示例#1
0
    private void DisplayItemDetail(Transform item, ListDataTypeBase data, Int32 index, Boolean isInit)
    {
        FieldItemListData fieldItemListData = (FieldItemListData)data;
        ItemDetailHUD     itemDetailHud     = new ItemDetailHUD(item.gameObject);

        if (isInit)
        {
            UIEventListener uiEventListener = UIEventListener.Get(itemDetailHud.ManualButton.gameObject);
            uiEventListener.Select += itemDetailHud.Self.GetComponent <ScrollItemKeyNavigation>().OnOtherObjectSelect;
            DisplayWindowBackground(item.gameObject, null);
        }
        if (ButtonGroupState.ActiveGroup == ItemArrangeGroupButton)
        {
            if (_currentItemIndex == index && !_switchingItem)
            {
                if (isInit)
                {
                    ButtonGroupState.HoldActiveStateOnGroup(item.gameObject, ItemGroupButton);
                }
                ButtonGroupState.SetButtonAnimation(item.gameObject, false);
                ButtonGroupState.SetOutsideLimitRectBehavior(PointerManager.LimitRectBehavior.Hide, ItemGroupButton);
            }
            else
            {
                ButtonGroupState.SetButtonAnimation(item.gameObject, true);
            }
        }
        FF9UIDataTool.DisplayItem(fieldItemListData.ItemId, itemDetailHud.IconSprite, itemDetailHud.NameLabel, fieldItemListData.Enable);
        itemDetailHud.NumberLabel.text         = fieldItemListData.ItemCount.ToString();
        itemDetailHud.NumberLabel.color        = !fieldItemListData.Enable ? FF9TextTool.Gray : FF9TextTool.White;
        itemDetailHud.Button.Help.Enable       = true;
        itemDetailHud.Button.Help.Text         = FF9TextTool.ItemHelpDescription(fieldItemListData.ItemId);
        itemDetailHud.ManualButton.Help.Enable = true;
        itemDetailHud.ManualButton.Help.Text   = FF9TextTool.ItemHelpDescription(fieldItemListData.ItemId);
    }
示例#2
0
    private void ToggleAllTarget()
    {
        if (_cursorType == CursorGroup.AllEnemy || _cursorType == CursorGroup.AllPlayer)
        {
            if (ButtonGroupState.ActiveButton)
            {
                ButtonGroupState.SetButtonAnimation(ButtonGroupState.ActiveButton, true);
            }
            else
            {
                foreach (GONavigationButton button in _targetPanel.AllTargets)
                {
                    ButtonGroupState.SetButtonAnimation(button, true);
                }

                ButtonGroupState.ActiveButton = ButtonGroupState.GetCursorStartSelect(TargetGroupButton);
            }
            _cursorType = CursorGroup.Individual;
            _targetPanel.ActivateButtons(false);
        }
        else
        {
            ButtonGroupState.SetButtonAnimation(ButtonGroupState.ActiveButton, false);
            Singleton <PointerManager> .Instance.RemovePointerFromGameObject(ButtonGroupState.ActiveButton);

            _cursorType = _currentTargetIndex >= HonoluluBattleMain.EnemyStartIndex ? CursorGroup.AllEnemy : CursorGroup.AllPlayer;
            _targetPanel.ActivateButtons(true);
        }
        SetTargetHelp();
        DisplayTargetPointer();
    }
示例#3
0
 public static void SetButtonEnable(GameObject go, Boolean isEnable)
 {
     go.GetComponent <ButtonGroupState>().enabled = isEnable;
     go.GetComponent <BoxCollider>().enabled      = isEnable;
     go.GetComponent <UIButton>().enabled         = isEnable;
     go.GetComponent <UIKeyNavigation>().enabled  = isEnable;
     ButtonGroupState.SetButtonAnimation(go, isEnable);
 }
示例#4
0
 private void SetCancelButton(Boolean isEnable)
 {
     if (isEnable)
     {
         this.CancelSubMenu.GetChild(1).GetComponent <UILabel>().color = FF9TextTool.White;
         ButtonGroupState.SetButtonAnimation(this.CancelSubMenu, true);
     }
     else
     {
         this.CancelSubMenu.GetChild(1).GetComponent <UILabel>().color = FF9TextTool.Gray;
         ButtonGroupState.SetButtonAnimation(this.CancelSubMenu, false);
     }
 }