public void TestInitialize() { var dice = new[] { new Die(), new Die() }; var board = BoardHelper.GetBoard(); _player = new Player("Car", dice, board); }
public void TestInitialize() { var dice = new[] { new Die(), new Die() }; var board = BoardHelper.GetBoard(); _player = new Player("Car", dice, board); Assert.AreEqual(0, _player.Cash); }
public void TestInitialize() { var group = new PropertyGroup(); _parkPlace = new BuildableSquare("Park Place", 0, group, 350, 200, 200, 400, 600, 1000, 1500, 1800); _boardwalk = new BuildableSquare("Boardwalk", 0, group, 400, 200, 300, 600, 800, 1200, 1600, 2000); IDie[] dice = { new Die(), new Die() }; var board = BoardHelper.GetBoard(); _roller = new Player("Roller", dice, board); _roller.AddCash(2000); _owner = new Player("Owner", dice, board); _owner.AddCash(2000); }
public void TestInitialize() { var group = new PropertyGroup(); _reading = new RailroadSquare("Reading Railroad", 0, group, 200); _penn = new RailroadSquare("Pennsylvania Railroad", 1, group, 200); _bo = new RailroadSquare("B&O Railroad", 2, group, 200); _short = new RailroadSquare("Short Line Railroad", 3, group, 200); var dice = new[] { new Die(), new Die() }; var board = BoardHelper.GetBoard(); _roller = new Player("Roller", dice, board); _roller.AddCash(2000); _owner = new Player("Owner", dice, board); _owner.AddCash(2000); }
public void TestInitialize() { var group = new PropertyGroup(); _electric = new UtilitySquare("Electric Company", 0, group, 150); _water = new UtilitySquare("Water Works", 1, group, 150); var die = MockRepository.GenerateStub <IDie>(); die.Stub(s => s.GetFaceValue()).Return(1); var dice = new[] { die, die }; var board = BoardHelper.GetBoard(); _roller = new Player("Roller", dice, board); _roller.AddCash(2000); _owner = new Player("Owner", dice, board); _owner.AddCash(2000); }
public void GetSquareTest() { var fixture = BoardHelper.GetBoard(); var startSquare = fixture.GetStartSquare(); var squares = new ArrayList(40); squares.Add(startSquare); var currentSquare = startSquare; for (var i = 0; i < 39; i++) { Assert.AreEqual(i, currentSquare.GetIndex()); var nextSquare = fixture.GetSquare(currentSquare, 1); Assert.AreEqual(nextSquare, currentSquare.GetNextSquare()); squares.Add(nextSquare); currentSquare = nextSquare; } var lastSquare = (Square)squares[39]; Assert.AreEqual(startSquare, lastSquare.GetNextSquare()); }
public void TestInitialize() { _board = BoardHelper.GetBoard(); _player = PlayerHelper.CreatePlayer("Car", _board); }