private void OnOponentBulletStarted(BulletStartedMsg message) { _oponents[message.UnitId].Weapon.MakeFire(message.Target, message.Force); }
private void OnPlayerMakedFire(IWeaponOutsideComponent weapon, Vector3 target, float force) { var message = new BulletStartedMsg(target, force); Client.Send(message); }
private void OnPlayerFire(Vector3 direction, Vector3 target, float force) { var message = new BulletStartedMsg(target, force); Client.Send(message); }