private void ProcessInput()
    {
        movement.Move(moveAxes.x, moveAxes.y);
        axis1.m_InputAxisValue = cameraAxes.y;
        axis2.Value            = Quaternion.Lerp(Quaternion.Euler(0, axis2.Value, 0), Quaternion.Euler(0, cameraAxes.x * 2, 0), velocidadDeRotacion * Time.deltaTime).eulerAngles.y;
        axis1.Update(Time.deltaTime);


        if (jump)
        {
            movement.Jump();
        }
        if (dash)
        {
            movement.Dash();
        }
        if (special)
        {
            movement.Special();
        }
    }