public void SelectClickColliders() { foreach (ClickableObject CO in gameObject.transform.GetComponentsInChildren <ClickableObject>()) { CO.GetComponent <Renderer>().sharedMaterial = (Material)Resources.Load("Prefabs/Gizmos/Materials/ClickColliderSelected"); } }
public void DeselectClickColliders() { foreach (ClickableObject CO in gameObject.transform.GetComponentsInChildren <ClickableObject>()) { CO.GetComponent <Renderer>().sharedMaterial = mtlClickCollider; } }
public void DisableClickColliders() { foreach (ClickableObject CO in gameObject.transform.GetComponentsInChildren <ClickableObject>()) { CO.enabled = false; CO.GetComponent <Collider>().enabled = false; CO.GetComponent <Renderer>().enabled = false; } }