public void AddBuilding(Building b) { GameObject tile = gameObject; b.AddBuilding(tile, -1); PlaceBuild(b); }
public void AddBuilding(Building b, float i) { GameObject tile = gameObject; b.AddBuilding(tile, i); PlaceBuild(b); }
public void AddBuilding(Tile givenTile, string buildingType) { Building.AddBuilding(givenTile, buildingType, m_character); }