private void cmdBuy_Click(object sender, EventArgs e) { if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Ship)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Ship]); _town._buildingKIds.Add(b2._id, b2); frmCastle.build.Add(b2._id, b2); this.DialogResult = DialogResult.OK; this.Close(); return; } this.Close(); }
private void cmdTownHall_Click(object sender, EventArgs e) { if (_town._isBuilt == true) { return; } if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Capitol)) { return; } if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.CityHall)) { // get basic building Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.CityHall]; Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Capitol]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); b2._gold = b1._gold; _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.CityHall); this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.TownHall)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.TownHall]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.VillageHall); _town._isBuilt = true; this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.CityHall)) { // get basic building Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.TownHall]; Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.CityHall]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); b2._gold = b1._gold; _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.TownHall); this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Capitol)) { // get basic building Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.CityHall]; Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Capitol]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); b2._gold = b1._gold; _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.CityHall); this.DialogResult = DialogResult.OK; this.Close(); return; } this.Close(); }
private void cmdTavern_Click(object sender, EventArgs e) { if (_town._isBuilt == true) { return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.BrotherhoodOfTheSword)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.BrotherhoodOfTheSword]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Tavern); _town._isBuilt = true; this.DialogResult = DialogResult.OK; this.Close(); return; } this.Close(); }
private void cmdSwordsmen_Click(object sender, EventArgs e) { if (_town._isBuilt == true) { return; } if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.UpgBarracks)) { return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Barracks)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Barracks]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); b2._armyQty = b2.FirstGrowth(); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.UpgBarracks)) { // get basic building Heroes.Core.Building b1 = (Heroes.Core.Building)_town._buildingKIds[(int)Heroes.Core.BuildingIdEnum.Barracks]; Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.UpgBarracks]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); b2._armyQty = b1._armyQty; _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Barracks); frmCastle.build.Add(b2._id, b2); this.DialogResult = DialogResult.OK; this.Close(); return; } this.Close(); }
private void cmdStable_Click(object sender, EventArgs e) { if (_town._isBuilt == true) { return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Stables)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Stables]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; this.DialogResult = DialogResult.OK; this.Close(); return; } this.Close(); }
private void cmdShipyard_Click(object sender, EventArgs e) { if (_town._isBuilt == true) { return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Shipyard)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Shipyard]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.Lighthouse)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.Lighthouse]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building //_town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.Shipyard); this.DialogResult = DialogResult.OK; this.Close(); return; } this.Close(); }
private void cmdMageGuildLevel1_Click(object sender, EventArgs e) { if (_town._isBuilt == true) { return; } if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel4]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3); this.DialogResult = DialogResult.OK; this.Close(); return; } if (_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel3]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2); this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel1)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel1]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; this.DialogResult = DialogResult.OK; this.Close(); return; } if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2)) { Heroes.Core.Building b2 = new Building(); b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel2]); if (!b2.CanBuild(_town._player)) { MessageBox.Show("Cannot build this building."); return; } b2.DeductResources(_town._player); _town._buildingKIds.Add(b2._id, b2); _town._isBuilt = true; frmCastle.build.Add(b2._id, b2); // remove basic building _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel1); this.DialogResult = DialogResult.OK; this.Close(); return; } //if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3)) //{ // Heroes.Core.Building b2 = new Building(); // b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel3]); // if (!b2.CanBuild(_town._player)) // { // MessageBox.Show("Cannot build this building."); // return; // } // b2.DeductResources(_town._player); // _town._buildingKIds.Add(b2._id, b2); // _town._isBuilt = true; // frmCastle.build.Add(b2._id, b2); // // remove basic building // _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel2); // this.DialogResult = DialogResult.OK; // this.Close(); // return; //} //if (!_town._buildingKIds.ContainsKey((int)Heroes.Core.BuildingIdEnum.MageGuildLevel4)) //{ // Heroes.Core.Building b2 = new Building(); // b2.CopyFrom((Heroes.Core.Building)Heroes.Core.Setting._buildings[(int)Heroes.Core.BuildingIdEnum.MageGuildLevel4]); // if (!b2.CanBuild(_town._player)) // { // MessageBox.Show("Cannot build this building."); // return; // } // b2.DeductResources(_town._player); // _town._buildingKIds.Add(b2._id, b2); // _town._isBuilt = true; // frmCastle.build.Add(b2._id, b2); // // remove basic building // _town._buildingKIds.Remove((int)Heroes.Core.BuildingIdEnum.MageGuildLevel3); // this.DialogResult = DialogResult.OK; // this.Close(); // return; //} this.Close(); }