示例#1
0
 private void BuildUpdatePackage()
 {
     AssetBundleBuilder.BuildAssetsBundle(new BuildAssetConfig()
     {
         isUpdate          = true,
         packagePath       = PackagePath,
         updatePackagePath = UpdatePackagePath,
         successCallback   = (path) =>
         {
             UpdatePackagePath = string.Empty;
             EditorUtility.RevealInFinder(path);
         }
     });
 }
示例#2
0
 private bool BuildResourcesPackage()
 {
     return(AssetBundleBuilder.BuildAssetsBundle());
 }