void Start()
    {
        B4 = GameObject.FindGameObjectWithTag("B4");
        MiMi = GameObject.FindGameObjectWithTag("MiMi");
        audioSource = GameObject.FindGameObjectWithTag("AudioController").GetComponent<AudioSource>();
        musicSource = GameObject.FindGameObjectWithTag("MusicController").GetComponent<AudioSource>();
        cameraController = Camera.main.GetComponent<CameraController>();
        cameraController.changeCameraType(CameraController.CameraTypes.SINGLE_PERSON_CAMERA);
        MiMi.GetComponent<PlayerController>().enabled = false;

        //TODO: Add this on MiMiPrefab
        //MiMi.GetComponent<PullOfLove>().enabled = false;
        B4.GetComponent<PlayerController>().enabled = false;
        //B4.GetComponent<PullOfLove>().enabled = false;
        B4.GetComponent<EstablishBond>().enabled = false;

        Vector3 targPos = B4.transform.position + new Vector3(0.0f, 2.0f, -2.0f);
        StartCoroutine(MoveCameraToPosition(targPos, 5.0f));

        StartCoroutine(MusicFadeIn(0.15f ,1.0f, 20.0f));
    }