public static void OpenAssetBundleImporterFixedEditorFromCommandLine() { EditorRunTypeWindow.RunFromCommandLine(); AssetBundleManagerEditor uv1 = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", false); uv1.Close(); AssetBundleImporterFixedEditor uv = EditorWindow.GetWindow <AssetBundleImporterFixedEditor>(false, "导入修复管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }