public static void Init() { AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }
public static void BuildProject_Debug64() { CreateFileHelper(GetCommand_BuildingDebugProjectPath64()); AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }
public static void BuildFullPackage64() { CreateFileHelper(GetCommand_PackingAssetsPath64()); AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }
public static void BuildProject_Release64_CommandLine() { EditorRunTypeWindow.RunFromCommandLine(); CreateFileHelper(GetCommand_BuildingReleaseProjectPath64()); AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }