private void DisplayFile(List <SharedDataPreviewSlot> data) { ScrollButton component = this.FileListPanel.GetChild(0).GetComponent <ScrollButton>(); UIPanel component2 = this.FileListPanel.GetChild(1).GetComponent <UIPanel>(); Int32 num = 0; Double num2 = 0.0; this.currentFile = 0; this.isFileExistList.Clear(); this.isFileCorrupt.Clear(); foreach (SharedDataPreviewSlot sharedDataPreviewSlot in data) { if (sharedDataPreviewSlot != null && sharedDataPreviewSlot.Timestamp > num2) { num2 = sharedDataPreviewSlot.Timestamp; this.currentFile = num; } this.isFileExistList.Add(sharedDataPreviewSlot != (SharedDataPreviewSlot)null); this.isFileCorrupt.Add(false); this.DisplayFileInfo(num++, sharedDataPreviewSlot); } component.CheckScrollPosition(); ButtonGroupState.SetCursorStartSelect(this.fileInfoHudList[this.currentFile].Self, SaveLoadUI.FileGroupButton); ButtonGroupState.RemoveCursorMemorize(SaveLoadUI.FileGroupButton); ButtonGroupState.ActiveGroup = SaveLoadUI.FileGroupButton; this.fileScrollList.ScrollToIndex(this.currentFile); }
private void RemoveCursorMemorize() { _currentArrangeMode = 0; ButtonGroupState.RemoveCursorMemorize(SubMenuGroupButton); ButtonGroupState.RemoveCursorMemorize(ItemGroupButton); ButtonGroupState.RemoveCursorMemorize(KeyItemGroupButton); }
public void AfterShowCharacter() { ButtonGroupState.SetCursorStartSelect(this.GetGameObjectFromSubMenu(this.currentMenu), MainMenuUI.SubMenuGroupButton); ButtonGroupState.RemoveCursorMemorize(MainMenuUI.SubMenuGroupButton); ButtonGroupState.SetPointerDepthToGroup(10, MainMenuUI.SubMenuGroupButton); ButtonGroupState.SetPointerDepthToGroup(12, MainMenuUI.OrderGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(10f, 0f), MainMenuUI.CharacterGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(30f, -28f), MainMenuUI.OrderGroupButton); ButtonGroupState.ActiveGroup = MainMenuUI.SubMenuGroupButton; }
private void RemoveCursorMemorize() { this.characterMemorize = (GameObject)null; this.characterOrderMemorize = (GameObject)null; this.currentMenu = MainMenuUI.SubMenu.Item; ButtonGroupState.RemoveCursorMemorize(MainMenuUI.SubMenuGroupButton); ButtonGroupState.RemoveCursorMemorize(MainMenuUI.CharacterGroupButton); ButtonGroupState.RemoveCursorMemorize(MainMenuUI.OrderGroupButton); ButtonGroupState.DisableAllGroup(false); }
private void RemoveCursorMemorize() { _commandCursorMemorize.Clear(); _ability1CursorMemorize.Clear(); _ability2CursorMemorize.Clear(); _itemCursorMemorize.Clear(); ButtonGroupState.RemoveCursorMemorize(CommandGroupButton); ButtonGroupState.RemoveCursorMemorize(ItemGroupButton); ButtonGroupState.RemoveCursorMemorize(AbilityGroupButton); ButtonGroupState.RemoveCursorMemorize(TargetGroupButton); }
public override Boolean OnKeyConfirm(GameObject go) { if (base.OnKeyConfirm(go)) { if (ButtonGroupState.ActiveGroup == CardUI.CardGroupButton) { if (go != this.DeleteSubmenuButton) { this.currentCardId = this.cardHudList[go.transform.GetSiblingIndex()].Id; } if (this.count[this.currentCardId] > 0) { FF9Sfx.FF9SFX_Play(103); base.Loading = true; this.deleteDialogTransition.TweenIn(delegate { base.Loading = false; ButtonGroupState.RemoveCursorMemorize(CardUI.DiscardDialogButtonGroup); ButtonGroupState.ActiveGroup = CardUI.DiscardDialogButtonGroup; ButtonGroupState.HoldActiveStateOnGroup(CardUI.CardGroupButton); }); this.prevOffsetButton.enabled = false; this.nextOffsetButton.enabled = false; this.deleteCardId = this.currentCardId; } else { FF9Sfx.FF9SFX_Play(102); } } else if (ButtonGroupState.ActiveGroup == CardUI.DiscardDialogButtonGroup) { if (go == this.DeleteSubmenuButton) { return(true); } OnDiscardDialogKeyConfirm(go); base.Loading = true; this.deleteDialogTransition.TweenOut(delegate { base.Loading = false; ButtonGroupState.ActiveGroup = CardUI.CardGroupButton; }); this.prevOffsetButton.enabled = true; this.nextOffsetButton.enabled = true; ButtonGroupState.DisableAllGroup(true); } } return(true); }
public void Show(Action onFinishHideQuitUICallback) { if (isShowQuitUI) { return; } isShowQuitUI = true; gameObject.SetActive(true); DisplayWindowBackground(gameObject); onFinishHideQuitUI = onFinishHideQuitUICallback; previousPlayerControlEnable = PersistenSingleton <UIManager> .Instance.IsPlayerControlEnable; previousMenuControlEnable = PersistenSingleton <UIManager> .Instance.IsMenuControlEnable; previousEventEnable = PersistenSingleton <UIManager> .Instance.IsEventEnable; previousDisablePrimaryKey = PersistenSingleton <HonoInputManager> .Instance.DisablePrimaryKey; PersistenSingleton <HonoInputManager> .Instance.DisablePrimaryKey = false; FF9StateSystem.Settings.UpdateTickTime(); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(-30f, 10f), WarningMenuGroupButton); ButtonGroupState.SetPointerDepthToGroup(107, WarningMenuGroupButton); ButtonGroupState.RemoveCursorMemorize(WarningMenuGroupButton); ButtonGroupState.ActiveGroup = WarningMenuGroupButton; PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(false, null); PersistenSingleton <UIManager> .Instance.SetMenuControlEnable(false); PersistenSingleton <UIManager> .Instance.SetEventEnable(false); if (PersistenSingleton <UIManager> .Instance.Dialogs != null) { PersistenSingleton <UIManager> .Instance.Dialogs.PauseAllDialog(true); } if (PersistenSingleton <UIManager> .Instance.State == UIManager.UIState.QuadMistBattle) { QuadMistGame.main.Pause(); } else if (PersistenSingleton <UIManager> .Instance.State == UIManager.UIState.EndGame || PersistenSingleton <UIManager> .Instance.State == UIManager.UIState.Title) { previousTimescale = Time.timeScale; Time.timeScale = 0f; } previousVibLeft = vib.CurrentVibrateLeft; previousVibRight = vib.CurrentVibrateRight; vib.VIB_actuatorReset(0); vib.VIB_actuatorReset(1); }
public override void Show(UIScene.SceneVoidDelegate afterFinished = null) { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { ButtonGroupState.SetPointerDepthToGroup(4, ChocographUI.ItemGroupButton); ButtonGroupState.SetPointerOffsetToGroup(new Vector2(30f, 0f), ChocographUI.ItemGroupButton); ButtonGroupState.SetPointerLimitRectToGroup(this.ChocographListPanel.GetComponent <UIWidget>(), (Single)this.chocographScrollList.ItemHeight, ChocographUI.ItemGroupButton); ButtonGroupState.SetScrollButtonToGroup(this.chocoboScrollButton, ChocographUI.ItemGroupButton); ButtonGroupState.RemoveCursorMemorize(ChocographUI.SubMenuGroupButton); ButtonGroupState.ActiveGroup = ChocographUI.SubMenuGroupButton; }; if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } SceneDirector.FadeEventSetColor(FadeMode.Sub, Color.black); base.Show(sceneVoidDelegate); this.ClearLatestUI(); this.GetEventData(); this.DisplayChocoboAbilityInfo(); this.DisplayInventoryInfo(); this.DisplayChocographList(); if (FF9StateSystem.PCPlatform) { this.HelpDespLabelGameObject.SetActive(true); } else { this.HelpDespLabelGameObject.SetActive(false); } if (ChocographUI.CurrentSelectedChocograph != -1) { ButtonGroupState.SetCursorStartSelect(this.chocographItemList[ChocographUI.CurrentSelectedChocograph].Self, ChocographUI.ItemGroupButton); this.DisplaySelected(ChocographUI.CurrentSelectedChocograph); this.SetCancelButton(true); this.chocographScrollList.ScrollToIndex(ChocographUI.CurrentSelectedChocograph); } else { ButtonGroupState.SetCursorStartSelect(this.chocographItemList[0].Self, ChocographUI.ItemGroupButton); this.SetCancelButton(false); this.chocographScrollList.ScrollToIndex(0); } this.chocoboScrollButton.DisplayScrollButton(false, false); }
public override Boolean OnKeyConfirm(GameObject go) { if (base.OnKeyConfirm(go)) { if (ButtonGroupState.ActiveGroup == SelectCharGroupButton) { FF9Sfx.FF9SFX_Play(103); this.currentCharacterSelect = this.GetCurrentSelect(go); this.currentCharacterId = this.GetCurrentId(go); ButtonGroupState.SetCursorStartSelect((this.currentCharacterSelect.Group != Mode.Menu) ? go.GetChild(0) : go.GetChild(2), MoveCharGroupButton); ButtonGroupState.RemoveCursorMemorize(MoveCharGroupButton); ButtonGroupState.ActiveGroup = MoveCharGroupButton; ButtonGroupState.HoldActiveStateOnGroup(SelectCharGroupButton); foreach (CharacterOutsidePartyHud current in this.outsidePartyHudList) { ButtonGroupState.SetButtonEnable(current.MoveButton, this.currentCharacterId == FF9PARTY_NONE || !this.info.fix[this.currentCharacterId]); } } else if (ButtonGroupState.ActiveGroup == MoveCharGroupButton) { PartySelect currentSelect = this.GetCurrentSelect(go); Byte currentId = this.GetCurrentId(go); if (this.currentCharacterSelect.Group == Mode.Select && currentId != FF9PARTY_NONE && this.info.fix[currentId]) { FF9Sfx.FF9SFX_Play(102); } else { FF9Sfx.FF9SFX_Play(103); this.SwapCharacter(this.currentCharacterSelect, currentSelect); this.DisplayCharacter(); this.DisplayCharacterInfo(this.currentCharacterId); ButtonGroupState.SetCursorMemorize(go.transform.parent.gameObject, SelectCharGroupButton); ButtonGroupState.ActiveGroup = SelectCharGroupButton; } } } return(true); }
private IEnumerator OnFinishedLoadPreview_delay(Boolean isSuccess) { Single remainTime = Mathf.Max(2f - (Time.time - this.timeCounter), 0f); yield return(new WaitForSeconds(remainTime)); this.LoadingPreviewDialog.SetActive(false); this.helpTitleLabel.text = Localization.Get("SelectSyncHelpInfo"); if (isSuccess) { base.Loading = false; this.currentState = CloudUI.State.None; FF9Sfx.FF9SFX_Play(1044); this.DisplayFileInfo(this.localFileHud, this.localPreview, this.corruptFile == CloudUI.Sync.Upload, ISharedDataSerializer.LastErrno); this.DisplayFileInfo(this.cloudFileHud, this.cloudPreview, this.corruptFile == CloudUI.Sync.Download, ISharedDataSerializer.LastErrno); this.DisplayTimeStamp(); ButtonGroupState.RemoveCursorMemorize(CloudUI.SubMenuGroupButton); ButtonGroupState.ActiveGroup = CloudUI.SubMenuGroupButton; this.CheckData(); } else { FF9Sfx.FF9SFX_Play(1046); this.DisplayCorruptAccessDialog(delegate { this.Loading = false; this.currentState = CloudUI.State.None; this.DisplayFileInfo(this.localFileHud, this.localPreview, this.corruptFile == CloudUI.Sync.Upload, ISharedDataSerializer.LastErrno); this.DisplayFileInfo(this.cloudFileHud, this.cloudPreview, this.corruptFile == CloudUI.Sync.Download, ISharedDataSerializer.LastErrno); this.DisplayTimeStamp(); ButtonGroupState.RemoveCursorMemorize(CloudUI.SubMenuGroupButton); ButtonGroupState.ActiveGroup = CloudUI.SubMenuGroupButton; this.CheckData(); }); } yield break; }
public override Boolean OnKeyCancel(GameObject go) { if (base.OnKeyCancel(go)) { if (_isShowingKeyItemDesp) { FF9Sfx.FF9SFX_Play(101); DisplayKeyItemSkin(false); } if (ButtonGroupState.ActiveGroup == SubMenuGroupButton) { FF9Sfx.FF9SFX_Play(101); _fastSwitch = false; Hide(() => { PersistenSingleton <UIManager> .Instance.MainMenuScene.NeedTweenAndHideSubMenu = false; PersistenSingleton <UIManager> .Instance.MainMenuScene.CurrentSubMenu = MainMenuUI.SubMenu.Item; PersistenSingleton <UIManager> .Instance.ChangeUIState(UIManager.UIState.MainMenu); }); } else if (ButtonGroupState.ActiveGroup == ArrangeMenuGroupButton) { FF9Sfx.FF9SFX_Play(101); _currentArrangeMode = 0; // ISSUE: method pointer _arrangeTransition.TweenOut(() => Loading = false); Loading = true; ButtonGroupState.ActiveGroup = SubMenuGroupButton; } else if (ButtonGroupState.ActiveGroup == ItemGroupButton) { FF9Sfx.FF9SFX_Play(101); ButtonGroupState.ActiveGroup = SubMenuGroupButton; } else if (ButtonGroupState.ActiveGroup == KeyItemGroupButton) { FF9Sfx.FF9SFX_Play(101); ButtonGroupState.ActiveGroup = SubMenuGroupButton; } else if (ButtonGroupState.ActiveGroup == TargetGroupButton) { FF9Sfx.FF9SFX_Play(101); ButtonGroupState.ActiveGroup = ItemGroupButton; Loading = true; // ISSUE: method pointer _targetTransition.TweenOut(new Byte[1], () => Loading = false); } else if (ButtonGroupState.ActiveGroup == ItemArrangeGroupButton) { FF9Sfx.FF9SFX_Play(101); Int32 itemDataIndex = go.transform.parent.GetComponent <RecycleListItem>().ItemDataIndex; _switchingItem = true; _currentItemIndex = itemDataIndex; _itemScrollList.JumpToIndex(_currentItemIndex, false); ButtonGroupState.RemoveCursorMemorize(ItemGroupButton); ButtonGroupState.ActiveGroup = ItemGroupButton; ButtonGroupState.SetOutsideLimitRectBehavior(PointerManager.LimitRectBehavior.Limit, ItemGroupButton); _switchingItem = false; } } return(true); }
public override Boolean OnKeyConfirm(GameObject go) { if (base.OnKeyConfirm(go)) { if (_isShowingKeyItemDesp) { FF9Sfx.FF9SFX_Play(103); DisplayKeyItemSkin(false); } if (ButtonGroupState.ActiveGroup == SubMenuGroupButton) { FF9Sfx.FF9SFX_Play(103); _currentMenu = GetSubMenuFromGameObject(go); switch (_currentMenu) { case SubMenu.Use: _currentArrangeMode = 0; ButtonGroupState.ActiveGroup = ItemGroupButton; ButtonGroupState.SetSecondaryOnGroup(SubMenuGroupButton); ButtonGroupState.HoldActiveStateOnGroup(SubMenuGroupButton); break; case SubMenu.Arrange: _arrangeTransition.TweenIn(() => { Loading = false; ButtonGroupState.ActiveGroup = ArrangeMenuGroupButton; ButtonGroupState.HoldActiveStateOnGroup(SubMenuGroupButton); }); Loading = true; break; case SubMenu.Key: if (_keyItemIdList.Count > 0) { ButtonGroupState.ActiveGroup = KeyItemGroupButton; ButtonGroupState.SetSecondaryOnGroup(SubMenuGroupButton); ButtonGroupState.HoldActiveStateOnGroup(SubMenuGroupButton); } break; } } else if (ButtonGroupState.ActiveGroup == ArrangeMenuGroupButton) { FF9Sfx.FF9SFX_Play(103); _currentArrangeMode = go.transform.GetSiblingIndex() + 1; switch (_currentArrangeMode) { case 1: _arrangeTransition.TweenOut(() => Loading = false); Loading = true; ButtonGroupState.ActiveGroup = SubMenuGroupButton; ArrangeAuto(); DisplayItem(); break; case 2: _arrangeTransition.TweenOut(() => Loading = false); Loading = true; ButtonGroupState.ActiveGroup = ItemGroupButton; ButtonGroupState.SetSecondaryOnGroup(SubMenuGroupButton); ButtonGroupState.HoldActiveStateOnGroup(SubMenuGroupButton); DisplayItem(); break; } } else if (ButtonGroupState.ActiveGroup == ItemGroupButton) { if (ButtonGroupState.ContainButtonInGroup(go, ItemGroupButton)) { _currentItemIndex = go.GetComponent <RecycleListItem>().ItemDataIndex; if (_currentArrangeMode == 0) { PLAYER player = FF9StateSystem.Common.FF9.party.member[0]; Int32 itemId = _itemIdList[_currentItemIndex]; FF9ITEM_DATA ff9ItemData = ff9item._FF9Item_Data[itemId]; if (citem.YCITEM_IS_ITEM(itemId)) { ITEM_DATA tbl = ff9item._FF9Item_Info[itemId - 224]; if ((ff9ItemData.type & 1) == 1) { if (!_usedItemIdList.Contains(itemId)) { if ((FF9FITEM_ID_VEGETABLE != itemId ? tbl.info.DisplayStats : 0) == 0) { if (SFieldCalculator.FieldCalcMain(player, player, tbl, tbl.Ref.ScriptId, 0U)) { FF9Sfx.FF9SFX_Play(106); ff9item.FF9Item_Remove(itemId, 1); if (ff9item.FF9Item_GetCount(itemId) == 0) { _usedItemIdList.Add(itemId); } DisplayItem(); } else { FF9Sfx.FF9SFX_Play(102); } } else { FF9Sfx.FF9SFX_Play(103); if (_currentItemIndex % 2 == 0) { _targetTransition.animatedInStartPosition = new Vector3(1543f, 0.0f, 0.0f); _targetTransition.animatedOutEndPosition = new Vector3(1543f, 0.0f, 0.0f); TargetListPanel.transform.localPosition = new Vector3(TargetPositionXOffset, 0.0f, 0.0f); } else { _targetTransition.animatedInStartPosition = new Vector3(-1543f, 0.0f, 0.0f); _targetTransition.animatedOutEndPosition = new Vector3(-1543f, 0.0f, 0.0f); TargetListPanel.transform.localPosition = new Vector3((Single)(-TargetPositionXOffset - 60.0), 0.0f, 0.0f); } _targetTransition.DestinationPosition = new Vector3[1] { TargetListPanel.transform.localPosition }; DisplayTarget(); Loading = true; _targetTransition.TweenIn(new Byte[1], () => { Loading = false; ButtonGroupState.RemoveCursorMemorize(TargetGroupButton); ButtonGroupState.ActiveGroup = TargetGroupButton; ButtonGroupState.HoldActiveStateOnGroup(ItemGroupButton); }); } } else { FF9Sfx.FF9SFX_Play(102); } } else { FF9Sfx.FF9SFX_Play(102); } } else { FF9Sfx.FF9SFX_Play(102); } } else if (_currentArrangeMode == 2) { FF9Sfx.FF9SFX_Play(103); ButtonGroupState.SetCursorMemorize(go.GetChild(1), ItemArrangeGroupButton); ButtonGroupState.ActiveGroup = ItemArrangeGroupButton; ButtonGroupState.HoldActiveStateOnGroup(ItemGroupButton); ButtonGroupState.SetOutsideLimitRectBehavior(PointerManager.LimitRectBehavior.Hide, ItemGroupButton); } } else { OnSecondaryGroupClick(go); } } else if (ButtonGroupState.ActiveGroup == KeyItemGroupButton) { if (ButtonGroupState.ContainButtonInGroup(go, KeyItemGroupButton)) { _currentItemIndex = go.GetComponent <RecycleListItem>().ItemDataIndex; if (_keyItemIdList[_currentItemIndex] != FF9FITEM_RARE_NONE) { FF9Sfx.FF9SFX_Play(103); DisplayKeyItemSkin(true); } else { FF9Sfx.FF9SFX_Play(102); } } else { OnSecondaryGroupClick(go); } } else if (ButtonGroupState.ActiveGroup == TargetGroupButton) { if (ButtonGroupState.ContainButtonInGroup(go, TargetGroupButton)) { Int32 siblingIndex = go.transform.GetSiblingIndex(); Int32 itemId = _itemIdList[_currentItemIndex]; PLAYER player = FF9StateSystem.Common.FF9.party.member[siblingIndex]; ITEM_DATA tbl = ff9item._FF9Item_Info[itemId - 224]; if (SFieldCalculator.FieldCalcMain(player, player, tbl, tbl.Ref.ScriptId, 0U)) { FF9Sfx.FF9SFX_Play(106); ff9item.FF9Item_Remove(itemId, 1); if (ff9item.FF9Item_GetCount(itemId) > 0) { DisplayItem(); DisplayTarget(); } else { _usedItemIdList.Add(itemId); DisplayItem(); ButtonGroupState.ActiveGroup = ItemGroupButton; Loading = true; // ISSUE: method pointer _targetTransition.TweenOut(new Byte[1], () => Loading = false); } } else { FF9Sfx.FF9SFX_Play(102); } } } else if (ButtonGroupState.ActiveGroup == ItemArrangeGroupButton) { if (ButtonGroupState.ContainButtonInGroup(go, ItemArrangeGroupButton)) { FF9Sfx.FF9SFX_Play(103); _currentArrangeItemIndex = go.transform.parent.GetComponent <RecycleListItem>().ItemDataIndex; FF9ITEM ff9Item = FF9StateSystem.Common.FF9.item[_currentItemIndex]; FF9StateSystem.Common.FF9.item[_currentItemIndex] = FF9StateSystem.Common.FF9.item[_currentArrangeItemIndex]; FF9StateSystem.Common.FF9.item[_currentArrangeItemIndex] = ff9Item; _switchingItem = true; DisplayItem(); _itemScrollList.JumpToIndex(_currentArrangeItemIndex, false); ButtonGroupState.RemoveCursorMemorize(ItemGroupButton); ButtonGroupState.ActiveGroup = ItemGroupButton; ButtonGroupState.SetOutsideLimitRectBehavior(PointerManager.LimitRectBehavior.Limit, ItemGroupButton); _switchingItem = false; } else { OnSecondaryGroupClick(go); } } } return(true); }
private void RemoveCursorMemorize() { ButtonGroupState.RemoveCursorMemorize(QuadMistUI.CardGroupButton); }
public override Boolean OnKeyConfirm(GameObject go) { if (base.OnKeyConfirm(go)) { if (ButtonGroupState.ActiveGroup == ChocographUI.SubMenuGroupButton) { this.currentMenu = this.GetSubMenuFromGameObject(go); if (this.currentMenu == ChocographUI.SubMenu.Select) { FF9Sfx.FF9SFX_Play(103); ButtonGroupState.RemoveCursorMemorize(ChocographUI.ItemGroupButton); ButtonGroupState.ActiveGroup = ChocographUI.ItemGroupButton; ButtonGroupState.SetSecondaryOnGroup(ChocographUI.SubMenuGroupButton); ButtonGroupState.HoldActiveStateOnGroup(ChocographUI.SubMenuGroupButton); } else if (this.currentMenu == ChocographUI.SubMenu.Cancel) { if (this.hasSelectedItem) { FF9Sfx.FF9SFX_Play(107); this.SetCancelButton(false); FF9StateSystem.Common.FF9.hintmap_id = 0; ChocographUI.CurrentSelectedChocograph = -1; this.hasSelectedItem = false; this.SelectedContentPanel.SetActive(false); } else { FF9Sfx.FF9SFX_Play(102); } } } else if (ButtonGroupState.ActiveGroup == ChocographUI.ItemGroupButton) { if (ButtonGroupState.ContainButtonInGroup(go, ChocographUI.ItemGroupButton)) { Int32 id = go.GetComponent <ScrollItemKeyNavigation>().ID; if (!this.hasMap[id]) { FF9Sfx.FF9SFX_Play(102); return(true); } if (this.ability <= this.GetIconType(id)) { FF9Sfx.FF9SFX_Play(102); return(true); } FF9Sfx.FF9SFX_Play(107); ChocographUI.CurrentSelectedChocograph = id; FF9StateSystem.Common.FF9.hintmap_id = 1 + ChocographUI.CurrentSelectedChocograph; this.DisplaySelected(id); this.SetCancelButton(true); } else { this.OnSecondaryGroupClick(go); } } } return(true); }
private void RemoveCursorMemorize() { ButtonGroupState.RemoveCursorMemorize(ChocographUI.ItemGroupButton); }
private void RemoveCursorMemorize() { ButtonGroupState.RemoveCursorMemorize(SelectCharGroupButton); ButtonGroupState.RemoveCursorMemorize(MoveCharGroupButton); }