示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0) && (lastFireTime + fireRate) < Time.time)
     {
         bulletpool.FireBullet();
         lastFireTime = Time.time;
     }
 }
示例#2
0
 void OnFire(Plane plane)
 {
     bulletPool.FireBullet(plane.transform, plane.planeData.bulletSpeed, plane.planeData.bulletStrength);
 }