示例#1
0
 public void SelectClickColliders()
 {
     foreach (ClickableObject CO in gameObject.transform.GetComponentsInChildren <ClickableObject>())
     {
         CO.GetComponent <Renderer>().sharedMaterial = (Material)Resources.Load("Prefabs/Gizmos/Materials/ClickColliderSelected");
     }
 }
示例#2
0
 public void DeselectClickColliders()
 {
     foreach (ClickableObject CO in gameObject.transform.GetComponentsInChildren <ClickableObject>())
     {
         CO.GetComponent <Renderer>().sharedMaterial = mtlClickCollider;
     }
 }
示例#3
0
 public void DisableClickColliders()
 {
     foreach (ClickableObject CO in gameObject.transform.GetComponentsInChildren <ClickableObject>())
     {
         CO.enabled = false;
         CO.GetComponent <Collider>().enabled = false;
         CO.GetComponent <Renderer>().enabled = false;
     }
 }