private static AssetPackConfig BuildAssetBundles() { AssetDatabase.Refresh(); var builds = _assetBundleNameToAssetGuid.Select(bundleAndGuid => new AssetBundleBuild { assetBundleName = bundleAndGuid.Key, assetNames = new[] { AssetDatabase.GUIDToAssetPath(bundleAndGuid.Value) } }).ToArray(); return(AssetBundleBuilder.BuildAssetBundles(AssetBundleDirectory, builds, AssetPackDeliveryMode.OnDemand, null, BuildAssetBundleOptions.UncompressedAssetBundle, true)); }
private static void DoBuildAssetBundles() { var abPath = Application.streamingAssetsPath; if (Directory.Exists(abPath)) { Directory.Delete(abPath, true); } if (!Directory.Exists(abPath)) { Directory.CreateDirectory(abPath); } var builder = new AssetBundleBuilder(); builder.AddSceneBundle("Assets/Scenes/Test.unity", "scenes_"); builder.AddSceneBundle("Assets/Scenes/Loading.unity", "scenes_"); builder.AddDirBundle("Assets/Textures/Dynamic", "", "textures_"); builder.UpdateSharedAssets(); builder.BuildAssetBundles(abPath, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget); }