示例#1
0
 public void PrepareBattle(ArenaManager subject)
 {
     foreach (SkinnedMeshRenderer s in _meshRenderers)
     {
         s.enabled = true;
     }
     subject.NotifyBattlePrepared(this);
 }
示例#2
0
 public void PrepareBattle(ArenaManager subject)
 {
     subject.NotifyBattlePrepared(this);
 }