示例#1
0
    void Start()
    {
        BackgroundMusic.SetBackgroundMusic(music);
        Color color = Color.white;

        switch (LevelLoader.currentPackName)
        {
        case "Easy":
            color = new Color(0.757f, 1f, 0.588f);
            break;

        case "Hard":
            color = new Color(0.976f, 0.275f, 0.275f);
            break;
        }
        foreach (Image image in backImages)
        {
            image.color = color;
        }
        background.color = color;
        currentTime      = LevelLoader.currentLevelData.levelTime;
        Util.GenerateField(LevelLoader.currentLevelData, emptyElementField, GenerationCallback);
        elements = FindObjectsOfType <ElementField>();
        UpdateField(true);
        begin = false;
    }
示例#2
0
 void Awake()
 {
     animator = GetComponent <Animator>();
     BackgroundMusic.SetBackgroundMusic(music);
     GameProgress.Init();
     Options.Init();
     isLoaded = true;
 }
 void Start()
 {
     BackgroundMusic.SetBackgroundMusic(music);
     for (int i = 0; i < buttons.Capacity; i++)
     {
         buttons[i].sprite = inactiveLevelSprite;
     }
     ChoosePack("Easy");
 }
示例#4
0
 void Awake()
 {
     BackgroundMusic.SetBackgroundMusic(music);
 }