private void BuildUpdatePackage() { AssetBundleBuilder.BuildAssetsBundle(new BuildAssetConfig() { isUpdate = true, packagePath = PackagePath, updatePackagePath = UpdatePackagePath, successCallback = (path) => { UpdatePackagePath = string.Empty; EditorUtility.RevealInFinder(path); } }); }
private bool BuildResourcesPackage() { return(AssetBundleBuilder.BuildAssetsBundle()); }