예제 #1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     battleEventMasterStage1.SetIsBattleEvent(true);
     isThisBattleEvent = true;
     transform.GetComponent <BoxCollider2D>().enabled = false;
     ChangeWave(); //敵の発生
     LockCamera(); //カメラを固定にする
     LockPlace();  //障壁の出現
 }
예제 #2
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.tag != "Player")
        {
            return;
        }

        battleEventMaster.SetIsBattleEvent(true);
        isThisBattleEvent = true;
        transform.GetComponent <BoxCollider2D>().enabled = false;
        ChangeWave(); //敵の発生
        LockCamera(); //カメラを固定にする
        LockPlace();  //障壁の出現
    }