public static void Init()
    {
        AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }
    public static void BuildProject_Debug64()
    {
        CreateFileHelper(GetCommand_BuildingDebugProjectPath64());
        AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }
    public static void BuildFullPackage64()
    {
        CreateFileHelper(GetCommand_PackingAssetsPath64());
        AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }
    public static void BuildProject_Release64_CommandLine()
    {
        EditorRunTypeWindow.RunFromCommandLine();
        CreateFileHelper(GetCommand_BuildingReleaseProjectPath64());
        AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }