void OnTriggerStay2D(Collider2D coll) { if (coll.tag == "Bullet/Player") { if (_BulletFeelActive) { BulletController bc = coll.GetComponent <BulletController> (); bc.Explode(); HitPlayerBullet(bc); _BulletFeelActive = false; } } }
void OnTriggerEnter2D(Collider2D coll) { // check hit player if (coll.tag == "Player") { HitPlayer(coll); } else if (coll.tag == "Bullet/Player") { BulletController bc = coll.GetComponent <BulletController> (); bc.Explode(); HitPlayerBullet(bc); } }