//If it hasn't changed music, change the current music playing in the game
    private void ChangeMusic()
    {
        if (triggered == false)
        {
            triggered = true;

            GameObject audioS = GameObject.FindGameObjectWithTag("AudioSource");

            BackgroundMusic bm = audioS.GetComponentInChildren <BackgroundMusic>();

            //Change the music
            bm.ChangeMusic(startClip, loopClip);
        }
    }