public override void Plug(BlockBehaviour blockBehaviour) { base.Plug(blockBehaviour); _renderer = blockBehaviour.GetComponent <Renderer>(); _cameraController = Camera.main.GetComponent <CameraController>(); _block = blockBehaviour; _cameraController.AddFadeoutTarget(this); }
public override void Plug(BlockBehaviour blockBehaviour) { base.Plug(blockBehaviour); _renderer = blockBehaviour.GetComponent <Renderer>(); _renderer.shadowCastingMode = ShadowCastingMode.Off; CameraController cameraController = Camera.main.GetComponent <CameraController>(); _block = blockBehaviour; cameraController.AddFadeoutTarget(this); }