private void Start()
    {
        Camera.main.transform.position = _arenaManager.GetCamera().transform.position;
        Camera.main.transform.rotation = _arenaManager.GetCamera().transform.rotation;
        var currentUi = Instantiate(_uiPrefab);

        _ui = currentUi.GetComponent <UI>();
        _ui.Init(_arenaManager, this, _keySpawner);
        _ui.ResetCountKill();
        _keySpawner.Init(_arenaManager);

        if (GameState.IsStartingGame)
        {
            StartGame();
        }
    }