private void Start()
    {
        rigidbody2D.isKinematic = false;	//apply graivty

        _cameraController = global::CameraController.Instance;
        _cameraController.ChangeCameraView(0, true);
        _cameraController.Cameras[0].GetComponent<CameraFollower>().Target = transform;
        global::ElevatorContainer.Instance.Deactivate();
    }