void Start() { B4 = GameObject.FindGameObjectWithTag("B4"); MiMi = GameObject.FindGameObjectWithTag("MiMi"); audioSource = GameObject.FindGameObjectWithTag("AudioController").GetComponent<AudioSource>(); musicSource = GameObject.FindGameObjectWithTag("MusicController").GetComponent<AudioSource>(); cameraController = Camera.main.GetComponent<CameraController>(); cameraController.changeCameraType(CameraController.CameraTypes.SINGLE_PERSON_CAMERA); MiMi.GetComponent<PlayerController>().enabled = false; //TODO: Add this on MiMiPrefab //MiMi.GetComponent<PullOfLove>().enabled = false; B4.GetComponent<PlayerController>().enabled = false; //B4.GetComponent<PullOfLove>().enabled = false; B4.GetComponent<EstablishBond>().enabled = false; Vector3 targPos = B4.transform.position + new Vector3(0.0f, 2.0f, -2.0f); StartCoroutine(MoveCameraToPosition(targPos, 5.0f)); StartCoroutine(MusicFadeIn(0.15f ,1.0f, 20.0f)); }