private static void BuildConfigure() { m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Art/Model/Prefab"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Art/UI/Prefab"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Art/Sound/Prefab"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, "Art/Sound/Sound"); }
private static void BuildConfigure() { m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Shader", "Shader"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Material", "Material"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Font", "Font"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Sprite", "Sprite"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, resourcePath + "/UI", "UI"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, resourcePath + "/Prefab", "Prefab"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Music", "Music"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.D2O, resourcePath + "/Texture", "Texture"); m_Builder.AddConfigure(AssetBundleBuilder.ConfigureType.EF2O, "Test/SimpleNaturePack/Prefabs"); }