// Update is called once per frame void Update() { if (!MyCannon.MyGameManager.Paused) { timeLeft -= Time.unscaledDeltaTime; if (timeLeft <= 0f) { MyCannon.FailedTarget(ProgressOnLink); } } //UpdateSize(); }
// Update is called once per frame void Update() { if (!MyCannon.MyGameManager.Paused) { timeLeft -= Time.unscaledDeltaTime; if (timeLeft <= 0f) { MyCannon.FailedTarget(ProgressOnLink); } } //UpdateSize(); }