void OnTriggerEnter2D(Collider2D col) { battleEventMasterStage1.SetIsBattleEvent(true); isThisBattleEvent = true; transform.GetComponent <BoxCollider2D>().enabled = false; ChangeWave(); //敵の発生 LockCamera(); //カメラを固定にする LockPlace(); //障壁の出現 }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag != "Player") { return; } battleEventMaster.SetIsBattleEvent(true); isThisBattleEvent = true; transform.GetComponent <BoxCollider2D>().enabled = false; ChangeWave(); //敵の発生 LockCamera(); //カメラを固定にする LockPlace(); //障壁の出現 }