReadLine()); int cy3 = int.Parse(Console.ReadLine()); Ship myShip = new Ship(sx1, sy1, sx2, sy2); Cannon FirstCannon = new Cannon(cx1, cy1, h); Cannon SeconCannon = new Cannon(cx2, cy2, h); Cannon ThirdCannon = new Cannon(cx3, cy3, h); myShip.GetHitDamage(FirstCannon.targetX, FirstCannon.targetY); myShip.GetHitDamage(SeconCannon.targetX, SeconCannon.targetY); myShip.GetHitDamage(ThirdCannon.targetX, ThirdCannon.targetY); Console.WriteLine(myShip.damage + "%"); }
void Start() { cannon = GameObject.Find("Cannon").GetComponent<Cannon>(); }
// Use this for initialization void Start() { cannon = gameObject.GetComponent<Cannon> (); //pc = gameObject.GetComponent<PlayerController> (); tf = gameObject.GetComponent<Transform> (); }
public Item Construct() { if ( m_Type == null ) return null; Item item; try { if ( m_Type == typeofStatic ) { item = new Static( m_ItemID ); } else if ( m_Type == typeofLocalizedStatic ) { int labelNumber = 0; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "LabelNumber" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) { labelNumber = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); break; } } } item = new LocalizedStatic( m_ItemID, labelNumber ); } else if ( m_Type == typeofLocalizedSign ) { int labelNumber = 0; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "LabelNumber" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) { labelNumber = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); break; } } } item = new LocalizedSign( m_ItemID, labelNumber ); } else if ( m_Type == typeofAnkhWest || m_Type == typeofAnkhNorth ) { bool bloodied = false; for ( int i = 0; !bloodied && i < m_Params.Length; ++i ) bloodied = ( m_Params[i] == "Bloodied" ); if ( m_Type == typeofAnkhWest ) item = new AnkhWest( bloodied ); else item = new AnkhNorth( bloodied ); } else if ( m_Type == typeofMarkContainer ) { bool bone = false; bool locked = false; Map map = Map.Malas; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i] == "Bone" ) { bone = true; } else if ( m_Params[i] == "Locked" ) { locked = true; } else if ( m_Params[i].StartsWith( "TargetMap" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) map = Map.Parse( m_Params[i].Substring( ++indexOf ) ); } } MarkContainer mc = new MarkContainer( bone, locked ); mc.TargetMap = map; mc.Description = "strange location"; item = mc; } else if ( m_Type == typeofHintItem ) { int range = 0; int messageNumber = 0; string messageString = null; int hintNumber = 0; string hintString = null; TimeSpan resetDelay = TimeSpan.Zero; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Range" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) range = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "WarningString" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) messageString = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "WarningNumber" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) messageNumber = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "HintString" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) hintString = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "HintNumber" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) hintNumber = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "ResetDelay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) resetDelay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } } HintItem hi = new HintItem( m_ItemID, range, messageNumber, hintNumber ); hi.WarningString = messageString; hi.HintString = hintString; hi.ResetDelay = resetDelay; item = hi; } else if ( m_Type == typeofWarningItem ) { int range = 0; int messageNumber = 0; string messageString = null; TimeSpan resetDelay = TimeSpan.Zero; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Range" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) range = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "WarningString" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) messageString = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "WarningNumber" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) messageNumber = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "ResetDelay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) resetDelay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } } WarningItem wi = new WarningItem( m_ItemID, range, messageNumber ); wi.WarningString = messageString; wi.ResetDelay = resetDelay; item = wi; } else if ( m_Type == typeofCannon ) { CannonDirection direction = CannonDirection.North; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "CannonDirection" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) direction = (CannonDirection)Enum.Parse( typeof( CannonDirection ), m_Params[i].Substring( ++indexOf ), true ); } } item = new Cannon( direction ); } else if ( m_Type == typeofSerpentPillar ) { string word = null; Rectangle2D destination = new Rectangle2D(); for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Word" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) word = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "DestStart" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) destination.Start = Point2D.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "DestEnd" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) destination.End = Point2D.Parse( m_Params[i].Substring( ++indexOf ) ); } } item = new SerpentPillar( word, destination ); } else if ( m_Type.IsSubclassOf( typeofBeverage ) ) { BeverageType content = BeverageType.Liquor; bool fill = false; for ( int i = 0; !fill && i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Content" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) { content = (BeverageType)Enum.Parse( typeof( BeverageType ), m_Params[i].Substring( ++indexOf ), true ); fill = true; } } } if ( fill ) item = (Item)Activator.CreateInstance( m_Type, new object[]{ content } ); else item = (Item)Activator.CreateInstance( m_Type ); } else if ( m_Type.IsSubclassOf( typeofBaseDoor ) ) { DoorFacing facing = DoorFacing.WestCW; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Facing" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) { facing = (DoorFacing)Enum.Parse( typeof( DoorFacing ), m_Params[i].Substring( ++indexOf ), true ); break; } } } item = (Item)Activator.CreateInstance( m_Type, new object[]{ facing } ); } else { item = (Item)Activator.CreateInstance( m_Type ); } } catch ( Exception e ) { throw new Exception( String.Format( "Bad type: {0}", m_Type ), e ); } if ( item is BaseAddon ) { //if ( item is MaabusCoffin ) //{ // MaabusCoffin coffin = (MaabusCoffin)item; // for ( int i = 0; i < m_Params.Length; ++i ) // { // if ( m_Params[i].StartsWith( "SpawnLocation" ) ) // { // int indexOf = m_Params[i].IndexOf( '=' ); // if ( indexOf >= 0 ) // coffin.SpawnLocation = Point3D.Parse( m_Params[i].Substring( ++indexOf ) ); // } // } //} if ( m_ItemID > 0 ) { List<AddonComponent> comps = ((BaseAddon)item).Components; for ( int i = 0; i < comps.Count; ++i ) { AddonComponent comp = (AddonComponent)comps[i]; if ( comp.Offset == Point3D.Zero ) comp.ItemID = m_ItemID; } } } else if ( item is BaseLight ) { bool unlit = false, unprotected = false; for ( int i = 0; i < m_Params.Length; ++i ) { if ( !unlit && m_Params[i] == "Unlit" ) unlit = true; else if ( !unprotected && m_Params[i] == "Unprotected" ) unprotected = true; if ( unlit && unprotected ) break; } if ( !unlit ) ((BaseLight)item).Ignite(); if ( !unprotected ) ((BaseLight)item).Protected = true; if ( m_ItemID > 0 ) item.ItemID = m_ItemID; } else if ( item is Server.Mobiles.Spawner ) { Server.Mobiles.Spawner sp = (Server.Mobiles.Spawner)item; sp.NextSpawn = TimeSpan.Zero; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Spawn" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.SpawnNames.Add( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "MinDelay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.MinDelay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "MaxDelay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.MaxDelay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "NextSpawn" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.NextSpawn = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Count" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.Count = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Team" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.Team = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "HomeRange" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.HomeRange = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Running" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.Running = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Group" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) sp.Group = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } } } else if ( item is RecallRune ) { RecallRune rune = (RecallRune)item; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Description" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) rune.Description = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "Marked" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) rune.Marked = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "TargetMap" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) rune.TargetMap = Map.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Target" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) rune.Target = Point3D.Parse( m_Params[i].Substring( ++indexOf ) ); } } } else if ( item is SkillTeleporter ) { SkillTeleporter tp = (SkillTeleporter)item; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Skill" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Skill = (SkillName)Enum.Parse( typeof( SkillName ), m_Params[i].Substring( ++indexOf ), true ); } else if ( m_Params[i].StartsWith( "RequiredFixedPoint" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Required = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ) * 0.1; } else if ( m_Params[i].StartsWith( "Required" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Required = Utility.ToDouble( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "MessageString" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.MessageString = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "MessageNumber" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.MessageNumber = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "PointDest" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.PointDest = Point3D.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "MapDest" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.MapDest = Map.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Creatures" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Creatures = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "SourceEffect" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.SourceEffect = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "DestEffect" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.DestEffect = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "SoundID" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.SoundID = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Delay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Delay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } } if ( m_ItemID > 0 ) item.ItemID = m_ItemID; } else if ( item is KeywordTeleporter ) { KeywordTeleporter tp = (KeywordTeleporter)item; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Substring" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Substring = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "Keyword" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Keyword = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Range" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Range = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "PointDest" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.PointDest = Point3D.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "MapDest" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.MapDest = Map.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Creatures" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Creatures = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "SourceEffect" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.SourceEffect = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "DestEffect" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.DestEffect = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "SoundID" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.SoundID = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Delay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Delay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } } if ( m_ItemID > 0 ) item.ItemID = m_ItemID; } else if ( item is Teleporter ) { Teleporter tp = (Teleporter)item; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "PointDest" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.PointDest = Point3D.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "MapDest" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.MapDest = Map.Parse( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Creatures" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Creatures = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "SourceEffect" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.SourceEffect = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "DestEffect" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.DestEffect = Utility.ToBoolean( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "SoundID" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.SoundID = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); } else if ( m_Params[i].StartsWith( "Delay" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) tp.Delay = TimeSpan.Parse( m_Params[i].Substring( ++indexOf ) ); } } if ( m_ItemID > 0 ) item.ItemID = m_ItemID; } else if ( item is FillableContainer ) { FillableContainer cont = (FillableContainer) item; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "ContentType" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) cont.ContentType = (FillableContentType)Enum.Parse( typeof( FillableContentType ), m_Params[i].Substring( ++indexOf ), true ); } } if ( m_ItemID > 0 ) item.ItemID = m_ItemID; } else if ( m_ItemID > 0 ) { item.ItemID = m_ItemID; } item.Movable = false; for ( int i = 0; i < m_Params.Length; ++i ) { if ( m_Params[i].StartsWith( "Light" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) item.Light = (LightType)Enum.Parse( typeof( LightType ), m_Params[i].Substring( ++indexOf ), true ); } else if ( m_Params[i].StartsWith( "Hue" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) { int hue = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); if ( item is DyeTub ) ((DyeTub)item).DyedHue = hue; else item.Hue = hue; } } else if ( m_Params[i].StartsWith( "Name" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) item.Name = m_Params[i].Substring( ++indexOf ); } else if ( m_Params[i].StartsWith( "Amount" ) ) { int indexOf = m_Params[i].IndexOf( '=' ); if ( indexOf >= 0 ) { // Must supress stackable warnings bool wasStackable = item.Stackable; item.Stackable = true; item.Amount = Utility.ToInt32( m_Params[i].Substring( ++indexOf ) ); item.Stackable = wasStackable; } } } return item; }
/// <summary> /// Initializes a new instance of the Tower class. /// </summary> /// <param name="reader">The Content Reader for Castle XML Files</param> public Tower(ContentReader reader) { id = reader.ReadInt32(); hasCannon = reader.ReadBoolean(); var position = reader.ReadObject<Vector2>(); x = (int)position.X; y = (int)position.Y; height = reader.ReadSingle(); corners = reader.ReadInt32(); radius = reader.ReadSingle(); coverRadius = reader.ReadSingle(); coverHeight = reader.ReadSingle(); viewDirection = new Vector3(x, coverHeight + 2, y + 1); wallTexture = reader.ReadExternalReference<Texture2D>(); coverTexture = reader.ReadExternalReference<Texture2D>(); ////InitTowerGraphics(); if (HasCannon) { hasCannon = true; cannon = new Cannon(X, coverHeight, Y, null); } }
/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (disposing) { vb.Dispose(); vb = null; ib.Dispose(); ib = null; if (cannon != null) { cannon.Dispose(); cannon = null; } coverIb.Dispose(); coverIb = null; } }
void Start() { parent = transform.parent.GetComponent<Cannon>(); }
public Character SpawnCharacter(CharacterData.CharacterClassType classType, int charModeType, int camp, int level, Vector3 pos, Vector3 dir, CharacterStatus.Pose pose){ this.START_METHOD("SpawnCharacter"); Character tempChar = null; //create the enemies if (classType == CharacterData.CharacterClassType.CHARACTER) { //create the enemy if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOWMAN){ Bowman chara = new Bowman(); chara.SetPos(pos); chara.SetDir(dir); chara.SetPose(pose); chara.SetCamp(camp); chara.SetSpeed(0.01f); //set bowman max life chara.SetLife(200); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.GIANT){ Gaint chara = new Gaint(); chara.SetPos(pos); chara.SetDir(dir); chara.SetPose(pose); chara.SetCamp(camp); chara.SetSpeed(0.01f); //set giant max life chara.SetLife(400); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.VIKING){ Viking chara = new Viking(); chara.SetPos(pos); chara.SetDir(dir); chara.SetPose(pose); chara.SetCamp(camp); chara.SetSpeed(0.01f); //set viking max life chara.SetLife(300); tempChar = chara; } if(tempChar != null){ chars.Add(tempChar); } else { throw new UnityException("no current char type to spawn!"); } } //create the building else if (classType == CharacterData.CharacterClassType.BUILDING) { //create the barrack to gather resources if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.BARRACK){ TowerBarrack character = new TowerBarrack(); character.SetPos(pos); character.SetDir(dir); character.SetCamp(camp); tempChar = character; } else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.CANNON){ Cannon character = new Cannon(); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); //set attack power character.SetAttackPower(50); tempChar = character; } //Tower01 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER1){ Tower1 character = new Tower1(); character.SetAttackRange(3); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); character.SetAttackRate(1f); //set attack power character.SetAttackPower(1); tempChar = character; } //Tower02 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER2){ Tower2 character = new Tower2(); character.SetAttackRange(3); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); character.SetAttackRate(1f); //set attack power character.SetAttackPower(1); tempChar = character; } //Tower4 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER4){ Tower4 character = new Tower4(); character.SetAttackRange(2); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Tower7 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER7){ Tower7 character = new Tower7(); character.SetAttackRange(2); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetAttackPower(1); character.SetAttackRate(1f); tempChar = character; } //Tower10 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER10){ Tower10 character = new Tower10(); character.SetAttackRange(4); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetAttackPower(1); character.SetAttackRate(2f); tempChar = character; } //created the barrack, add to the building list if(tempChar != null){ building.Add(tempChar); } else { throw new UnityException("no current building type to spawn!"); } } //add to the all character list allCharacter.Add (tempChar); this.END_METHOD("SpawnCharacter"); return tempChar; }
void Awake() { cannon = GameObject.FindGameObjectWithTag (Tags.cannon).GetComponent<Cannon> (); bar = GetComponent<UIProgressBar> (); sprite = GetComponent<UISprite> (); }
void Awake() { cannon = GameObject.FindGameObjectWithTag (Tags.cannon).GetComponent<Cannon> (); }
public void Start() { cannon[0] = new Cannon(transform.Find("LeftCannon")); cannon[1] = new Cannon(transform.Find("RightCannon")); }