public EMCharacter Spawn() { var result = _characterInfo.GetCharacter(_battleGrid); if (_startFromEnd) { result.SetPosition(_battleGrid.GetWidth() - 1, 0, updatePawnPosition: true); } result.MoveBy(_startOffsetX, _startOffsetY); _spawnedCharacter = result; var weapon = _startingWeaponInfo.GetItem(); weapon.SetCharacter(_spawnedCharacter); weapon.Apply(); //_spawnedCharacter.Inventory.SetArmSlotItem( ArmSlotType.Primary, _startingWeaponInfo.GetItem() ); return(result); }