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C# (CSharp) BattleGrid.GenerateFirstLevel示例
编程语言:
C# (CSharp)
类/类型:
BattleGrid
方法/功能:
GenerateFirstLevel
hotexamples.com的示例:
1
C# (CSharp) BattleGrid.GenerateFirstLevel - 已找到1个示例
。这些是从开源项目中提取的最受好评的
BattleGrid.GenerateFirstLevel
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetTile(5)
PlaceShips(3)
InitField(2)
NewGrid(2)
Draw(2)
GetUnit(2)
PlaceBattleSquad(2)
ResetWalkableCell(2)
GetSlotByCoord(2)
PopulateField(1)
MoveUnit(1)
NextCurrentUnit(1)
PathFinished(1)
PlaceCellsRandom(1)
ActUnit(1)
PressPiece(1)
MoveCharacter(1)
RandomNeighbour(1)
ReleasePiece(1)
RemoveSoldier(1)
ResetCharacterTurns(1)
SelectUnit(1)
SetCharacterAtCell(1)
Shoot(1)
ShowPanel(1)
TurnUpdate(1)
UnhighlightNodes(1)
ProcessQueue(1)
HandleTile(1)
IsAdjacentToEnemy(1)
GetHeight(1)
BattleGenerate(1)
ClearReservations(1)
EnterPiece(1)
FindByName(1)
GameOver(1)
GenerateFirstLevel(1)
GetBorderLinePoints(1)
GetCells(1)
GetEndState(1)
GetMovePath(1)
Initialize(1)
GetMoveTiles(1)
GetOpponentCastle(1)
GetOpponentRow(1)
GetRangeTiles(1)
GetSoldierPosition(1)
GetTileUnderMouse(1)
GetWidth(1)
GridToWorldPosition(1)
常用方法
GetTile (5)
PlaceShips (3)
InitField (2)
NewGrid (2)
Draw (2)
GetUnit (2)
PlaceBattleSquad (2)
ResetWalkableCell (2)
GetSlotByCoord (2)
PopulateField (1)
常用方法
MoveUnit (1)
NextCurrentUnit (1)
PathFinished (1)
PlaceCellsRandom (1)
ActUnit (1)
PressPiece (1)
MoveCharacter (1)
RandomNeighbour (1)
ReleasePiece (1)
RemoveSoldier (1)
ResetCharacterTurns (1)
SelectUnit (1)
SetCharacterAtCell (1)
Shoot (1)
ShowPanel (1)
TurnUpdate (1)
UnhighlightNodes (1)
ProcessQueue (1)
HandleTile (1)
IsAdjacentToEnemy (1)
常用方法
ResetCharacterTurns (1)
SelectUnit (1)
SetCharacterAtCell (1)
Shoot (1)
ShowPanel (1)
TurnUpdate (1)
UnhighlightNodes (1)
ProcessQueue (1)
HandleTile (1)
IsAdjacentToEnemy (1)
GetHeight (1)
BattleGenerate (1)
ClearReservations (1)
EnterPiece (1)
FindByName (1)
GameOver (1)
GenerateFirstLevel (1)
GetBorderLinePoints (1)
GetCells (1)
GetEndState (1)
GetMovePath (1)
Initialize (1)
GetMoveTiles (1)
GetOpponentCastle (1)
GetOpponentRow (1)
GetRangeTiles (1)
GetSoldierPosition (1)
GetTileUnderMouse (1)
GetWidth (1)
GridToWorldPosition (1)
常用方法
GetHeight (1)
BattleGenerate (1)
ClearReservations (1)
EnterPiece (1)
FindByName (1)
GameOver (1)
GenerateFirstLevel (1)
GetBorderLinePoints (1)
GetCells (1)
GetEndState (1)
GetMovePath (1)
Initialize (1)
GetMoveTiles (1)
GetOpponentCastle (1)
GetOpponentRow (1)
GetRangeTiles (1)
GetSoldierPosition (1)
GetTileUnderMouse (1)
GetWidth (1)
GridToWorldPosition (1)
HandleInput (1)
AvailableMovement (1)
Update (1)
示例#1
0
显示文件
文件:
BattleManager.cs
项目:
PixelMute/MysteryRogueLite
public void CreateFloor() { map = FindObjectOfType <BattleGrid>(); map.GenerateFirstLevel(); }