//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //如果手上有古尔丹之手,提高过期任务商贩优先值 if (board.HasCardInHand(Card.Cards.BT_300) &&//古尔丹之手 board.HasCardInHand(Card.Cards.ULD_163) //过期货物专卖商 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.ULD_163, new Modifier(-200));//过期货物专卖商 } //如果手上有古尔丹之手,提高夜影主母优先值 if (board.HasCardInHand(Card.Cards.BT_300) &&//古尔丹之手 board.HasCardInHand(Card.Cards.BT_301) //夜影主母 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_301, new Modifier(-200));//夜影主母 } //技能卡 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(40));//吞噬魔法 //武器优先值 //棕红之翼 p.WeaponsAttackModifiers.AddOrUpdate(Cards.Umberwing, new Modifier(134)); p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_921, new Modifier(120)); //奥达奇 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.TB_011, new Modifier(50)); //硬币 //法术优先值 //古尔丹之手 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_300, new Modifier(250)); //大灾变 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.LOOT_417, new Modifier(134)); //加拉克苏斯之拳 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.AT_022, new Modifier(250)); //莫瑞甘的灵界 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BOT_568, new Modifier(-20)); //生命分流 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.CS2_056_H1, new Modifier(50, board.HeroEnemy.Id)); //随从优先值 //降低萨瓦丝女王优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_836, new Modifier(250)); //降低镀银魔像优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.KAR_205, new Modifier(500)); //降低高阶祭司耶克里克优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.TRL_252, new Modifier(200)); //提高小鬼骑士优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_021, new Modifier(-60)); //提高过期货物专卖商优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.ULD_163, new Modifier(-40)); //提高末日守卫优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_310, new Modifier(-40)); //提高坎雷萨德·埃伯洛克优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_309, new Modifier(-80)); //随从优先解 //降低空灵召唤者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_022, new Modifier(-20)); return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int 流放牌数 = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int 古尔丹流放牌数 = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("流放牌数 = " + (int)(流放牌数 + 古尔丹流放牌数)); //Bot.Log("右:是否流放: " + BoardHelper.IsOutCastCard(y, board)); #region 自定义变量 int twoHpMinionsCount = board.MinionEnemy.Count(minion => minion.CurrentHealth <= 2); //对面小于等于2血的随从数量 int threeHpMinionsCount = board.MinionEnemy.Count(minion => minion.CurrentHealth <= 3) - board.MinionFriend.FindAll(x => x.CurrentAtk >= 3).Count; //对面小于等于3血的随从数量 int fiveHpMinionsCount = board.MinionEnemy.Count(minion => minion.CurrentHealth <= 5) - board.MinionFriend.FindAll(x => x.CurrentAtk >= 5).Count; //对面小于等于5血的随从数量 #endregion #region 攻击模式 var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; int myAttack = 0; int enemyAttack = 0; if (board.MinionFriend != null) { for (int x = 0; x < board.MinionFriend.Count; x++) { myAttack += board.MinionFriend[x].CurrentAtk; } } if (board.MinionEnemy != null) { for (int x = 0; x < board.MinionEnemy.Count; x++) { enemyAttack += board.MinionEnemy[x].CurrentAtk; } } if (board.WeaponEnemy != null) { enemyAttack += board.WeaponEnemy.CurrentAtk; } if ((int)board.EnemyClass == 2 || (int)board.EnemyClass == 7 || (int)board.EnemyClass == 8) { enemyAttack += 1; } else if ((int)board.EnemyClass == 6) { enemyAttack += 2; } if ((board.EnemyAbility.Template.Id == Card.Cards.AT_132_PALADIN || board.EnemyClass == Card.CClass.MAGE || board.EnemyClass == Card.CClass.DRUID) && board.HeroEnemy.CurrentHealth >= 16) { p = new ProfileParameters(BaseProfile.Default) { DiscoverSimulationValueThresholdPercent = -10 }; } if ((board.EnemyAbility.Template.Id == Card.Cards.AT_132_PALADIN || board.EnemyClass == Card.CClass.MAGE || board.EnemyClass == Card.CClass.DRUID) && board.HeroEnemy.CurrentHealth < 16) { p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; } #endregion #region 权重初始化 //技能卡 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(40)); //吞噬魔法 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(120)); //法力燃烧 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(50)); //幽灵视觉 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(30)); //混乱打击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(30)); //古尔丹的脑袋 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_187, new Modifier(200, board.HeroEnemy.Id)); //日怒 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.HERO_10p_UP, new Modifier(50, board.HeroEnemy.Id)); //恶魔之咬-奇数瞎 //随从卡 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(120)); //盲眼监视者 //武器卡 p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_922, new Modifier(50)); //棕红之翼 p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_921, new Modifier(120)); //奥达奇 //硬币 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.TB_011, new Modifier(50)); #endregion #region 随从权重 if (board.ManaAvailable >= 4 && (board.HasCardInHand(Card.Cards.BT_187)) && board.FriendDeckCount >= 2 || board.EnemyClass == Card.CClass.DEMONHUNTER)//DH内战,日怒直接下 { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_187, new Modifier(100)); } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_187, new Modifier(180)); }//日怒权重 if (board.ManaAvailable <= 3 && (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_351) || board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_323) || board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_922) || board.Hand.Exists(x => x.Template.Id == Card.Cards.EX1_066) || board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_352)) && board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_035)) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(400)); }//2费卡牌权重 if (board.ManaAvailable == 1 && board.Hand.Exists(x => x.Template.Id == Card.Cards.GAME_005) && board.Hand.Count(x => x.Template.Id == Card.Cards.BT_490) == 1 && (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_351) || board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_480)) && !board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_753)) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(400)); }//1费卡牌权重 if (board.ManaAvailable <= 2 && board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_323) && board.Hand.Count(card => card.Template.Id == Card.Cards.BT_601) == 0) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(40)); }//2费之前没古尔丹脑袋,下盲眼监视者 if (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_323) && BoardHelper.GetPlayableSpellSequence(board).Count == 0 && board.EnemyClass == Card.CClass.WARLOCK) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(40)); }//没可以打的法术,下盲眼监视者 if (board.ManaAvailable == 1 && board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_351) && board.MinionEnemy.Count == 0) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.FP1_004, new Modifier(40)); }//1费对面没有随从,下战斗邪犬 else if (board.ManaAvailable == 1 && board.Hand.Exists(x => x.Template.Id == Card.Cards.GAME_005) && board.Hand.Count(x => x.Template.Id == Card.Cards.BT_323) == 1 && board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_922)) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(2000)); }//1费手里有棕红和盲眼监视者,不跳费下盲眼监视者 else if (board.ManaAvailable >= 4 && !board.Hand.Exists(x => x.Template.Race == Card.CRace.DEMON)) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_416, new Modifier(250)); }//手牌没恶魔,降低暴怒权重 if (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_937) && board.Hand.Count < 2) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_612, new Modifier(300)); }//手里没有能打的流放牌,降低流放者权重(作者还没加卡牌是否流放判断) if (board.ManaAvailable == 2 && board.Hand.Exists(x => x.Template.Id == Card.Cards.EX1_066) && !board.Hand.Exists(x => x.Template.Id == Card.Cards.GAME_005) && board.Hand.Exists(x => x.Template.Cost == 2)) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600)); }//2费手里有其他2费随从,不打软泥怪 if (board.Hand.Count >= 7) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(300)); }//手牌太多,降低过牌权重 if (BoardHelper.GetPlayableMinionSequence(board).Count < 2 && board.Hand.Exists(x => x.Template.Id == Card.Cards.ULD_215)) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(40)); }//场上随从少于2个,铺场 if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.DEMONHUNTER)//软泥怪解武器 { if (board.WeaponEnemy.Template.Id == Card.Cards.BT_921) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50)); } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600)); } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50)); } #endregion #region 技能权重 if (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_514) && twoHpMinionsCount <= 2 && board.MinionEnemy.Sum(x => x.CurrentAtk) <= 4) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_514, new Modifier(200)); }//对面随从少,降低献祭光环权重 if (twoHpMinionsCount >= 3) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_514, new Modifier(190 - 40 * twoHpMinionsCount)); }//对面怪多,提高献祭光环 /* * if (board.MinionFriend.Exists(x => x.Template.Id==Card.Cards.BT_002) * && board.Hand.Exists(x => x.Template.Id == Card.Cards.ULD_726) * && board.Hand.FindAll(x => x.Template.Id == Card.Cards.CFM_760).Min(x => x.CurrentCost) <= board.ManaAvailable * && board.Hand.FindAll(x => x.Template.Id == Card.Cards.CFM_760).Min(x => x.CurrentCost) > board.ManaAvailable - 2 * && (!board.Secret.Contains(Cards.Counterspell) || board.FriendGraveyard.Exists(card => CardTemplate.LoadFromId(card).Id == Card.Cards.EX1_287)) * && (!board.Secret.Contains(Cards.ExplosiveRunes)) || board.FriendGraveyard.Exists(card => CardTemplate.LoadFromId(card).Id == Card.Cards.LOOT_101)) * { * p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ULD_726, new Modifier(-700)); * }//场上有流放随从,释放流放牌(暂时未知流放如何判断) */ if (board.ManaAvailable == 4 && !board.Hand.Exists(x => x.Template.Id == Card.Cards.GAME_005) && board.Hand.Count(x => x.Template.Id == Card.Cards.BT_514) >= 1 && twoHpMinionsCount >= 3 && board.MinionFriend.Count <= 1) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_801, new Modifier(200)); }//4费对面小于2血的怪多,不打眼棱 if ((board.FriendDeckCount <= 6 && board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_035))) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(20)); }//牌库卡不多,提高过牌 if (board.MinionEnemy.Count == 1 && board.MinionEnemy.Exists(x => x.Template.Id == Card.Cards.NEW1_021) && board.MinionFriend.Count == 0 && BoardHelper.GetPlayableSpellSequence(board).Count > 0) { foreach (var card1 in BoardHelper.GetPlayableSpellSequence(board)) { p.CastSpellsModifiers.AddOrUpdate(card1, new Modifier(30)); } }//对面有末日,提高过牌 if (board.ManaAvailable >= 6 && board.Hand.Count <= 5 && board.HasCardInHand(Card.Cards.BT_601)) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(50)); }//如果当前剩余法力水晶大于等于6,手牌数量小于等于5并且手牌中有古尔丹头颅 if (board.EnemyClass == Card.CClass.MAGE || board.EnemyClass == Card.CClass.PRIEST || board.EnemyClass == Card.CClass.WARLOCK) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(50));//法力燃烧 } #endregion #region 敌方权重 //针对一些随从优先解掉 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BRM_002)) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BRM_002, new Modifier(400)); }//如果对面场上有火妖,提高攻击优先度 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.ULD_276)) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_276, new Modifier(110)); }//如果对面场上有202,提高攻击优先度 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.GVG_069)) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.GVG_069, new Modifier(150)); }//如果对面场上有533,提高攻击优先度 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.GVG_084)) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.GVG_084, new Modifier(300)); }//如果对面场上有314,提高攻击优先度 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BOT_103)) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_103, new Modifier(120)); }//如果对面场上有露娜,提高攻击优先度 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BOT_407)) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_407, new Modifier(120)); }//如果对面场上有雷云元素,提高攻击优先度 if (!BoardHelper.HasPotentialLethalNextTurn(board) && board.MinionEnemy.Count(minion => minion.Template.Id == Card.Cards.GVG_045t) >= 3 && board.EnemyClass == Card.CClass.WARLOCK) { p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.GVG_045t, new Modifier(150)); }//如果对面场上有1-1小鬼,提高攻击优先度 #endregion #region 武器权重 if ((board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_271) || (board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_271)) && board.HeroEnemy.CurrentHealth <= 16) { p.WeaponsAttackModifiers.AddOrUpdate(Card.Cards.BT_271, new Modifier(-1000)); }//如果对面血量小于等于16,提高武器攻击优先度 #endregion return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //假如对面场上有奥秘并且剩余费用大于五,提高总督察的优先级 if (board.SecretEnemy && board.ManaAvailable >= 5) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_648, new Modifier(-200)); } //假如费用大于5,手牌小于2,提高沉默优先级 if (board.FriendDeckCount <= 2 && board.ManaAvailable >= 5) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(-99));//吞噬魔法 } //假如对面有科学家,提高沉默优先级 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.FP1_004)) //疯狂的科学家 { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(-99)); //吞噬魔法 } //假如对面有空灵,提高沉默优先级 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.FP1_022)) //空灵召唤者 { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(-99)); //吞噬魔法 } //费用大于等于3且耐久值为1,手上有战刃,提高棕红优先值 if (board.ManaAvailable >= 3 && board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_922 &&//棕红之翼 board.WeaponFriend.CurrentDurability == 1 && board.HasCardInHand(Card.Cards.BT_430)) //埃辛诺斯战刃 { p.GlobalWeaponsAttackModifier = 100; } //如果棕红之刃耐久值为1,费用=4手上有双刃斩击,提高棕红之刃攻击优先值 if (board.ManaAvailable >= 3 && board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_922 &&//棕红之翼 board.WeaponFriend.CurrentDurability == 1 && board.HasCardInHand(Card.Cards.BT_430)) //埃辛诺斯战刃 { p.GlobalWeaponsAttackModifier = 100; } //如果费用等于3,手上没有硬币或者手上有双刃斩击,降低任务达人优先级 if (board.ManaAvailable == 3 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 !board.HasCardInHand(Card.Cards.GAME_005) || //幸运币 !board.HasCardInHand(Card.Cards.BT_175) ||//双刃斩击 !board.HasCardInHand(Card.Cards.BT_175t)//二次斩击 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(500)); //任务达人 } //如果费用等于2,降低任务达人优先级 if (board.ManaAvailable == 2 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 board.HasCardInHand(Card.Cards.GAME_005) //幸运币 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(9999)); //任务达人 } //费用大于等于4,提高暴徒优先级 if (board.ManaAvailable >= 4 && board.HasCardInHand(Card.Cards.GIL_534) //荆棘帮暴徒 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_534, new Modifier(-200)); //荆棘帮暴徒 } //费用大于等于5,提高洛欧塞布 优先级 if (board.ManaAvailable >= 5 && board.HasCardInHand(Card.Cards.FP1_030) //荆棘帮暴徒 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.FP1_030, new Modifier(-200)); //洛欧塞布 } //费用等于5,手上有刃缚精锐和双刃斩击,提高双刃和二次斩击斩击优先级 if (board.ManaAvailable == 5 &&//费用等于5 board.HasCardInHand(Card.Cards.BT_495) && //刃缚精锐 board.HasCardInHand(Card.Cards.BT_175) && //双刃斩击 board.HasCardInHand(Card.Cards.BT_175t) //二次斩击 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175, new Modifier(-300)); //双刃斩击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175t, new Modifier(-300)); //二次斩击 } if (board.ManaAvailable >= 6 && board.Hand.Count <= 7 && board.HasCardInHand(Card.Cards.BT_601)) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(-70)); }//如果当前剩余法力水晶大于等于6,手牌数量小于等于7并且手牌中有古尔丹头颅 //技能卡 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(40)); //吞噬魔法 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(120)); //法力燃烧 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(50)); //幽灵视觉 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(30)); //混乱打击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(30)); //古尔丹的脑袋 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_187, new Modifier(200, board.HeroEnemy.Id)); //日怒 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.HERO_10p_UP, new Modifier(50, board.HeroEnemy.Id)); //恶魔之咬-奇数瞎 //武器优先值 //棕红之翼 p.WeaponsAttackModifiers.AddOrUpdate(Cards.Umberwing, new Modifier(134)); p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_921, new Modifier(120)); //奥达奇 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.TB_011, new Modifier(50)); //硬币 //法术优先值 //恶魔变形 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_429, new Modifier(-35)); //幽灵视觉 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(-5)); //混乱打击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(-10)); //随从优先值 //降低玛维优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(80)); //任务达人 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(-40)); //盲眼监视者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(-30)); //愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_493, new Modifier(-70)); //暴怒邪吼者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_416, new Modifier(-80)); //焦油爬行者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_928, new Modifier(-40)); //萨特监工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(-20)); //荆棘帮暴徒 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_534, new Modifier(-60)); //喷灯破坏者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_403, new Modifier(-80)); //异种群居蝎 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_034, new Modifier(-40)); //南海船工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.CS2_146, new Modifier(-90)); //南海船长 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_027, new Modifier(-80)); //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高机械袋鼠 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445, new Modifier(200)); //提高机械袋鼠宝宝 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445t, new Modifier(300)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高飞刺威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_037, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(200)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(-20)); //降低空灵召唤者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_022, new Modifier(-20)); return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //手上火炮,提高火炮优先级,降低其他一切一费优先值 if (board.HasCardInHand(Card.Cards.GVG_075) &&//Card.Cards.GVG_075,//船载火炮 board.HasCardInHand(Card.Cards.GAME_005) &&//Card.Cards.GAME_005幸运币 board.HasCardInHand(Card.Cards.CS2_146) ||//Card.Cards.CS2_146,//南海船工 board.HasCardInHand(Card.Cards.OG_312) ||//Card.Cards.OG_312,//恩佐斯的副官 board.HasCardInHand(Card.Cards.DRG_024) //Card.Cards.DRG_024,//空中悍匪 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GVG_075, new Modifier(-9999)); //Card.Cards.GVG_075,船载火炮 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.CS2_146, new Modifier(200)); //Card.Cards.CS2_146,南海船工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_312, new Modifier(200)); //Card.Cards.OG_312,恩佐斯的副官 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_024, new Modifier(200)); //Card.Cards.DRG_024,//空中悍匪 } //当手上有圣剑扳手 Wrenchcalibur ID:DAL_063时,提高升级和334优先级 if ((board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.DAL_063) &&//圣剑扳手 Wrenchcalibur ID:DAL_063 board.HasCardInHand(Card.Cards.EX1_409) ||//升级 Upgrade! ID:EX1_409 board.HasCardInHand(Card.Cards.OG_315) ||//血帆教徒 Bloodsail Cultist ID:OG_315 board.HasCardInHand(Card.Cards.NEW1_024) //绿皮船长 Captain Greenskin ID:NEW1_024 ) { ; } { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_409, new Modifier(-999)); //升级 Upgrade! ID:EX1_409 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_315, new Modifier(-999)); //血帆教徒 Bloodsail Cultist ID:OG_315 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_024, new Modifier(-999)); //绿皮船长 Captain Greenskin ID:NEW1_024 } //当手上有海盗之锚 Ancharrr ID:DRG_025时,提高升级和334优先级 if ((board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.DRG_025) &&//海盗之锚 Ancharrr ID:DRG_025 board.HasCardInHand(Card.Cards.EX1_409) ||//升级 Upgrade! ID:EX1_409 board.HasCardInHand(Card.Cards.OG_315) ||//血帆教徒 Bloodsail Cultist ID:OG_315 board.HasCardInHand(Card.Cards.NEW1_024) //绿皮船长 Captain Greenskin ID:NEW1_024 ) { ; } { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_409, new Modifier(-999)); //升级 Upgrade! ID:EX1_409 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_315, new Modifier(-999)); //血帆教徒 Bloodsail Cultist ID:OG_315 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_024, new Modifier(-999)); //绿皮船长 Captain Greenskin ID:NEW1_024 } //当手上有海盗之锚 Ancharrr ID:DRG_025时,降低炸弹刀优先值,降低波力优先值 if ((board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.DRG_025) &&//海盗之锚 Ancharrr ID:DRG_025 board.HasCardInHand(Card.Cards.OG_312) ||// Card.Cards.OG_312,//恩佐斯的副官 board.HasCardInHand(Card.Cards.DAL_063) ||//Card.Cards.DAL_063,//圣剑扳手 board.HasCardInHand(Card.Cards.DRG_055) //藏宝匪贼 Hoard Pillager ID:DRG_055 ) { ; } { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_312, new Modifier(200)); //Card.Cards.OG_312,//恩佐斯的副官 p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DAL_063, new Modifier(200)); //Card.Cards.DAL_063,//圣剑扳手 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_055, new Modifier(200)); //藏宝匪贼 Hoard Pillager ID:DRG_055 } //当手上有Card.Cards.DAL_063,//圣剑扳手时,降低海盗刀优先值,降低波力优先值 if ((board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.DAL_063) &&//Card.Cards.DAL_063,//圣剑扳手 board.HasCardInHand(Card.Cards.OG_312) ||// Card.Cards.OG_312,//恩佐斯的副官 board.HasCardInHand(Card.Cards.DRG_025) ||//海盗之锚 Ancharrr ID:DRG_025 board.HasCardInHand(Card.Cards.DRG_055) //藏宝匪贼 Hoard Pillager ID:DRG_055 ) { ; } { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_312, new Modifier(200)); //Card.Cards.OG_312,//恩佐斯的副官 p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DRG_025, new Modifier(200)); //海盗之锚 Ancharrr ID:DRG_025 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_055, new Modifier(200)); //藏宝匪贼 Hoard Pillager ID:DRG_055 } //当手上有锈蚀铁钩 Rusty Hook ID:OG_058时,降低升级和334优先级 if ((board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.OG_058) &&//锈蚀铁钩 Rusty Hook ID:OG_058 board.HasCardInHand(Card.Cards.EX1_409) ||//升级 Upgrade! ID:EX1_409 board.HasCardInHand(Card.Cards.OG_315) ||//血帆教徒 Bloodsail Cultist ID:OG_315 board.HasCardInHand(Card.Cards.NEW1_024) //绿皮船长 Captain Greenskin ID:NEW1_024 ) { ; } { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_409, new Modifier(300)); //升级 Upgrade! ID:EX1_409 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_315, new Modifier(300)); //血帆教徒 Bloodsail Cultist ID:OG_315 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_024, new Modifier(300)); //绿皮船长 Captain Greenskin ID:NEW1_024 } //当手上有重斧 Heavy Axe ID:EX1_409t时,降低升级和334优先级 if ((board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.EX1_409t) &&//重斧 Heavy Axe ID:EX1_409t board.HasCardInHand(Card.Cards.EX1_409) ||//升级 Upgrade! ID:EX1_409 board.HasCardInHand(Card.Cards.OG_315) ||//血帆教徒 Bloodsail Cultist ID:OG_315 board.HasCardInHand(Card.Cards.NEW1_024) //绿皮船长 Captain Greenskin ID:NEW1_024 ) { ; } { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_409, new Modifier(300)); //升级 Upgrade! ID:EX1_409 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_315, new Modifier(300)); //血帆教徒 Bloodsail Cultist ID:OG_315 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_024, new Modifier(300)); //绿皮船长 Captain Greenskin ID:NEW1_024 } if (board.ManaAvailable < 7 && board.Hand.Exists(x => x.Template.Id == Card.Cards.DRG_025)) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DRG_025, new Modifier(-50));//7费前优先挂海盗之锚 } if (board.Hand.Exists(x => x.Template.Id == Card.Cards.DAL_063) &&//Card.Cards.DAL_063,//圣剑扳手 board.EnemyClass == Card.CClass.PRIEST || //对方是牧师 board.EnemyClass == Card.CClass.MAGE || //对方是法师 board.EnemyClass == Card.CClass.HUNTER || //对方是法师 board.EnemyClass == Card.CClass.WARLOCK //对方是法师 ) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DAL_063, new Modifier(-50));//牧师优先挂扳手 } //武器优先值 p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DRG_025, new Modifier(-80)); //海盗之锚 Ancharrr ID:DRG_025 p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DAL_063, new Modifier(-80)); ///圣剑扳手 Wrenchcalibur ID:DAL_063 //武器攻击保守性 p.WeaponsAttackModifiers.AddOrUpdate(Card.Cards.OG_058, new Modifier(-20)); //锈蚀铁钩 Rusty Hook ID:OG_058 p.WeaponsAttackModifiers.AddOrUpdate(Card.Cards.DRG_025, new Modifier(-50)); //海盗之锚 Ancharrr ID:DRG_025 p.WeaponsAttackModifiers.AddOrUpdate(Card.Cards.EX1_409t, new Modifier(-50)); //重斧 Heavy Axe ID:EX1_409t p.WeaponsAttackModifiers.AddOrUpdate(Card.Cards.DAL_063, new Modifier(-60)); //Card.Cards.DAL_063,//圣剑扳手 //法术 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.TB_011, new Modifier(50)); //硬币 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_409, new Modifier(50)); //升级 Upgrade! ID:EX1_409 //随从优先值 // Card.Cards.LOE_076,//芬利·莫格顿爵士 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.LOE_076, new Modifier(-80)); //船载火炮 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GVG_075, new Modifier(-999)); //空中炮艇 Skybarge ID:DRG_023 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_023, new Modifier(-200)); //降低空降歹徒优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_056, new Modifier(200)); //降低 Card.Cards.DRG_024,//空中悍匪优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_024, new Modifier(130)); //降低 绿皮船长 Captain Greenskin ID:NEW1_024优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_024, new Modifier(130)); //南海船长提高优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_027, new Modifier(-20)); //发条地精 Clockwork Goblin ID:DAL_060提高优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DAL_060, new Modifier(-30)); //爆盐投弹手 Seaforium Bomber ID:BOT_511提高优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BOT_511, new Modifier(-60)); //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高机械袋鼠 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445, new Modifier(200)); //提高机械袋鼠宝宝 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445t, new Modifier(300)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高飞刺威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_037, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(200)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(-20)); //降低空灵召唤者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_022, new Modifier(-20)); //提高鲨鳍后援威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_507, new Modifier(200)); //提高小鬼骑士 Tiny Knight of Evil ID:AT_021威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.AT_021, new Modifier(200)); //降低恩佐斯的副官 威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.OG_312, new Modifier(-20)); //降低疯狂的科学家 Mad Scientist ID:FP1_004 威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_004, new Modifier(-20)); return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //如果敌人生命小于15 if (BoardHelper.GetEnemyHealthAndArmor(board) <= 19) { p = new ProfileParameters(BaseProfile.Face); //则切换为打脸模式 } //场上有特殊坐骑商人,提高法术优先级 if (board.HasCardOnBoard(Card.Cards.DAL_774)//特殊坐骑商人 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_154, new Modifier(-399)); //愤怒 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.FB_Champs_EX1_169, new Modifier(-399)); //激活 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.DAL_350, new Modifier(-399)); //水晶之力 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_132, new Modifier(-399)); //铁木树皮 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_134, new Modifier(-399)); //沼泽射线 } //费用大于等于3且耐久值为1,手上有战刃,提高棕红优先值 if (board.ManaAvailable >= 3 && board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_922 &&//棕红之翼 board.WeaponFriend.CurrentDurability == 1 && board.HasCardInHand(Card.Cards.BT_430)) //埃辛诺斯战刃 { p.GlobalWeaponsAttackModifier = 100; } //如果费用等于4,手上有法力燃烧,提高法力燃烧和任务达人优先级 if (board.ManaAvailable == 4 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 board.HasCardInHand(Card.Cards.BT_753) //法力燃烧 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(-300)); //任务达人 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(-250)); //法力燃烧 } //如果费用等于3,手上没有硬币或者手上有双刃斩击,降低任务达人优先级 if (board.ManaAvailable == 3 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 !board.HasCardInHand(Card.Cards.GAME_005) || //幸运币 !board.HasCardInHand(Card.Cards.BT_175) ||//双刃斩击 !board.HasCardInHand(Card.Cards.BT_175t)//二次斩击 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(500)); //任务达人 } //如果费用等于2,降低任务达人优先级 if (board.ManaAvailable == 2 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 board.HasCardInHand(Card.Cards.GAME_005) //幸运币 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(99999)); //任务达人 } //冲锋怪 if (board.EnemyClass == Card.CClass.PRIEST && (!(board.MinionEnemy.Any(x => x.IsTaunt)))) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_187, new Modifier(500)); } //萨特建工 if (board.MaxMana == 3 && (!(board.HasCardInHand(Card.Cards.GAME_005))) && (!(board.WeaponFriend != null)) && (!(board.HasCardInHand(Card.Cards.BT_175) || board.HasCardInHand(Card.Cards.BT_175t)))) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); } //p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(-235)); //费用等于5,手上有刃缚精锐和双刃斩击,提高双刃和二次斩击斩击优先级 if (board.ManaAvailable == 5 &&//费用等于5 board.HasCardInHand(Card.Cards.BT_495) && //刃缚精锐 board.HasCardInHand(Card.Cards.BT_175) && //双刃斩击 board.HasCardInHand(Card.Cards.BT_175t) //二次斩击 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175, new Modifier(-300)); //双刃斩击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175t, new Modifier(-300)); //二次斩击 } //手上有暴怒的邪鳍,使用前提高恶魔之爪的优先值 if (board.HasCardInHand(Card.Cards.BT_496)) //暴怒的邪鳍 { p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.HERO_10p, new Modifier(55)); //恶魔之爪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.DEMONHUNTER) //软泥怪解武器 { if (board.WeaponEnemy.Template.Id == Card.Cards.BT_921) //奥达奇战刃 { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50)); //酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } if (board.ManaAvailable >= 6 && board.Hand.Count <= 5 && board.HasCardInHand(Card.Cards.BT_601)) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(50)); }//如果当前剩余法力水晶大于等于6,手牌数量小于等于5并且手牌中有古尔丹头颅 //当费用等于1,不使用法力燃烧 if (board.ManaAvailable == 1 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(8000));//法力燃烧 } //如果手上有暴怒邪吼者和愤怒的女祭司,提高暴怒的邪吼者优先级 if (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_416) &&//暴怒邪吼者 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_493)) //愤怒的女祭司 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_416, new Modifier(-300));//暴怒邪吼者 } //如果场上有暴怒的邪吼者 ,提高女祭司优先级 if (board.MinionFriend.Any(minion => minion.Template.Id == Card.Cards.BT_416) &&//暴怒邪吼者 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_493)) ||//愤怒的女祭司 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_407)) ||//乌祖尔恐魔 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_351)) ||//战斗邪犬2 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_323)) ||//盲眼监视者 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_352)) &&//萨特监工 (board.Hand.Exists(x => x.Template.Id == Card.Cards.YOD_032)) //YOD_032,//狂暴邪翼蝠13 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_493, new Modifier(-900)); //暴怒邪吼者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_407, new Modifier(300)); //乌祖尔恐魔 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(300)); //战斗邪犬2 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(300)); //盲眼监视者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(300)); //萨特监工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.YOD_032, new Modifier(300)); //狂暴邪翼蝠13 } //武器优先值 //棕红之翼 p.WeaponsAttackModifiers.AddOrUpdate(Cards.Umberwing, new Modifier(200)); //法术优先值 //恶魔变形 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_429, new Modifier(-35)); //古尔丹之颅 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(-55)); //幽灵视觉 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(-5)); //法力燃烧 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(-30)); //混乱打击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(-10)); //吞噬魔法 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(134)); //随从优先值 //降低玛维优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(100)); //任务达人 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(-80)); //盲眼监视者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(-30)); //特殊坐骑商人 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(-200)); //降低玛维吃自己怪 // p.CastMinionsModifiers.AddOrUpdate(Card.Cards.LOOT_161, new Modifier(300, Card.Cards.FP1_022));//降低魔块吃空灵 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_407)); //降低玛维吃乌祖尔恐魔 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_351)); //降低玛维吃战斗邪犬2 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_937)); //降低玛维吃流放者奥图里斯9 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_352)); //降低玛维吃萨特监工11 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_814)); //降低玛维吃伊利达雷邪刃武士 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_493)); //降低玛维吃愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_187)); //降低玛维吃凯恩·日怒 12 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.YOD_032)); //降低玛维吃狂暴邪翼蝠13 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_416)); //降低玛维吃暴怒邪吼者 //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高机械袋鼠 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445, new Modifier(200)); //提高机械袋鼠宝宝 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445t, new Modifier(300)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高飞刺威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_037, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(9999)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(-200)); return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //如果费用大于等于3,手上有暴徒和监工,提高暴徒优先级,降低监工优先级 if (board.ManaAvailable >= 3 && board.HasCardInHand(Card.Cards.GIL_534) &&//荆棘帮暴徒 Hench-Clan Thug ID:GIL_534 board.HasCardInHand(Card.Cards.BT_352) //萨特监工 Satyr Overseer ID:BT_352 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_534, new Modifier(-80)); //荆棘帮暴徒 Hench-Clan Thug ID:GIL_534 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(80)); ////萨特监工 Satyr Overseer ID:BT_352 } //如果费用小于等于5,手上有侍从和邪犬,提高侍从优先级,降低邪犬优先级 if (board.ManaAvailable <= 5 && board.HasCardInHand(Card.Cards.AT_082) &&//低阶侍从 Lowly Squire ID:AT_082 board.HasCardInHand(Card.Cards.BT_351) //战斗邪犬 Battlefiend ID:BT_351 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_082, new Modifier(-80)); //低阶侍从 Lowly Squire ID:AT_082 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(80)); //战斗邪犬 Battlefiend ID:BT_351 } //假如对面场上有奥秘并且剩余费用大于五,提高总督察的优先级 if (board.SecretEnemy && board.ManaAvailable >= 5) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_648, new Modifier(-200)); } //假如费用大于5,手牌小于2,提高沉默优先级 if (board.Hand.Count <= 2 && board.ManaAvailable >= 5) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(-99));//吞噬魔法 } //假如费用等于1,对手是奇数瞎或者奇数贼,则不下侍从和魔犬,而是使用技能 //恶魔之咬 Demon's Bite ID:HERO_10bp2 //浸毒匕首 Poisoned Daggers ID:HERO_03bp2 //board.WeaponEnemy.Template.Id != Card.Cards.CS2_082//对手的武器不是 邪恶短刀 Wicked Knife ID:CS2_082 if (board.ManaAvailable == 1 && board.HasCardInHand(Card.Cards.AT_082) || //低阶侍从 Lowly Squire ID:AT_082 board.HasCardInHand(Card.Cards.BT_351) &&//战斗邪犬 Battlefiend ID:BT_351 board.EnemyHeroPower == Card.Cards.HERO_10bp2 ||//对方是奇数恶魔猎手 board.EnemyHeroPower == Card.Cards.HERO_03bp2 //对方是奇数潜行者 ) { p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.HERO_10bp2, new Modifier(-20)); //图腾召唤 Totemic Call ID:CS2_049_H1 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_082, new Modifier(700)); //低阶侍从 Lowly Squire ID:AT_082 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(800)); //战斗邪犬 Battlefiend ID:BT_351 } //假如对面有科学家,提高沉默优先级 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.FP1_004)) //疯狂的科学家 { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(-99)); //吞噬魔法 } //假如对面有空灵,提高沉默优先级 if (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.FP1_022)) //空灵召唤者 { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(-99)); //吞噬魔法 } //费用大于等于3且耐久值为1,手上有战刃,提高棕红优先值 if (board.ManaAvailable >= 3 && board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_922 &&//棕红之翼 board.WeaponFriend.CurrentDurability == 1 && board.HasCardInHand(Card.Cards.BT_430)) //埃辛诺斯战刃 { p.GlobalWeaponsAttackModifier = 100; } //如果棕红之刃耐久值为1,费用=4手上有双刃斩击,提高棕红之刃攻击优先值 if (board.ManaAvailable >= 3 && board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_922 &&//棕红之翼 board.WeaponFriend.CurrentDurability == 1 && board.HasCardInHand(Card.Cards.BT_430)) //埃辛诺斯战刃 { p.GlobalWeaponsAttackModifier = 100; } //如果费用等于3,手上没有硬币或者手上有双刃斩击,降低任务达人优先级 if (board.ManaAvailable == 3 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 !board.HasCardInHand(Card.Cards.GAME_005) || //幸运币 !board.HasCardInHand(Card.Cards.BT_175) ||//双刃斩击 !board.HasCardInHand(Card.Cards.BT_175t)//二次斩击 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(500)); //任务达人 } //如果费用等于2,降低任务达人优先级 if (board.ManaAvailable == 2 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 board.HasCardInHand(Card.Cards.GAME_005) //幸运币 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(9999)); //任务达人 } //费用大于等于4,提高暴徒优先级 if (board.ManaAvailable >= 4 && board.HasCardInHand(Card.Cards.GIL_534) //荆棘帮暴徒 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_534, new Modifier(-200)); //荆棘帮暴徒 } //费用大于等于5,提高洛欧塞布 优先级 if (board.ManaAvailable >= 5 && board.HasCardInHand(Card.Cards.FP1_030) //荆棘帮暴徒 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.FP1_030, new Modifier(-200)); //洛欧塞布 } //费用等于5,手上有刃缚精锐和双刃斩击,提高双刃和二次斩击斩击优先级 if (board.ManaAvailable == 5 &&//费用等于5 board.HasCardInHand(Card.Cards.BT_495) && //刃缚精锐 board.HasCardInHand(Card.Cards.BT_175) && //双刃斩击 board.HasCardInHand(Card.Cards.BT_175t) //二次斩击 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175, new Modifier(-300)); //双刃斩击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175t, new Modifier(-300)); //二次斩击 } if (board.ManaAvailable >= 6 && board.Hand.Count <= 7 && board.HasCardInHand(Card.Cards.BT_601)) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(-70)); }//如果当前剩余法力水晶大于等于6,手牌数量小于等于7并且手牌中有古尔丹头颅 if (board.WeaponEnemy != null && //对手有武器 board.WeaponEnemy.Template.Id != Card.Cards.CS2_082 && //对手的武器不是 邪恶短刀 Wicked Knife ID:CS2_082 board.HasCardInHand(Card.Cards.UNG_946) ||//总督察 Chief Inspector ID:GIL_648 board.HasCardInHand(Card.Cards.EX1_558) || //哈里森·琼斯 Harrison Jones ID:EX1_558 board.HasCardInHand(Card.Cards.DRG_082) //黏指狗头人 Kobold Stickyfinger ID:DRG_082 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_946, new Modifier(-500)); //贪食软泥怪 Gluttonous Ooze ID:UNG_946 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_558, new Modifier(-899)); //哈里森·琼斯 Harrison Jones ID:EX1_558 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_082, new Modifier(-999)); //黏指狗头人 Kobold Stickyfinger ID:DRG_082 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_946, new Modifier(200)); //贪食软泥怪 Gluttonous Ooze ID:UNG_946 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_558, new Modifier(200)); //哈里森·琼斯 Harrison Jones ID:EX1_558 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_082, new Modifier(200)); //黏指狗头人 Kobold Stickyfinger ID:DRG_082 } //武器优先值 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.TB_011, new Modifier(50)); //硬币 //随从优先值 //降低玛维优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(80)); //任务达人 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(-40)); //盲眼监视者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(-30)); //愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_493, new Modifier(-70)); //暴怒邪吼者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_416, new Modifier(-80)); //焦油爬行者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_928, new Modifier(-40)); //萨特监工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(-20)); //荆棘帮暴徒 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GIL_534, new Modifier(-60)); //喷灯破坏者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_403, new Modifier(-80)); //异种群居蝎 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_034, new Modifier(-40)); //南海船工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.CS2_146, new Modifier(-90)); //南海船长 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.NEW1_027, new Modifier(-80)); //船载火炮 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.GVG_075, new Modifier(-500)); //空中炮艇 Skybarge ID:DRG_023 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_023, new Modifier(-450)); //降低空降歹徒优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_056, new Modifier(200)); //凶恶的雏龙 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_075, new Modifier(-200)); //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高机械袋鼠 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445, new Modifier(200)); //提高机械袋鼠宝宝 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445t, new Modifier(300)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高飞刺威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_037, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(200)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(-20)); //降低空灵召唤者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_022, new Modifier(-20)); //提高鲨鳍后援威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_507, new Modifier(200)); //降低恩佐斯的副官 威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.OG_312, new Modifier(-20)); return(p); }
//攻击模式 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //具体策略 //图腾体系 //费用大于等于4时,手上有德莱尼图腾师且场上无图腾,降低图腾师优先级,优先摇图腾 if ( board.ManaAvailable >= 4 && board.HasCardInHand(Card.Cards.AT_047) && //德莱尼图腾师 Draenei Totemcarver ID:AT_047 !(board.HasCardOnBoard(Card.Cards.NEW1_009)) && //治疗图腾 Healing Totem ID:NEW1_009 !(board.HasCardOnBoard(Card.Cards.CS2_050)) && //灼热图腾 Searing Totem ID:CS2_050 !(board.HasCardOnBoard(Card.Cards.CS2_051)) && //石爪图腾 Stoneclaw Totem ID:CS2_051 !(board.HasCardOnBoard(Card.Cards.CS2_052)) && //空气之怒图腾 Wrath of Air Totem ID:CS2_052 !(board.HasCardOnBoard(Card.Cards.AT_052)) && //图腾魔像 Totem Golem ID:AT_052 !(board.HasCardOnBoard(Card.Cards.ULD_276)) //怪盗图腾 EVIL Totem ID:ULD_276 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_047, new Modifier(200)); //德莱尼图腾师 Draenei Totemcarver ID:AT_047 p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.CS2_049_H1, new Modifier(-20)); //图腾召唤 Totemic Call ID:CS2_049_H1 } //费用等于4,手上有分裂斧且场上无图腾,降低分裂战斧优先级,优先摇图腾 if ( board.ManaAvailable >= 4 && board.HasCardInHand(Card.Cards.ULD_413) && //分裂战斧 Splitting Axe ID:ULD_413 !(board.HasCardOnBoard(Card.Cards.NEW1_009)) && //治疗图腾 Healing Totem ID:NEW1_009 !(board.HasCardOnBoard(Card.Cards.CS2_050)) && //灼热图腾 Searing Totem ID:CS2_050 !(board.HasCardOnBoard(Card.Cards.CS2_051)) && //石爪图腾 Stoneclaw Totem ID:CS2_051 !(board.HasCardOnBoard(Card.Cards.CS2_052)) && //空气之怒图腾 Wrath of Air Totem ID:CS2_052 !(board.HasCardOnBoard(Card.Cards.AT_052)) && //图腾魔像 Totem Golem ID:AT_052 !(board.HasCardOnBoard(Card.Cards.ULD_276)) //怪盗图腾 EVIL Totem ID:ULD_276 ) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.ULD_413, new Modifier(200)); //分裂战斧 Splitting Axe ID:ULD_413 p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.CS2_049_H1, new Modifier(20)); //图腾召唤 Totemic Call ID:CS2_049_H1 } //如果场上图腾大于2,提高图腾刀优先级,反之则提高图腾师优先级 if (board.MinionFriend.Count(card => card.Race == Card.CRace.TOTEM) >= 2 && //场上图腾怪数量大于等于2 board.HasCardInHand(Card.Cards.ULD_413) //分裂战斧 Splitting Axe ID:ULD_413 ) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.ULD_413, new Modifier(-60)); //分裂战斧 Splitting Axe ID:ULD_413 } else { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.ULD_413, new Modifier(200)); //分裂战斧 Splitting Axe ID:ULD_413 } //如果场上图腾大于2,提高图腾之力优先级 if (board.MinionFriend.Count(card => card.Race == Card.CRace.TOTEM) >= 2 && //场上图腾怪数量大于等于2 board.HasCardInHand(Card.Cards.EX1_244) //图腾之力 Totemic Might ID:EX1_244 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_244, new Modifier(-60)); //图腾之力 Totemic Might ID:EX1_244 } else { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_244, new Modifier(200));//图腾之力 Totemic Might ID:EX1_244 } //如果场上图腾大于2,提高图腾潮涌 Totemic Surge ID:ULD_171优先级 //if ( board.MinionFriend.Count(card => card.Race == Card.CRace.TOTEM) >=2 //场上图腾怪数量大于等于2 // && board.HasCardInHand(Card.Cards.ULD_171)//图腾潮涌 Totemic Surge ID:ULD_171 //) //{ //p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ULD_171, new Modifier(-20));//图腾潮涌 Totemic Surge ID:ULD_171 //} //else // { // p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ULD_171, new Modifier(200));//图腾潮涌 Totemic Surge ID:ULD_171 //} //如果敌方血量小于等于7,无法强图腾,提高摇图腾优先级,手上有连环爆裂 if (!(board.HasCardOnBoard(Card.Cards.CS2_052)) &&//空气之怒图腾 Wrath of Air Totem ID:CS2_052 board.ManaAvailable >= 3 && board.HasCardInHand(Card.Cards.GVG_038) //连环爆裂 Crackle ID:GVG_038 ) { p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.CS2_049_H1, new Modifier(-20)); //图腾召唤 Totemic Call ID:CS2_049_H1 } // if (board.EnemyAbility.CurrentHealth <=5 // && !(board.HasCardOnBoard(Card.Cards.CS2_052))//空气之怒图腾 Wrath of Air Totem ID:CS2_052 // && board.ManaAvailable >= 5 // && board.HasCardInHand(Card.Cards.CFM_707)//青玉闪电 Jade Lightning ID:CFM_707 // ) // { // p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.CS2_049_H1, new Modifier(-20));//图腾召唤 Totemic Call ID:CS2_049_H1 // } //衰变 if ((board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.FP1_004)) || //如果对面场上有疯狂的科学家 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.FP1_022)) || //如果对面场上有空灵召唤者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.YOD_024)) || //如果对面场上有炸弹牛仔 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DRG_071)) || //如果对面场上有厄运信天翁 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_197)) || //如果对面场上有灵魂之匣 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_028)) || //如果对面场上有星术师索兰莉安 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_019)) || //如果对面场上有莫戈尔·莫戈尔格 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_309)) || //如果对面场上有坎雷萨德·埃伯洛克 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_136)) || //如果对面场上有孢子首领姆希菲 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_210)) || //如果对面场上有顶级捕食者兹克索尔 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_713)) || //如果对面场上有阿卡玛 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_109)) || //如果对面场上有瓦丝琪女士 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_123)) || //如果对面场上有卡加斯·刃拳 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.LOOT_161)) || //如果对面场上有食肉魔块 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.ICC_214)) || //如果对面场上有黑曜石雕像 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.LOOT_368)) || //如果对面场上有虚空领主 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DAL_039)) || //如果对面场上有无面渗透者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DAL_558)) || //如果对面场上有大法师瓦格斯 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_255)) || //如果对面场上有凯尔萨斯·逐日者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_126)) || //如果对面场上有塔隆·血魔 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_304)) || //如果对面场上有改进型恐惧魔王 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.EX1_016)) || //如果对面场上有希尔瓦娜斯·风行者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.ULD_163)) || //如果对面场上有过期货物专卖商 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.ULD_208)) || //如果对面场上有卡塔图防御者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.ULD_177)) || //如果对面场上有八爪巨怪 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DAL_357)) || //如果对面场上有卢森巴克 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.LOOT_306)) || //如果对面场上有着魔男仆 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.LOOT_314)) || //如果对面场上有灰熊守护者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DRG_304)) || //如果对面场上有时空破坏者 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DAL_721)) || //如果对面场上有亡者卡特琳娜 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_197t)) || //如果对面场上有终极魂匣 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.DRG_064)) || //如果对面场上有祖达克仪祭师 Zul'Drak Ritualist ID:DRG_064 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.OG_024)) || //如果对面场上有终投火无面者 Flamewreathed Faceless ID:OG_024 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.BT_201)) || //如果对面场上有强能箭猪 Augmented Porcupine ID:BT_201 (board.MinionEnemy.Any(minion => minion.Template.Id == Card.Cards.LOE_077)) //如果对面场上有布莱恩·铜须 Brann Bronzebeard ID:LOE_077 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.CFM_696, new Modifier(-80)); //衰变 Devolve ID:CFM_696 } //奥秘体系 ////对面没有奥秘,不下张杰 if (!board.SecretEnemy && board.HasCardInHand(Card.Cards.GVG_038) ||//连环爆裂 Crackle ID:GVG_038 board.EnemyClass == Card.CClass.PALADIN || //对方是骑士 board.EnemyClass == Card.CClass.MAGE || //对方是法师 board.EnemyClass == Card.CClass.ROGUE || //对方是贼 board.EnemyClass == Card.CClass.HUNTER //对方是猎人 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_254, new Modifier(200)); //奥秘吞噬者 Eater of Secrets ID:OG_254 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.OG_254, new Modifier(-999)); //奥秘吞噬者 Eater of Secrets ID:OG_254 } //费用等于7,手上有连环爆裂和八爪鱼或者有图腾魔像,不用连环爆裂 if (board.HeroEnemy.CurrentHealth >= 15 && //敌方英雄的健康 board.ManaAvailable == 7 && board.HasCardInHand(Card.Cards.ULD_177) && //八爪巨怪 Octosari ID:ULD_177 board.HasCardInHand(Card.Cards.GVG_038) || //连环爆裂 Crackle ID:GVG_038 board.HasCardInHand(Card.Cards.AT_052) || //图腾魔像 Totem Golem ID:AT_052 board.HasCardInHand(Card.Cards.AT_053) //先祖知识 Ancestral Knowledge ID:AT_053 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GVG_038, new Modifier(300)); //连环爆裂 Crackle ID:GVG_038 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.AT_053, new Modifier(300)); //先祖知识 Ancestral Knowledge ID:AT_053 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_052, new Modifier(300)); //图腾魔像 Totem Golem ID:AT_052 } //场上有八爪鱼,手牌术小于,4,降低风暴聚合器优先级 if (board.HasCardOnBoard(Card.Cards.ULD_177) &&//八爪巨怪 Octosari ID:ULD_177 board.HasCardInHand(Card.Cards.BOT_245) && //风暴聚合器 The Storm Bringer ID:BOT_245 board.Hand.Count <= 4 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BOT_245, new Modifier(300));//风暴聚合器 The Storm Bringer ID:BOT_245 } //牌越少,八爪鱼优先级越高 //八爪鱼 { int shoupaiCount = board.Hand.Count; p.CastMinionsModifiers.AddOrUpdate(Card.Cards.ULD_177, new Modifier(80 * (shoupaiCount - 5)));//八爪巨怪 Octosari ID:ULD_177 } //场上有鸽子,优先把鸽子送了 if (board.HasCardOnBoard(Card.Cards.DRG_071)//厄运信天翁 Bad Luck Albatross ID:DRG_071 ) { p.OnBoardFriendlyMinionsValuesModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(-50));//厄运信天翁 Bad Luck Albatross ID:DRG_071 } //场上有八爪鱼,手牌小于等于3,优先把八爪鱼送了 if (board.HasCardOnBoard(Card.Cards.ULD_177) &&//八爪巨怪 Octosari ID:ULD_177 board.Hand.Count <= 3 ) { p.OnBoardFriendlyMinionsValuesModifiers.AddOrUpdate(Card.Cards.ULD_177, new Modifier(-20));//八爪巨怪 Octosari ID:ULD_177 } //低温静滞优先贴图腾 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ICC_056, new Modifier(-15, Card.Cards.NEW1_009)); //低温静滞 Cryostasis ID:ICC_056,治疗图腾 Healing Totem ID:NEW1_009 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ICC_056, new Modifier(0, Card.Cards.CS2_050)); //低温静滞 Cryostasis ID:ICC_056,灼热图腾 Searing Totem ID:CS2_050 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ICC_056, new Modifier(-5, Card.Cards.CS2_051)); //低温静滞 Cryostasis ID:ICC_056,石爪图腾 Stoneclaw Totem ID:CS2_051 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ICC_056, new Modifier(-10, Card.Cards.CS2_052)); //低温静滞 Cryostasis ID:ICC_056,空气之怒图腾 Wrath of Air Totem ID:CS2_052 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ICC_056, new Modifier(5, Card.Cards.AT_052)); //低温静滞 Cryostasis ID:ICC_056,图腾魔像 Totem Golem ID:AT_052 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.ICC_056, new Modifier(-20, Card.Cards.ULD_276)); //低温静滞 Cryostasis ID:ICC_056,怪盗图腾 EVIL Totem ID:ULD_276 //大地之力优先贴图腾 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GIL_586, new Modifier(-15, Card.Cards.NEW1_009)); //大地之力 Earthen Might ID:GIL_586,治疗图腾 Healing Totem ID:NEW1_009 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GIL_586, new Modifier(0, Card.Cards.CS2_050)); //大地之力 Earthen Might ID:GIL_586,灼热图腾 Searing Totem ID:CS2_050 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GIL_586, new Modifier(-5, Card.Cards.CS2_051)); //大地之力 Earthen Might ID:GIL_586,石爪图腾 Stoneclaw Totem ID:CS2_051 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GIL_586, new Modifier(-10, Card.Cards.CS2_052)); //大地之力 Earthen Might ID:GIL_586,空气之怒图腾 Wrath of Air Totem ID:CS2_052 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GIL_586, new Modifier(5, Card.Cards.AT_052)); //大地之力 Earthen Might ID:GIL_586,图腾魔像 Totem Golem ID:AT_052 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GIL_586, new Modifier(-20, Card.Cards.ULD_276)); //大地之力 Earthen Might ID:GIL_586,怪盗图腾 EVIL Totem ID:ULD_276 //如果对面血量低于10,提高连环爆裂优先值 if (board.HeroEnemy.CurrentHealth <= 10 && board.HasCardInHand(Card.Cards.GVG_038) //连环爆裂 Crackle ID:GVG_038 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GVG_038, new Modifier(-60));//连环爆裂 Crackle ID:GVG_038 } //如果对面是恶魔猎手,且对面有随从,降低一费跳234优先级 if (board.EnemyClass == Card.CClass.DEMONHUNTER && board.ManaAvailable == 1 && board.HasCardInHand(Card.Cards.AT_052) //图腾魔像 Totem Golem ID:AT_052 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_052, new Modifier(20));//图腾魔像 Totem Golem ID:AT_052 } //武器优先值 // p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.DRG_025, new Modifier(-80));//海盗之锚 Ancharrr ID:DRG_025 //武器攻击保守性 // p.WeaponsAttackModifiers.AddOrUpdate(Card.Cards.OG_058, new Modifier(-20));//锈蚀铁钩 Rusty Hook ID:OG_058 //法术 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.GAME_005, new Modifier(50)); //幸运币 The Coin ID:GAME_005 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.LOOT_541t, new Modifier(-200)); //国王的赎金 King's Ransom ID:LOOT_541t p.CastSpellsModifiers.AddOrUpdate(Card.Cards.AT_053, new Modifier(-5)); //先祖知识 Ancestral Knowledge ID:AT_053 //随从优先值 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.ICC_701, new Modifier(-200)); //游荡恶鬼 Skulking Geist ID:ICC_701 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_230, new Modifier(100)); //鱼斯拉 The Lurker Below ID:BT_230 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_052, new Modifier(-20)); //图腾魔像 Totem Golem ID:AT_052 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(-15)); //厄运信天翁 Bad Luck Albatross ID:DRG_071 p.OnBoardFriendlyMinionsValuesModifiers.AddOrUpdate(Card.Cards.ULD_276, new Modifier(150)); //修饰怪盗图腾,数值越高越保守,就是不会拿去交换随从 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(130)); //玛维·影歌 Maiev Shadowsong ID:BT_737 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.ULD_173, new Modifier(130)); //维西纳 Vessina ID:ULD_173 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_563, new Modifier(20)); //玛里苟斯 Malygos ID:EX1_563 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.AT_054, new Modifier(-200)); //唤雾者伊戈瓦尔 The Mistcaller ID:AT_054 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.UNG_807, new Modifier(50)); //葛拉卡爬行蟹 Golakka Crawler ID:UNG_807 //送掉怪 //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(200)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //提高鲨鳍后援威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_507, new Modifier(200)); //提高小鬼骑士 Tiny Knight of Evil ID:AT_021威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.AT_021, new Modifier(200)); //提高对空奥术法师 Arcane Flakmage ID:ULD_240威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_240, new Modifier(200)); //提高火妖 Flamewaker ID:BRM_002威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BRM_002, new Modifier(200)); //提高巫师学徒 Sorcerer's Apprentice ID:EX1_608威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_608, new Modifier(200)); //提高银色神官帕尔崔丝 Confessor Paletress ID:AT_018威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.AT_018, new Modifier(200)); //提高索瑞森大帝 Emperor Thaurissan ID:WE1_039威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.WE1_039, new Modifier(200)); //提高空中炮艇 Skybarge ID:DRG_023威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_023, new Modifier(200)); //提高邪能领主贝图格 Fel Lord Betrug ID:DAL_607威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_607, new Modifier(200)); //提高强能箭猪 Augmented Porcupine ID:BT_201威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_201, new Modifier(200)); //降低攻击优先值 //降低麦迪文的男仆 Medivh's Valet ID:KAR_092威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.KAR_092, new Modifier(100)); //降低资深探险者 Licensed Adventurer ID:YOD_030威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.GVG_051, new Modifier(100)); //降低恩佐斯的副官 威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.OG_312, new Modifier(100)); //降低疯狂的科学家 Mad Scientist ID:FP1_004 威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_004, new Modifier(100)); //降低资深探险者 Licensed Adventurer ID:YOD_030威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_030, new Modifier(100)); //降低空灵召唤者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.FP1_022, new Modifier(100)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(100)); //降低卡扎库斯 Kazakus ID:CFM_621威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.CFM_621, new Modifier(100)); //降低玛克扎尔的小鬼 Malchezaar's Imp ID:KAR_089威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.KAR_089, new Modifier(100)); return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //如果敌人生命小于15 if (BoardHelper.GetEnemyHealthAndArmor(board) <= 15) { p = new ProfileParameters(BaseProfile.Face); //则切换为打脸模式 } //费用大于等于3且耐久值为1,手上有战刃,提高棕红优先值 if (board.ManaAvailable >= 3 && board.WeaponFriend != null && board.WeaponFriend.Template.Id == Card.Cards.BT_922 &&//棕红之翼 board.WeaponFriend.CurrentDurability == 1 && board.HasCardInHand(Card.Cards.BT_430)) //埃辛诺斯战刃 { p.GlobalWeaponsAttackModifier = 100; } //如果费用等于3,手上没有硬币或者手上有双刃斩击,降低任务达人优先级 if (board.ManaAvailable == 3 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 !board.HasCardInHand(Card.Cards.GAME_005) || //幸运币 !board.HasCardInHand(Card.Cards.BT_175) ||//双刃斩击 !board.HasCardInHand(Card.Cards.BT_175t)//二次斩击 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(500)); //任务达人 } //如果费用等于2,降低任务达人优先级 if (board.ManaAvailable == 2 && board.HasCardInHand(Card.Cards.EX1_044) && //任务达人 board.HasCardInHand(Card.Cards.GAME_005) //幸运币 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(99999)); //任务达人 } //萨特建工 if (board.MaxMana == 3 && (!(board.HasCardInHand(Card.Cards.GAME_005))) && (!(board.WeaponFriend != null)) && (!(board.HasCardInHand(Card.Cards.BT_175) || board.HasCardInHand(Card.Cards.BT_175t)))) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); } //p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(-235)); //费用等于5,手上有刃缚精锐和双刃斩击,提高双刃和二次斩击斩击优先级 if (board.ManaAvailable == 5 &&//费用等于5 board.HasCardInHand(Card.Cards.BT_495) && //刃缚精锐 board.HasCardInHand(Card.Cards.BT_175) && //双刃斩击 board.HasCardInHand(Card.Cards.BT_175t) //二次斩击 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175, new Modifier(-300)); //双刃斩击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_175t, new Modifier(-300)); //二次斩击 } //手上有暴怒的邪鳍,使用前提高恶魔之爪的优先值 if (board.HasCardInHand(Card.Cards.BT_496)) //暴怒的邪鳍 { p.CastHeroPowerModifier.AddOrUpdate(Card.Cards.HERO_10p, new Modifier(55)); //恶魔之爪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.DEMONHUNTER) //软泥怪解武器 { if (board.WeaponEnemy.Template.Id == Card.Cards.BT_921) //奥达奇战刃 { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50)); //酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } if (board.ManaAvailable >= 6 && board.Hand.Count <= 5 && board.HasCardInHand(Card.Cards.BT_601)) { p.CastWeaponsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(50)); }//如果当前剩余法力水晶大于等于6,手牌数量小于等于5并且手牌中有古尔丹头颅 //当费用小于等于3,不使用法力燃烧 if (board.ManaAvailable <= 3) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(600));//法力燃烧 } //当费用大于等于4,提高法力燃烧优先值 if (board.ManaAvailable >= 4) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(-9999));//法力燃烧 } if (board.ManaAvailable == 2 && board.Hand.Exists(x => x.Template.Id == Card.Cards.EX1_066) &&//酸性沼泽软泥怪 !board.Hand.Exists(x => x.Template.Id == Card.Cards.GAME_005) &&//幸运币 board.Hand.Exists(x => x.Template.Cost == 2)) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 }//2费手里有其他2费随从,不打软泥怪 if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.DEMONHUNTER)//恶魔猎手 { if ((board.WeaponEnemy.Template.Id == Card.Cards.BT_921) ||//奥达奇战刃 (board.WeaponEnemy.Template.Id == Card.Cards.BT_922) ||//棕红之翼 (board.WeaponEnemy.Template.Id == Card.Cards.BT_430) //埃辛诺斯战刃 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.WARRIOR)//战士 { if ((board.WeaponEnemy.Template.Id == Card.Cards.BT_781) ||//埃辛诺斯壁垒 (board.WeaponEnemy.Template.Id == Card.Cards.DRG_025) ||//海盗之锚 (board.WeaponEnemy.Template.Id == Card.Cards.ULD_708) ||//电缆长枪 (board.WeaponEnemy.Template.Id == Card.Cards.DAL_063) ||//圣剑扳手 (board.WeaponEnemy.Template.Id == Card.Cards.CS2_112) ||//奥金斧 (board.WeaponEnemy.Template.Id == Card.Cards.EX1_411) //血吼 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.SHAMAN)//萨满 { if ((board.WeaponEnemy.Template.Id == Card.Cards.ULD_413) ||//分裂战斧 (board.WeaponEnemy.Template.Id == Card.Cards.YOD_042) ||//莱登之拳 (board.WeaponEnemy.Template.Id == Card.Cards.EX1_567) ||//毁灭之锤 (board.WeaponEnemy.Template.Id == Card.Cards.BT_102) //沼泽拳刺 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.ROGUE)//贼 { if ((board.WeaponEnemy.Template.Id == Card.Cards.ULD_285) ||//钩镰弯刀 (board.WeaponEnemy.Template.Id == Card.Cards.DAL_720) //摇摆矿锄 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.PRIEST)//牧师 { if ((board.WeaponEnemy.Template.Id == Card.Cards.BT_921) ||//奥达奇战刃 (board.WeaponEnemy.Template.Id == Card.Cards.BT_922) ||//棕红之翼 (board.WeaponEnemy.Template.Id == Card.Cards.BT_430) //埃辛诺斯战刃 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.PALADIN)//骑士 { if ((board.WeaponEnemy.Template.Id == Card.Cards.EX1_366) ||//公正之剑 (board.WeaponEnemy.Template.Id == Card.Cards.BT_018) ||//幽光鱼竿 (board.WeaponEnemy.Template.Id == Card.Cards.DRG_232t) //真银圣剑 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } if (board.WeaponEnemy != null && board.EnemyClass == Card.CClass.HUNTER)//猎人 { if ((board.WeaponEnemy.Template.Id == Card.Cards.ULD_430) ||//沙漠之矛 (board.WeaponEnemy.Template.Id == Card.Cards.DRG_007) ||//风暴之锤 (board.WeaponEnemy.Template.Id == Card.Cards.EX1_536) //鹰角弓 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(600));//酸性沼泽软泥怪 } } else { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_066, new Modifier(50));//酸性沼泽软泥怪 } //大于4费时,如果手上有暴怒邪吼者和愤怒的女祭司,提高暴怒的邪吼者和愤怒的女祭司优先级 if (board.ManaAvailable >= 4 && board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_416) &&//暴怒邪吼者 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_493)) //愤怒的女祭司 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_416, new Modifier(-300)); //暴怒邪吼者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_493, new Modifier(-200)); //愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //战斗邪犬 } //如果场上有暴怒的邪吼者 ,提高女祭司优先级 if (board.ManaAvailable >= 4 && board.MinionFriend.Any(minion => minion.Template.Id == Card.Cards.BT_416) &&//暴怒邪吼者 (board.Hand.Exists(x => x.Template.Id == Card.Cards.BT_493)) //愤怒的女祭司 ) { p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_493, new Modifier(-200)); //愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_407, new Modifier(200)); //乌祖尔恐魔 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //战斗邪犬2 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(200)); //盲眼监视者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //萨特监工 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.YOD_032, new Modifier(200)); //狂暴邪翼蝠13 } //武器优先值 //棕红之翼 p.WeaponsAttackModifiers.AddOrUpdate(Cards.Umberwing, new Modifier(200)); //法术优先值 //恶魔变形 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_429, new Modifier(-35)); //古尔丹之颅 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_601, new Modifier(-300)); //幽灵视觉 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_491, new Modifier(-5)); //混乱打击 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_035, new Modifier(-10)); //吞噬魔法 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_490, new Modifier(134)); //吞噬魔法 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_753, new Modifier(-20)); //随从优先值 //降低玛维优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(100)); //降低战斗邪犬优先级 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(20)); //任务达人 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_044, new Modifier(-40)); //盲眼监视者 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_323, new Modifier(-30)); //愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_493, new Modifier(-99)); //降低玛维吃自己怪 // p.CastMinionsModifiers.AddOrUpdate(Card.Cards.LOOT_161, new Modifier(300, Card.Cards.FP1_022));//降低魔块吃空灵 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_407)); //降低玛维吃乌祖尔恐魔 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_351)); //降低玛维吃战斗邪犬2 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_937)); //降低玛维吃流放者奥图里斯9 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_352)); //降低玛维吃萨特监工11 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_814)); //降低玛维吃伊利达雷邪刃武士 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_493)); //降低玛维吃愤怒的女祭司 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_187)); //降低玛维吃凯恩·日怒 12 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.YOD_032)); //降低玛维吃狂暴邪翼蝠13 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.BT_737, new Modifier(300, Card.Cards.BT_416)); //降低玛维吃暴怒邪吼者 //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高机械袋鼠 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445, new Modifier(200)); //提高机械袋鼠宝宝 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445t, new Modifier(300)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高飞刺威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_037, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(200)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(-20)); return(p); }
//具体策略 public ProfileParameters GetParameters(Board board) { Card z = board.Hand.Find(x => x.Template.Id > 0); Card y = board.Hand.FindLast(x => x.Template.Id > 0); int OutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsOutCastCard(x, board) == true); int GuldanOutcastCards = board.Hand.Count(x => x.CurrentCost > 0 && BoardHelper.IsGuldanOutCastCard(x, board) == true); Bot.Log("OutcastCards: " + (int)(OutcastCards + GuldanOutcastCards)); //Bot.Log("玩家信息: " + rank+"/n"+Legend); var p = new ProfileParameters(BaseProfile.Rush) { DiscoverSimulationValueThresholdPercent = -10 }; p.CastSpellsModifiers.AddOrUpdate(TheCoin, new Modifier(85)); //自定义命名 int a = (board.HeroFriend.CurrentHealth + board.HeroFriend.CurrentArmor) - BoardHelper.GetEnemyHealthAndArmor(board);//敌我血量差 //攻击模式切换 if (board.EnemyClass == Card.CClass.DEMONHUNTER || board.EnemyClass == Card.CClass.HUNTER || board.EnemyClass == Card.CClass.ROGUE || board.EnemyClass == Card.CClass.SHAMAN || board.EnemyClass == Card.CClass.PALADIN || board.EnemyClass == Card.CClass.WARRIOR) { p.GlobalAggroModifier = (int)(a * 0.625 + 96.5); } else { p.GlobalAggroModifier = (int)(a * 0.625 + 103.5); } Bot.Log("攻击性:" + p.GlobalAggroModifier.Value); //如果敌人生命小于15 if (BoardHelper.GetEnemyHealthAndArmor(board) <= 19) { p = new ProfileParameters(BaseProfile.Face); //则切换为打脸模式 } //场上有特殊坐骑商人,提高法术优先级 if (board.HasCardOnBoard(Card.Cards.DAL_774)//特殊坐骑商人 ) { p.CastSpellsModifiers.AddOrUpdate(Card.Cards.EX1_154, new Modifier(-399)); //愤怒 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.FB_Champs_EX1_169, new Modifier(-399)); //激活 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.DAL_350, new Modifier(-399)); //水晶之力 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_132, new Modifier(-399)); //铁木树皮 p.CastSpellsModifiers.AddOrUpdate(Card.Cards.BT_134, new Modifier(-399)); //沼泽射线 } //武器优先值 //法术优先值 //随从优先值 //特殊坐骑商人 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(-200)); //玛里苟斯 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.EX1_563, new Modifier(-150)); //觉醒巨龙伊瑟拉 p.CastMinionsModifiers.AddOrUpdate(Card.Cards.DRG_320, new Modifier(-100)); //随从优先解 //提高战斗邪犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_351, new Modifier(200)); //螃蟹应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_700, new Modifier(200)); //炸弹牛仔应该解 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_024, new Modifier(200)); //提高相位威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_252, new Modifier(200)); //提高热气球威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_057, new Modifier(200)); //提高空中私掠者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_016, new Modifier(200)); //提高搬水工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_270, new Modifier(200)); //提高凶恶的废钢猎犬威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_759, new Modifier(200)); //提高神殿狂战士威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_185, new Modifier(200)); //大法师瓦格斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_558, new Modifier(200)); //提高厄运信天翁 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_071, new Modifier(200)); //提高高级跟班厄尔克 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_035, new Modifier(200)); //提高狂奔的魔刃豹 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.YOD_006, new Modifier(200)); //提高卡雷苟斯 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_609, new Modifier(200)); //提高希亚玛特 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.ULD_178, new Modifier(200)); //提高齐恩瓦拉 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_104, new Modifier(200)); //提高机械袋鼠 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445, new Modifier(200)); //提高机械袋鼠宝宝 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_445t, new Modifier(300)); //提高雏龙 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_116t, new Modifier(200)); //提高铸甲师 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.EX1_402, new Modifier(200)); //提高无面渗透者威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_039, new Modifier(200)); //提高鲨鱼之灵威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.TRL_092, new Modifier(200)); //提高灭龙弩炮威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_256, new Modifier(200)); //提高飞刺威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_037, new Modifier(200)); //提高奇利亚斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BOT_548, new Modifier(200)); //提高流放者奥图里斯威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_937, new Modifier(200)); //提高暗影珠宝师汉纳尔威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_188, new Modifier(9999)); //提高萨特监工威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_352, new Modifier(200)); //提高怒鳞纳迦威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.BT_355, new Modifier(200)); //提高特殊坐骑商人威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DAL_774, new Modifier(200)); //降低龙裔小鬼威胁值 p.OnBoardBoardEnemyMinionsModifiers.AddOrUpdate(Card.Cards.DRG_238t12t2, new Modifier(-20)); return(p); }