public void ConfirmMovement() { UiController ui = FindObjectOfType <UiController>(); ui.dpsAbility = false; Character character = player[turno].GetComponent <Character>(); grid.ResetWalkableCell(); character.isMovible = false; grid.cells[(int)character.pos.x, (int)character.pos.y].isOccupied = true; grid.cells[(int)character.pos.x, (int)character.pos.y].occupier = character.gameObject; }
void Update() { if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Joystick1Button1)) { switch (faseUi) { case 1: { faseUi = 0; Character character = cc.player[cc.turno].GetComponent <Character>(); character.PlayerMove(startPos); MainPanel.SetActive(true); BattleGrid grid = FindObjectOfType <BattleGrid>(); grid.ResetWalkableCell(); character.isMovible = false; grid.cells[(int)startPos.x, (int)startPos.y].isOccupied = true; grid.cells[(int)startPos.x, (int)startPos.y].occupier = character.gameObject; //MoveButton.Select(); break; } case 2: { faseUi = 0; foreach (Transform item in EnemyListPanel.transform) { Destroy(item.gameObject); } MainPanel.SetActive(true); if (MoveButton.IsInteractable()) { MoveButton.Select(); } else { Button buttonAction = MainPanel.transform.Find("Action").GetComponent <Button>(); buttonAction.Select(); } ActionPanel.SetActive(false); UiController ui = FindObjectOfType <UiController>(); Text textVita = enemyInfoPanel.transform.Find("HealthText").GetComponent <Text>(); textVita.text = ""; Text textNome = enemyInfoPanel.transform.Find("NomeNemico").GetComponent <Text>(); textNome.text = ""; Image vita = enemyInfoPanel.transform.Find("Health").GetComponent <Image>(); vita.color = new Color(vita.color.r, vita.color.g, vita.color.b, 0); Image BaseHealth = enemyInfoPanel.transform.Find("BaseHealth").GetComponent <Image>(); BaseHealth.color = new Color(BaseHealth.color.r, BaseHealth.color.g, BaseHealth.color.b, 0); enemyInfoPanel.transform.Find("Poison").gameObject.SetActive(false); enemyInfoPanel.transform.Find("Att").gameObject.SetActive(false); enemyInfoPanel.transform.Find("Dif").gameObject.SetActive(false); ui.EnemyListPanel.SetActive(false); GameObject target = GameObject.FindGameObjectWithTag("Target"); Destroy(target); break; } case 3: { faseUi = 2; foreach (var item in attackBoxList) { Destroy(item); } foreach (Transform item in EnemyListPanel.transform) { Destroy(item.gameObject); } foreach (var item in buffBoxList) { Destroy(item); } buffBoxList.Clear(); attackBoxList.Clear(); ActionPanel.SetActive(true); activeAbilityPanel.SetActive(false); Player player = cc.player[cc.turno].GetComponent <Player>(); player.CheckAttack(); if (player.enemyDisp.Count == 0) { Button buttonAttack = ActionPanel.transform.Find("Attack").GetComponent <Button>(); buttonAttack.interactable = false; Button buttonAbility = ActionPanel.transform.Find("Ability").GetComponent <Button>(); buttonAbility.Select(); } else { Button buttonAttack = ActionPanel.transform.Find("Attack").GetComponent <Button>(); buttonAttack.interactable = true; buttonAttack.Select(); } break; } case 4: { Text textVita = enemyInfoPanel.transform.Find("HealthText").GetComponent <Text>(); textVita.text = ""; Text textNome = enemyInfoPanel.transform.Find("NomeNemico").GetComponent <Text>(); textNome.text = ""; Image vita = enemyInfoPanel.transform.Find("Health").GetComponent <Image>(); vita.enabled = false; enemyInfoPanel.transform.Find("Poison").gameObject.SetActive(false); enemyInfoPanel.transform.Find("Att").gameObject.SetActive(false); enemyInfoPanel.transform.Find("Dif").gameObject.SetActive(false); GameObject[] frecce = GameObject.FindGameObjectsWithTag("Target"); foreach (var item in frecce) { Destroy(item); } foreach (Transform item in EnemyListPanel.transform) { Destroy(item.gameObject); } faseUi = 2; foreach (var item in attackBoxList) { Destroy(item); } attackBoxList.Clear(); foreach (var item in buffBoxList) { Destroy(item); } buffBoxList.Clear(); ActionPanel.SetActive(true); Player player = cc.player[cc.turno].GetComponent <Player>(); player.CheckAttack(); foreach (var item in player.checkboxAttack) { Destroy(item); } if (player.enemyDisp.Count == 0) { Button buttonAttack = ActionPanel.transform.Find("Attack").GetComponent <Button>(); buttonAttack.interactable = false; Button buttonAbility = ActionPanel.transform.Find("Ability").GetComponent <Button>(); buttonAbility.Select(); } else { Button buttonAttack = ActionPanel.transform.Find("Attack").GetComponent <Button>(); buttonAttack.interactable = true; buttonAttack.Select(); } break; } case 5: { faseUi = 3; foreach (var item in attackBoxList) { Destroy(item); } attackBoxList.Clear(); ActionPanel.SetActive(true); Player player = cc.player[cc.turno].GetComponent <Player>(); player.CheckAttack(); foreach (var item in player.checkboxAttack) { Destroy(item); } break; } } } if ((Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Joystick1Button0)) && faseUi == 1 && waitMovement) { if (dpsAbility) { cc.ConfirmMovement(); // Suono AudioSource audio = GameObject.Find("SoundManager").GetComponent <AudioSource>(); audio.PlayOneShot(audioMovimentoDps); faseUi = 0; Button actionButton = MainPanel.transform.Find("Action").GetComponent <Button>(); actionButton.interactable = false; MainPanel.SetActive(true); SetUiToPlayer(cc.player[cc.turno]); foreach (Transform item in MainPanel.transform) { if (item.gameObject.GetComponent <Button>().IsInteractable()) { item.gameObject.GetComponent <Button>().Select(); break; } } } else { cc.ConfirmMovement(); faseUi = 0; MoveButton.interactable = false; MainPanel.SetActive(true); SetUiToPlayer(cc.player[cc.turno]); } } }