private void SetAttackRangeShow(Building building){ circleObj.gameObject.transform.GetComponent<DrawCircle>().m_Radius = building.GetAttackRange(); circleObj.SetActive(true); circleObj.transform.position = building.GetPos(); }
private void SetSpriteRangeShow(Building building){ go1.transform.FindChild ("Quad").transform.localScale = new Vector3 (building.GetAttackRange()*4, building.GetAttackRange()*4, 0.5f); go1.SetActive (true); go1.transform.position = building.GetPos (); }