private static void BuildConfigure()
 {
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Art/Model/Prefab");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Art/UI/Prefab");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Art/Sound/Prefab");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, "Art/Sound/Sound");
 }
示例#2
0
 private static void BuildConfigure()
 {
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Shader", "Shader");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Material", "Material");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Font", "Font");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Sprite", "Sprite");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, resourcePath + "/UI", "UI");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, resourcePath + "/Prefab", "Prefab");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Music", "Music");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Texture", "Texture");
     m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Test/SimpleNaturePack/Prefabs");
 }