private void Start() { wave = 1;//初期ウェーブは1 isThisBattleEvent = false; objBattleEventMaster = transform.parent.gameObject; battleEventMaster = objBattleEventMaster.GetComponent <BattleEventMaster>(); maincamera = GameObject.Find("Main Camera"); ResetPlace();//障壁の消去 }
private void Start() { objBattleEventMaster = transform.parent.gameObject; enemyPosition = new Vector3(this.transform.position.x, this.transform.position.y + 1.0f, 0); wave = 1;//初期ウェーブは1 isThisBattleEvent = false; battleEventMasterStage1 = transform.parent.gameObject.GetComponent <BattleEventMaster>(); maincamera = GameObject.Find("Main Camera"); ResetPlace();//障壁の消去 }