void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player" && MusicType == MusicBorderType.Woods)
     {
         if (!bMusic.returnBoundaryState())
         {
             StartCoroutine(bMusic.EnteringTheWoods());
             bMusic.WoodsEnter();
         }
     }
     else if (other.tag == "Player" && MusicType == MusicBorderType.Castle)
     {
         if (!bMusic.returnBoundaryState())
         {
             StartCoroutine(bMusic.EnteringTheCastle());
             bMusic.CastleEnter();
         }
     }
 }