void Start() { BackgroundMusic.SetBackgroundMusic(music); Color color = Color.white; switch (LevelLoader.currentPackName) { case "Easy": color = new Color(0.757f, 1f, 0.588f); break; case "Hard": color = new Color(0.976f, 0.275f, 0.275f); break; } foreach (Image image in backImages) { image.color = color; } background.color = color; currentTime = LevelLoader.currentLevelData.levelTime; Util.GenerateField(LevelLoader.currentLevelData, emptyElementField, GenerationCallback); elements = FindObjectsOfType <ElementField>(); UpdateField(true); begin = false; }
void Awake() { animator = GetComponent <Animator>(); BackgroundMusic.SetBackgroundMusic(music); GameProgress.Init(); Options.Init(); isLoaded = true; }
void Start() { BackgroundMusic.SetBackgroundMusic(music); for (int i = 0; i < buttons.Capacity; i++) { buttons[i].sprite = inactiveLevelSprite; } ChoosePack("Easy"); }
void Awake() { BackgroundMusic.SetBackgroundMusic(music); }