/* void OnTriggerEnter(Collider other)
  * {
  *
  *   if (other.tag == "Ball")
  *   {g
  *       Ballmv.ballmove = true;
  *       Ballmv.Playball(ballforce);
  *
  *   }
  * }*/
 void OnCollisionEnter(Collision col)
 {
     if (col.collider.tag == "Ball")
     {
         Ballmv.ballmove = true;
         Ballmv.Playball(ballforce);
     }
 }