public virtual Boolean OnKeySelect(GameObject go) { if (this.isLoading) { return(false); } ButtonGroupState.ToggleHelp(true); return(true); }
public override void Hide(UIScene.SceneVoidDelegate afterFinished = null) { UIScene.SceneVoidDelegate sceneVoidDelegate = delegate { FF9StateSystem.Common.FF9.attr &= 4294967293u; if (this.type == SaveLoadUI.SerializeType.Save) { SceneDirector.FF9Wipe_FadeInEx(24); } }; if (PersistenSingleton <UIManager> .Instance.PreviousState == UIManager.UIState.WorldHUD && ButtonGroupState.HelpEnabled) { ButtonGroupState.ToggleHelp(false); } if (afterFinished != null) { sceneVoidDelegate = (UIScene.SceneVoidDelegate)Delegate.Combine(sceneVoidDelegate, afterFinished); } base.Hide(sceneVoidDelegate); this.screenFadePanel.depth = 10; }