public static void OpenAssetBundleImporterFixedEditorFromCommandLine()
    {
        EditorRunTypeWindow.RunFromCommandLine();

        AssetBundleManagerEditor uv1 = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", false);

        uv1.Close();

        AssetBundleImporterFixedEditor uv = EditorWindow.GetWindow <AssetBundleImporterFixedEditor>(false, "导入修复管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }