Exemplo n.º 1
0
    void OnTriggerStay2D(Collider2D coll)
    {
        if (coll.tag == "Bullet/Player")
        {
            if (_BulletFeelActive)
            {
                BulletController bc = coll.GetComponent <BulletController> ();
                bc.Explode();

                HitPlayerBullet(bc);

                _BulletFeelActive = false;
            }
        }
    }
Exemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        // check hit player
        if (coll.tag == "Player")
        {
            HitPlayer(coll);
        }
        else if (coll.tag == "Bullet/Player")
        {
            BulletController bc = coll.GetComponent <BulletController> ();
            bc.Explode();

            HitPlayerBullet(bc);
        }
    }