private void CreateBasicCity(Coordinate coord) { var tileInfo = helper.FindTile(coord); var city = Instantiate(CityPrefab, tileInfo.transform.position, Quaternion.identity) as GameObject; city.GetComponent <MapReference>().TileRef = tileInfo; tileInfo.CityRef = city; existingCities.Add(tileInfo); BoardManager.CityList.Add(city); }
private void CreateBasicCity(Coordinate coord) { var tileInfo = helper.FindTile(coord); var town = Instantiate(TownPrefab, tileInfo.transform.position, Quaternion.identity) as GameObject; var townMaster = town.GetComponent <TownTileMaster>(); town.GetComponent <MapReference>().TileRef = tileInfo; tileInfo.CityRef = town; existingTowns.Add(tileInfo); townMaster.AssignHouse(FindClosestCity(coord)); BoardManager.TownList.Add(town); }