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DTank documentation

The project contains a client and a master game server along with an integrated DMarket widget for DTanks game. Project’s Basic Structure

The structure of the game is broken down into the following scenes:

  1. _start is the base scene with the main controller
  2. SelectAppType. Contains the application selection logic: client, server, or offline
  3. Lobby. Contains logic for server connection
  4. Authorization. Contains the logic for authorization / registration within DTanks game
  5. Game. Contains game’s battle logic; if mode is “multiplayer”, every player can get virtual in-game items
  6. Server. Contains server logic
  7. Inventory. Contains the game content interaction logic and the logic of interaction with the Basic Widget

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DTanks - demo game for testing DMarket Integration Service

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  • C# 73.8%
  • ShaderLab 13.7%
  • HLSL 12.5%