public override void Show(SceneVoidDelegate afterFinished = null) { TryHackPartyInfo(this.info); SceneVoidDelegate sceneVoidDelegate = delegate { if (Configuration.Graphics.WidescreenSupport) { ButtonGroupState.SetPointerOffsetToGroup(new Vector2(150, -18f), MoveCharGroupButton); } else { ButtonGroupState.SetPointerOffsetToGroup(new Vector2(18f, -18f), MoveCharGroupButton); } ButtonGroupState.SetPointerDepthToGroup(6, MoveCharGroupButton); ButtonGroupState.ActiveGroup = SelectCharGroupButton; }; if (afterFinished != null) { sceneVoidDelegate = (SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } SceneDirector.FadeEventSetColor(FadeMode.Sub, Color.black); base.Show(sceneVoidDelegate); this.DisplayCharacter(); this.DisplayCharacterInfo(this.currentCharacterId); this.DisplayHelpInfo(); this.HelpDespLabelGameObject.SetActive(FF9StateSystem.PCPlatform); }
public override void Show(SceneVoidDelegate afterFinished = null) { SceneVoidDelegate action = () => { PersistenSingleton <UIManager> .Instance.MainMenuScene.SubMenuPanel.SetActive(false); ButtonGroupState.SetPointerDepthToGroup(4, ItemGroupButton); ButtonGroupState.SetPointerDepthToGroup(7, TargetGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(54f, 0.0f), ItemGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(54f, 0.0f), KeyItemGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(160f, 10f), ArrangeMenuGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(48f, -6f), ItemArrangeGroupButton); ButtonGroupState.SetScrollButtonToGroup(_itemScrollList.ScrollButton, ItemGroupButton); ButtonGroupState.SetScrollButtonToGroup(_itemScrollList.ScrollButton, ItemArrangeGroupButton); ButtonGroupState.SetScrollButtonToGroup(_keyItemScrollList.ScrollButton, KeyItemGroupButton); ButtonGroupState.SetPointerLimitRectToGroup(ItemListPanel.GetComponent <UIWidget>(), _itemScrollList.cellHeight, ItemGroupButton); ButtonGroupState.SetPointerLimitRectToGroup(ItemListPanel.GetComponent <UIWidget>(), _itemScrollList.cellHeight, ItemArrangeGroupButton); ButtonGroupState.SetPointerLimitRectToGroup(KeyItemListPanel.GetComponent <UIWidget>(), _keyItemScrollList.cellHeight, KeyItemGroupButton); ButtonGroupState.ActiveGroup = SubMenuGroupButton; StartCoroutine(Show_dalay()); afterFinished?.Invoke(); }; SceneDirector.FadeEventSetColor(FadeMode.Sub, Color.black); base.Show(action); ItemListPanel.SetActive(true); KeyItemListPanel.SetActive(false); DisplayItem(); HelpDespLabelGameObject.SetActive(FF9StateSystem.PCPlatform); _itemScrollList.ScrollButton.DisplayScrollButton(false, false); _keyItemScrollList.ScrollButton.DisplayScrollButton(false, false); }
public void AfterShowCharacter() { ButtonGroupState.SetCursorStartSelect(this.GetGameObjectFromSubMenu(this.currentMenu), MainMenuUI.SubMenuGroupButton); ButtonGroupState.RemoveCursorMemorize(MainMenuUI.SubMenuGroupButton); ButtonGroupState.SetPointerDepthToGroup(10, MainMenuUI.SubMenuGroupButton); ButtonGroupState.SetPointerDepthToGroup(12, MainMenuUI.OrderGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(10f, 0f), MainMenuUI.CharacterGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(30f, -28f), MainMenuUI.OrderGroupButton); ButtonGroupState.ActiveGroup = MainMenuUI.SubMenuGroupButton; }
public void Show(Action onFinishHideQuitUICallback) { if (isShowQuitUI) { return; } isShowQuitUI = true; gameObject.SetActive(true); DisplayWindowBackground(gameObject); onFinishHideQuitUI = onFinishHideQuitUICallback; previousPlayerControlEnable = PersistenSingleton <UIManager> .Instance.IsPlayerControlEnable; previousMenuControlEnable = PersistenSingleton <UIManager> .Instance.IsMenuControlEnable; previousEventEnable = PersistenSingleton <UIManager> .Instance.IsEventEnable; previousDisablePrimaryKey = PersistenSingleton <HonoInputManager> .Instance.DisablePrimaryKey; PersistenSingleton <HonoInputManager> .Instance.DisablePrimaryKey = false; FF9StateSystem.Settings.UpdateTickTime(); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(-30f, 10f), WarningMenuGroupButton); ButtonGroupState.SetPointerDepthToGroup(107, WarningMenuGroupButton); ButtonGroupState.RemoveCursorMemorize(WarningMenuGroupButton); ButtonGroupState.ActiveGroup = WarningMenuGroupButton; PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(false, null); PersistenSingleton <UIManager> .Instance.SetMenuControlEnable(false); PersistenSingleton <UIManager> .Instance.SetEventEnable(false); if (PersistenSingleton <UIManager> .Instance.Dialogs != null) { PersistenSingleton <UIManager> .Instance.Dialogs.PauseAllDialog(true); } if (PersistenSingleton <UIManager> .Instance.State == UIManager.UIState.QuadMistBattle) { QuadMistGame.main.Pause(); } else if (PersistenSingleton <UIManager> .Instance.State == UIManager.UIState.EndGame || PersistenSingleton <UIManager> .Instance.State == UIManager.UIState.Title) { previousTimescale = Time.timeScale; Time.timeScale = 0f; } previousVibLeft = vib.CurrentVibrateLeft; previousVibRight = vib.CurrentVibrateRight; vib.VIB_actuatorReset(0); vib.VIB_actuatorReset(1); }
public override void Show(UIScene.SceneVoidDelegate afterFinished = null) { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { ButtonGroupState.SetPointerDepthToGroup(4, ChocographUI.ItemGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(30f, 0f), ChocographUI.ItemGroupButton); ButtonGroupState.SetPointerLimitRectToGroup(this.ChocographListPanel.GetComponent <UIWidget>(), (Single)this.chocographScrollList.ItemHeight, ChocographUI.ItemGroupButton); ButtonGroupState.SetScrollButtonToGroup(this.chocoboScrollButton, ChocographUI.ItemGroupButton); ButtonGroupState.RemoveCursorMemorize(ChocographUI.SubMenuGroupButton); ButtonGroupState.ActiveGroup = ChocographUI.SubMenuGroupButton; }; if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } SceneDirector.FadeEventSetColor(FadeMode.Sub, Color.black); base.Show(sceneVoidDelegate); this.ClearLatestUI(); this.GetEventData(); this.DisplayChocoboAbilityInfo(); this.DisplayInventoryInfo(); this.DisplayChocographList(); if (FF9StateSystem.PCPlatform) { this.HelpDespLabelGameObject.SetActive(true); } else { this.HelpDespLabelGameObject.SetActive(false); } if (ChocographUI.CurrentSelectedChocograph != -1) { ButtonGroupState.SetCursorStartSelect(this.chocographItemList[ChocographUI.CurrentSelectedChocograph].Self, ChocographUI.ItemGroupButton); this.DisplaySelected(ChocographUI.CurrentSelectedChocograph); this.SetCancelButton(true); this.chocographScrollList.ScrollToIndex(ChocographUI.CurrentSelectedChocograph); } else { ButtonGroupState.SetCursorStartSelect(this.chocographItemList[0].Self, ChocographUI.ItemGroupButton); this.SetCancelButton(false); this.chocographScrollList.ScrollToIndex(0); } this.chocoboScrollButton.DisplayScrollButton(false, false); }
public override void Show(UIScene.SceneVoidDelegate afterFinished = null) { if (FF9StateSystem.aaaaPlatform) { if (this.type == SaveLoadUI.SerializeType.Load) { FF9StateSystem.Serializer.Load(0, 0, new ISharedDataSerializer.OnSaveLoadStart(this.LoadDataStartDelgate), new ISharedDataSerializer.OnLoadFinish(this.LoadDataFinishDelegate)); } else { FF9StateSystem.Serializer.Save(0, 0, new ISharedDataSerializer.OnSaveLoadStart(this.SaveDataStartDelegate), new ISharedDataSerializer.OnSaveFinish(this.SaveDataFinishDelegate)); } } else { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { ButtonGroupState.SetPointerDepthToGroup(11, SaveLoadUI.FileGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(48f, 0f), SaveLoadUI.SlotGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(48f, 0f), SaveLoadUI.FileGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(180f, 10f), SaveLoadUI.ConfirmDialogGroupButton); ButtonGroupState.SetPointerLimitRectToGroup(this.FileListPanel.GetComponent <UIWidget>(), (Single)this.fileScrollList.ItemHeight, SaveLoadUI.FileGroupButton); ButtonGroupState.SetScrollButtonToGroup(this.FileListPanel.GetChild(0).GetComponent <ScrollButton>(), SaveLoadUI.FileGroupButton); Int32 index = (Int32)((FF9StateSystem.Settings.LatestSlot <= -1) ? 0 : FF9StateSystem.Settings.LatestSlot); ButtonGroupState.SetCursorStartSelect(this.slotNameButtonList[index].gameObject, SaveLoadUI.SlotGroupButton); ButtonGroupState.ActiveGroup = SaveLoadUI.SlotGroupButton; }; if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } SceneDirector.FadeEventSetColor(FadeMode.Sub, Color.black); base.Show(sceneVoidDelegate); this.currentSlot = -1; this.currentFile = -1; this.setSerialzeType(this.Type); this.screenFadePanel.depth = 7; this.DisplaySlot(); this.DisplayHelp(); } }
public override void Show(UIScene.SceneVoidDelegate afterFinished = null) { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { PersistenSingleton <UIManager> .Instance.MainMenuScene.SubMenuPanel.SetActive(false); ButtonGroupState.SetPointerDepthToGroup(2, CardUI.CardGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(134f, 10f), CardUI.DiscardDialogButtonGroup); ButtonGroupState.ActiveGroup = CardUI.CardGroupButton; }; if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } SceneDirector.FadeEventSetColor(FadeMode.Sub, Color.black); base.Show(sceneVoidDelegate); this.FF9FCard_Build(); this.DisplayInfo(); this.DisplayHelp(); this.DisplayCardList(); this.DisplayCardDetail(); this.DeleteSubmenuButton.SetActive(FF9StateSystem.MobilePlatform); }