示例#1
0
 public void Shoot()
 {
     if (canShoot)
     {
         pool.Acquire(this.transform, (int)BulletTypes.Types.PlayerRegular);
         OnShoot();
         canShoot = false;
     }
 }
示例#2
0
    IEnumerator Shoot()
    {
        yield return(new WaitForSeconds(shotTimer));

        pool.Acquire(this.transform, (int)BulletTypes.Types.EnemyRegular);
    }