private void Start() { Camera.main.transform.position = _arenaManager.GetCamera().transform.position; Camera.main.transform.rotation = _arenaManager.GetCamera().transform.rotation; var currentUi = Instantiate(_uiPrefab); _ui = currentUi.GetComponent <UI>(); _ui.Init(_arenaManager, this, _keySpawner); _ui.ResetCountKill(); _keySpawner.Init(_arenaManager); if (GameState.IsStartingGame) { StartGame(); } }