private void Action() { if (Input.GetMouseButton(0) || Input.GetMouseButton(1)) //left { animator.SetBool("isShooting", true); if (Input.GetMouseButton(0)) { bulletController.CommonShoot(); } else if (Input.GetMouseButton(1)) { bulletController.ShootStrongBullet(); } } else { animator.SetBool("isShooting", false); } }