/// <summary> /// M_updateView_arena_final /// </summary> private void M_updateView_arena_final() { if (ArenaManager.computeGuessNumber() > 0) { label_arena_times.gameObject.SetActive(true); } label_arena_times.text = ArenaManager.computeGuessNumber().ToString(); label_prefix.text = LanguageConfigManager.Instance.getLanguage("ArenaNavigateTip_6"); //label_Rank.text = ArenaManager.instance.self.rank.ToString (); label_ChallengeTimes.text = ArenaManager.computeGuessNumber().ToString(); initRankInfo(); //label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_" + myRank + "_2"); //if(ArenaManager.instance.state == ArenaManager.STATE_64_32) // label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_1_2"); //else if(ArenaManager.instance.state == ArenaManager.STATE_32_16) // label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_2_2"); //else if(ArenaManager.instance.state == ArenaManager.STATE_16_8) // label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_3_2"); //else if(ArenaManager.instance.state == ArenaManager.STATE_8_4) // label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_4_2"); //else if(ArenaManager.instance.state == 6 || ArenaManager.instance.state == 7) // label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_5_2"); //else // label_Rank.text = LanguageConfigManager.Instance.getLanguage("Arena14_0_2"); }
void UpdateFacingDirInput() { ArenaManager arenaManager = ArenaManager.Instance; Vector3 cameraForward = arenaManager.arenaCamera.transform.forward; Vector3 cameraRight = arenaManager.arenaCamera.transform.right; cameraForward.y = 0; cameraRight.y = 0; if (controllerType == ControllerType.Joystick) { float horRot = Input.GetAxis("Rotation Horizontal" + suffix); float verRot = Input.GetAxis("Rotation Vertical" + suffix); characterInput.facingDir = (cameraRight * horRot) + (cameraForward * verRot); characterInput.facingDir.y = 0; } else if (controllerType == ControllerType.KeyboardAndMouse) { Vector3 pos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f); Ray ray = arenaManager.arenaCamera.GetComponent <Camera>().ScreenPointToRay(pos); RaycastHit raycastHit; if (Physics.Raycast(ray, out raycastHit, float.MaxValue, LayerMask.GetMask("MousePositionDetector"))) { Vector3 targetPos = raycastHit.point; targetPos.y = GetComponentInParent <CharacterMovementController>().transform.position.y; characterInput.facingDir = targetPos - transform.position; } } }
public void Update(ArenaManager world) { for (int i = buffs.Count - 1; i >= 0; i--) { if (buffs[i].Update()) { for (int k = 0; k < unit.Character.CharacterEvents[CharacterEventTypes.OnBuffExpired].Count; k++) { if (unit.Character.CharacterEvents[CharacterEventTypes.OnBuffExpired][k].Buff == buffs[i]) { unit.Character.CharacterEvents[CharacterEventTypes.OnBuffExpired][k].ApplyScript( new SpellScriptInvokeArgs(0, buffs[i].caster, unit, world, null, null)); } } for (int j = 0; j < buffs[i].Auras.Count; j++) { buffs[i].Auras[j].Reverse(unit); } buffs[i].Dispose(); buffs.RemoveAt(i); } } }
public void Dispose() { world = null; caster = null; target = null; spell = null; }
public void Apply(Unit caster, Unit target, Spell spell, ArenaManager world) { var direction = Vector3.Cross(caster.transform.up, (target.transform.position - caster.transform.position).normalized); target.GetComponent <Rigidbody>().MovePosition(target.transform.position + new Vector3(direction.x * horizontalValue, direction.y * verticalValue, direction.z * horizontalValue)); }
void Awake() { world = ArenaManager.Instanse; mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); humanPlayer = GameObject.FindGameObjectWithTag("Player"); PlayerUnit = humanPlayer.GetComponent <Unit>(); ButtonController = GetComponent <ButtonController>(); lastScreenWidth = 0; lastScreenHeight = 0; lastTarget = null; playerFrameNewUI.Initialize(); playerFrameNewUI.SetUnit(PlayerUnit); targetFrameNewUI.Initialize(); targetFrameNewUI.SetUnit(null); TargetLost += targetFrameNewUI.OnTargetLost; TargetSet += targetFrameNewUI.OnTargetSet; TargetSwitch += targetFrameNewUI.OnTargetSwitch; playerBuffsNewUI.Initialize(PlayerUnit); ScreenResized += playerBuffsNewUI.OnScreenResize; targetBuffsNewUI.Initialize(PlayerUnit.character.target); TargetLost += targetBuffsNewUI.OnTargetLost; TargetSet += targetBuffsNewUI.OnTargetSet; TargetSwitch += targetBuffsNewUI.OnTargetSwitch; targetBuffsNewUI.gameObject.SetActive(false); ScreenResized += targetBuffsNewUI.OnScreenResize; ScreenResized += OnScreenResize; }
public void Initialize(ActionBar newActionBar, ButtonSlot buttonSlot) { Image = gameObject.GetComponent <Image>(); actionBar = newActionBar; rectTransform = GetComponent <RectTransform>(); ButtonSlot = buttonSlot; ArenaManager currentWorld = actionBar.playerInterface.world; if (currentWorld.SpellLibrary.HasSpell(itemId)) { if (currentWorld.SpellIcons.ContainsKey(currentWorld.SpellLibrary.GetSpell(itemId).iconName)) { Image.sprite = currentWorld.SpellIcons[currentWorld.SpellLibrary.GetSpell(itemId).iconName]; } else { Image.sprite = currentWorld.SpellIcons["Default"]; } } else { Image.sprite = currentWorld.SpellIcons["Default"]; } if (currentWorld.PlayerUnit.Character.Spells.HasSpell(itemId)) { spell = currentWorld.PlayerUnit.Character.Spells.GetSpell(itemId); } else { spell = null; } }
public void ExitBattle(ArenaManager subject) { foreach (SkinnedMeshRenderer s in _meshRenderers) { s.enabled = false; } }
public void Initialize(ArenaManager newWorld, Unit newCaster, Unit newTarget, Spell newSpell) { world = newWorld; caster = newCaster; target = newTarget; spell = newSpell; }
private void OnGlobalStartBattle(ArenaManager instance) { //healthBar.SetActive(true); //healthBar.transform.GetChild( 0 ).gameObject.GetComponent<Image>().fillAmount = 1f; healthBarOutside.GetComponent <Image>().enabled = true; healthBarInside.GetComponent <Image>().enabled = true; }
private void OnGlobalEndBattle(ArenaManager arenaManager) { InBattle = false; leftManaBarPS.Stop(); rightManaBarPS.Stop(); }
void Awake() { // Confirm singleton instance is active if (_inst == null) { _inst = this; } else if (_inst != this) { GameObject.Destroy(this); } if (_player == null && GameObject.Find("Player") != null) { _player = GameObject.Find("Player").GetComponent <PlayerController>(); } if (timerText == null && GameObject.Find("Game Timer") != null) { timerText = GameObject.Find("Game Timer").GetComponent <TextMeshProUGUI>(); } if (scoreText == null && GameObject.Find("Score Text") != null) { scoreText = GameObject.Find("Score Text").GetComponent <TextMeshProUGUI>(); } }
protected override IEnumerator InnerDoGroupAbility(Transform groupTransform) { _horn.transform.position = groupTransform.position + new Vector3(0f, 1f, 0f); _horn.transform.SetParent(groupTransform); ArenaManager arena = groupTransform.GetComponent <ImpGroupAi>().Target.Target.GetComponent <ArenaBoss>() .Arena; CombatSystem[] spectatorsSystems = arena.GetComponentsInChildren <CombatSystem>(); float timer = 0f; int i = 0; while (timer <= data.ActivatedDuration) { if (spectatorsSystems[i].enabled) { spectatorsSystems[i].StartAttack(data.AssociatedAttack.GetAttack(), arena.Boss.transform); } yield return(null); timer += Time.deltaTime; i = i < spectatorsSystems.Length - 1 ? i + 1 : 0; } }
public void SetUp() { GameManager.gameManager.PoolManager.GenerateEnemyShipsPoolDisctionary(GetAllUsedEnemiesTags); /*string newString = ""; * foreach (EnemyShipPoolTag tg in GetAllUsedEnemiesTags) * newString += tg + ", "; * GameManager.gameManager.ShowDebugText(newString);*/ wavesWaitingToBeLaunched = new List <EnemyWave>(); wavesToRemoveFromWait = new List <EnemyWave>(); enemySpawingDropParameters.SetUp(); foreach (EnemyWave wave in allWaves) { wave.SetUp(this); } ArenaManager arenaManager = ArenaManager.arenaManager; if (arenaManager != null) { arenaManager.ChoseNextTimeToCheck(); arenaManager.ChoseNextKillsToCheck(); } }
// Token: 0x060012D7 RID: 4823 RVA: 0x0020DE64 File Offset: 0x0020C064 public void Recv_MSG_RESP_ARENA_BOARDDATA(MessagePacket MP) { ArenaManager.Instance.m_ArenaTargetHint.AllianceTagTag = MP.ReadString(3, -1); ArenaManager.Instance.m_ArenaTargetHint.Name = MP.ReadString(13, -1); ArenaManager.Instance.m_ArenaTargetHint.Place = (uint)((byte)MP.ReadULong(-1)); ArenaManager.Instance.m_ArenaTargetHint.HeroData = new ArenaTargetHeroDataType[5]; ArenaManager instance = ArenaManager.Instance; instance.m_ArenaTargetHint.Place = instance.m_ArenaTargetHint.Place + 1u; for (int i = 0; i < 5; i++) { ArenaManager.Instance.m_ArenaTargetHint.HeroData[i].ID = MP.ReadUShort(-1); ArenaManager.Instance.m_ArenaTargetHint.HeroData[i].Level = MP.ReadByte(-1); ArenaManager.Instance.m_ArenaTargetHint.HeroData[i].Rank = MP.ReadByte(-1); ArenaManager.Instance.m_ArenaTargetHint.HeroData[i].Star = MP.ReadByte(-1); ArenaManager.Instance.m_ArenaTargetHint.HeroData[i].Equip = MP.ReadByte(-1); MP.ReadInt(-1); } ArenaManager.Instance.m_ArenaTargetHint.Head = ArenaManager.Instance.m_ArenaTargetHint.HeroData[0].ID; Transform parent = this.hintTarget.transform.parent; this.hintTarget.transform.SetParent(this.hintCenter); Vector2 anchoredPosition = this.hintTarget.GetComponent <RectTransform>().anchoredPosition; this.hintTarget.transform.SetParent(parent); this.hintTarget.transform.SetSiblingIndex(11); float num = anchoredPosition.y + 410f; num = Mathf.Clamp(num, -190f, 150f); GUIManager.Instance.m_Arena_Hint.Show(this.hintTarget, -40f, num, 0); }
/// <summary> /// Constructs a new WallTrap. The square coordinates should be /// the square the WallTrap will actually occupy, not the wall it is /// attached to! /// </summary> /// <param name="env"></param> /// <param name="facing"></param> /// <param name="xSquare"></param> /// <param name="ySquare"></param> protected WallTrap(ArenaManager env, Direction facing, int xSquare, int ySquare) : base(env, xSquare, ySquare) { this.facing = facing; this.wallSquareX = xSquare; this.wallSquareY = ySquare; switch (facing) { case Direction.UP: this.wallSquareY++; break; case Direction.DOWN: this.wallSquareY--; break; case Direction.RIGHT: this.wallSquareX--; break; case Direction.LEFT: this.wallSquareX++; break; default: throw new NotImplementedException(); } }
//[SerializeField] private int _hitsCount=0; public void Init(EnemySpawner enemySpawner, float speed, KeySpawner keySpawner, ArenaManager manager, UI ui) { _ui = ui; _enemySpawner = enemySpawner; _keySpawner = keySpawner; _arenaManager = manager; velocity_modifier = speed; }
public void PrepareBattle(ArenaManager subject) { foreach (SkinnedMeshRenderer s in _meshRenderers) { s.enabled = true; } subject.NotifyBattlePrepared(this); }
void Awake() { if(instance){ return; } instance = this; }
public void MoveCamera(ArenaManager nextArena) { //do only if not already running a coroutine if (moveToNextArena == null) { moveToNextArena = StartCoroutine(MoveToNextArena(nextArena)); } }
public void initPrefs(ArenaPlayer c, ArenaManager m, int t = 30, int h = 5) { creator = c; manager = m; time = t; heal = h; }
public void Dispose() { caster = null; target = null; world = null; spell = null; spellInfo = null; }
public void ExitBattle(ArenaManager subject) { _collider.enabled = false; foreach (ParticleSystem p in _particles) { p.Stop(); } }
public void EnterBattle(ArenaManager subject) { _collider.enabled = true; foreach (ParticleSystem p in _particles) { p.Play(); } }
private void OnGlobalEndBattle(ArenaManager obj) { DeactivateHealthBar(); _bossHitPoints.OnHpChanged -= OnHpChanged; _bossHitPoints = null; _bossStartHp = 0f; }
// Start is called before the first frame update void Start() { image = GetComponent <Image>(); /* * if(Hero.arenaHead != null) * image.sprite = Hero.arenaHead.img; */ arenaManager = Camera.main.transform.GetComponent <ArenaManager>(); }
public WaveTracker(ArenaMap arena, ArenaManager env) { this.arena = arena; this.env = env; this.enemies = new Queue<EnemyTracker>(); this.toBeSpawned = new Queue<Enemy>(); loadDefaultEnemies(); }
private void Awake() { if (Instance == null) { Instance = this; } glowMaterial.SetColor("_Color", Color.red); glowMaterial.SetFloat("_Intensity", 3.5f); }
public void Update(Unit target, ArenaManager world) { tickTimeLeft -= Time.deltaTime; if (tickTimeLeft <= 0) { tickTimeLeft = tickTime + tickTimeLeft; world.ApplyEffect(Buff.caster, target, effect, Buff.spellId); } }
void Start() { rb = GetComponent <Rigidbody2D>(); ar_manager = ArenaManager.getArenaManager(); current_bullet_ID = 0; is_shooting_on_cooldown = false; shooting_cooldown_time = 5; }
public void UpdateUnit(ArenaManager world) { if (moveTimer > 0) { moveTimer -= Time.deltaTime; } Character.Update(this, world); }
public SpellScriptInvokeArgs(int newSpellId, Unit newCaster, Unit newTarget, ArenaManager newWorld, Spell newSpell, SpellInfo newSpellInfo) { spellId = newSpellId; caster = newCaster; target = newTarget; world = newWorld; spell = newSpell; spellInfo = newSpellInfo; }
private void OnGlobalEndBattle(ArenaManager obj) { lockedCamera.gameObject.SetActive(false); _cinemachineFreeLook.gameObject.SetActive(true); battleEnded = true; // _cinemachineVirtualCameraLock.LookAt = _currentLeader; // _cinemachineFreeLook.m_RecenterToTargetHeading.m_enabled = true; }
public SpikeTrap(ArenaManager env, int xCenter, int yCenter, int floorSquareX, int floorSquareY) : base(env, floorSquareX, floorSquareY) { this.damagePerTick = baseDamagePerTick; this.nextDamagePerTick = damagePerTick * upgradeDamageFactor; this.slowFactor = baseSlowFactor; this.nextSlowFactor = this.slowFactor * slowUpgradeFactor; this.xCenter = xCenter; this.yCenter = yCenter; }
public BasicEnemy(ArenaMap arena, ArenaManager manager, int startX, int startY, float scale) : base(manager, arena, scale) { this.xCenter = startX; this.yCenter = startY; Facing = Direction.UP; this.health = MAX_HEALTH; hasGoal = false; hasReachedGoal = false; }
protected WallProjectileTrap(ArenaManager env, int centerX, int centerY, int xSquare, int ySquare, Direction facing) : base(env, facing, xSquare, ySquare) { this.projectileDamage = BaseProjectileDamage; this.nextProjectileDamage = BaseProjectileDamage * projectileDamageScalingFactor; position = new Point(centerX, centerY); visualPosition = new Point(centerX, centerY); switch (facing) { case Direction.UP: visualPosition.Y -= imageHeight / 4; mainTexture = UpTexture; mainHightlightTexture = UpHighlightTexture; break; case Direction.DOWN: visualPosition.Y += imageHeight / 4; mainTexture = DownTexture; mainHightlightTexture = DownHighlightTexture; break; case Direction.LEFT: visualPosition.X -= imageWidth / 4; mainTexture = LeftTexture; mainHightlightTexture = LeftHighlightTexture; break; case Direction.RIGHT: visualPosition.X += imageWidth / 4; mainTexture = RightTexture; mainHightlightTexture = RightHighlightTexture; break; default: throw new NotImplementedException(); } projectilePositions = new Queue<Point>(); }
public Build(ArenaManager env, int xCenter, int yCenter, int xSquare, int ySquare) : base(env, xSquare, ySquare) { this.xCenter = xCenter; this.yCenter = yCenter; }
public MineWall(ArenaManager env, int xCenter, int yCenter, int floorSquareX, int floorSquareY) : base(env, floorSquareX, floorSquareY) { this.xCenter = xCenter; this.yCenter = yCenter; }
void Awake() { DontDestroyOnLoad(transform.gameObject); end = false; GameObject GrandPa = new GameObject(); instance = this; GrandPa.name = "GrandPa"; papaSol = new GameObject(); papaSol.name = "PapaSol"; papaSol.transform.parent = GrandPa.transform; papaMur = new GameObject(); papaMur.name = "PapaMur"; papaMur.transform.parent = GrandPa.transform; wallHeight = wall.transform.localScale.y / 2; floorSide = floor.transform.localScale.x / 2; arena = new GameObject[height, width]; wallArena = new int[height, width][]; wallObject = new GameObject[height, width][]; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { // Création du tableau des murs dans la case [i, j] wallArena[i, j] = new int[4]; wallObject[i, j] = new GameObject[4]; } } for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { // Création du sol de l'arène et envoi dans la fonction de création des murs random WallCreation(i, j); GameObject currentFloor = Instantiate(floor, new Vector3(i, 0, j), Quaternion.identity) as GameObject; CubeScript CS = currentFloor.GetComponent<CubeScript>(); CS.tile = new int[] { i, j }; listCubeScript.Add(CS); arena[i, j] = currentFloor; currentFloor.transform.parent = papaSol.transform; } } for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { WallDestruct(i, j); } } //Check voisins CheckNeighboors(); while (end == false) { Colorate(); Check(); } for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { arena[i, j].GetComponent<Renderer>().material.color = Color.white; } } GameObject go = Instantiate(player, new Vector3(0, player.transform.localScale.y / 2, 0), Quaternion.identity) as GameObject; Camera.main.transform.parent = go.transform; Camera.main.transform.localPosition = new Vector3(0, 10, 0); GameObject go2 = Instantiate(player, new Vector3(width - 1, player.transform.localScale.y / 2, 0), Quaternion.identity) as GameObject; GameObject go3 = Instantiate(player, new Vector3(0, player.transform.localScale.y / 2, height - 1), Quaternion.identity) as GameObject; GameObject go4 = Instantiate(player, new Vector3(width - 1, player.transform.localScale.y / 2, height - 1), Quaternion.identity) as GameObject; players = new GameObject[10]; players[1] = go; players[2] = go2; players[3] = go3; players[4] = go4; }
public void EndSession(ArenaManager zone) { myPhotonView.RPC("DecommissionArena", PhotonTargets.All, zone.arenaID); }
public QuickEnemy(ArenaMap arena, ArenaManager env, int startX, int startY, float scale) : base(arena, env, startX, startY, scale) { }
/// <summary> /// Creates a new GunTrap at the specified location /// </summary> /// <param name="arena"></param> /// <param name="env"></param> /// <param name="centerX">The centerX of the gun</param> /// <param name="centerY">The centerY of the gun</param> /// <param name="facing"></param> public DartTrap(ArenaManager env, int centerX, int centerY, int xSquare, int ySquare, Direction facing) : base(env, centerX, centerY, xSquare, ySquare, facing) { this.poisonDamage = BasePoisonDamage; this.nextPoisonDamage = poisonDamage * PoisonDamageScalingFactor; }
// 对象进入场景,在这里初始化各种数据, 资源, 模型等 // 传入数据。 override public void OnEnterWorld() { base.OnEnterWorld(); LoggerHelper.Info("Avatar name: " + name); // 在调用该函数前, 数据已经通过EntityAttach 和 EntityCellAttach 同步完毕 CreateModel(); inventoryManager = new InventoryManager(this); bodyenhanceManager = new BodyEnhanceManager(this); skillManager = new PlayerSkillManager(this); battleManger = new PlayerBattleManager(this, skillManager as PlayerSkillManager); doorOfBurySystem = new DoorOfBurySystem(); runeManager = new RuneManager(this); towerManager = new TowerManager(this); missionManager = new MissionManager(this); taskManager = new TaskManager(this, (int)taskMain); marketManager = new MarketManager(this); friendManager = new FriendManager(this); operationSystem = new OperationSystem(this); sanctuaryManager = new SanctuaryManager(this); arenaManager = new ArenaManager(this); dailyEventSystem = new DailyEventSystem(this); rankManager = new RankManager(this); campaignSystem = new CampaignSystem(this); wingManager = new WingManager(this); rewardManager = new RewardManager(this); occupyTowerSystem = new OccupyTowerSystem(this); TipManager.Init(); DragonMatchManager.Init(); fumoManager = new FumoManager(this); MailManager.Instance.IsMailInfoDirty = true; TongManager.Instance.Init(); GuideSystem.Instance.AddListeners(); StoryManager.Instance.AddListeners(); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnNormalAttack, NormalAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeStart, PowerChargeStart); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeInterrupt, PowerChargeInterrupt); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnPowerChargeComplete, PowerChargeComplete); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellOneAttack, SpellOneAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellTwoAttack, SpellTwoAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellThreeAttack, SpellThreeAttack); EventDispatcher.AddEventListener(Events.UIBattleEvent.OnSpellXPAttack, SpecialAttack); EventDispatcher.AddEventListener<int>(Events.UIBattleEvent.OnSpriteSkill, OnSpriteSkill); EventDispatcher.AddEventListener<uint>(Events.GearEvent.Teleport, Teleport); EventDispatcher.AddEventListener<uint, int, int, int>(Events.GearEvent.Damage, SetDamage); EventDispatcher.AddEventListener<int, bool>(Events.InstanceEvent.InstanceLoaded, InstanceLoaded); EventDispatcher.AddEventListener<ushort>(Events.OtherEvent.MapIdChanged, OnMapChanged); EventDispatcher.AddEventListener<ulong>(Events.OtherEvent.Withdraw, Withdraw); EventDispatcher.AddEventListener(Events.OtherEvent.DiamondMine, DiamondMine); EventDispatcher.AddEventListener(Events.OtherEvent.CheckCharge, CheckCharge); EventDispatcher.AddEventListener(Events.OtherEvent.Charge, Charge); EventDispatcher.AddEventListener(ON_TASK_GUIDE, TaskGuide); EventDispatcher.AddEventListener(ON_END_TASK_GUIDE, EndTaskGuide); EventDispatcher.AddEventListener<int, int>(ON_TASK_MISSION, MissionOpen); EventDispatcher.AddEventListener(Events.AIEvent.DummyThink, DummyThink); EventDispatcher.AddEventListener(Events.StoryEvent.CGBegin, ProcCGBegin); EventDispatcher.AddEventListener(Events.StoryEvent.CGEnd, ProcCGEnd); EventDispatcher.AddEventListener<string>(Events.GearEvent.TrapBegin, ProcTrapBegin); EventDispatcher.AddEventListener<string>(Events.GearEvent.TrapEnd, ProcTrapEnd); EventDispatcher.AddEventListener(Events.GearEvent.LiftEnter, ProcLiftEnter); EventDispatcher.AddEventListener<int>(Events.GearEvent.PathPointTrigger, PathPointTrigger); EventDispatcher.AddEventListener(Events.DirecterEvent.DirActive, DirActive); EventDispatcher.AddEventListener<int>(Events.EnergyEvent.BuyEnergy, BuyEnergy); EventDispatcher.AddEventListener(ON_VIP_REAL_STATE, OnVIPRealState); EventDispatcher.AddEventListener<int>(Events.DiamondToGoldEvent.GoldMetallurgy, GoldMetallurgy); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.AFFECTUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.OUTPUTUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.MOVEUP, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.NORMALATTACK, OnBattleBtnPressed); EventDispatcher.AddEventListener(MainUIDict.MainUIEvent.PLAYERINFOBGUP, OnBattleBtnPressed); EventDispatcher.AddEventListener("MainUIControllStickPressed", OnBattleBtnPressed); EventDispatcher.AddEventListener<Vector3>(Events.GearEvent.CrockBroken, CrockBroken); EventDispatcher.AddEventListener<bool, bool, Vector3>(Events.GearEvent.ChestBroken, ChestBroken); EventDispatcher.AddEventListener<GameObject, Vector3, float>(MogoMotor.ON_MOVE_TO_FALSE, OnMoveToFalse); EventDispatcher.AddEventListener(Events.OtherEvent.BossDie, BossDie); EventDispatcher.AddEventListener<int, bool>(Events.InstanceEvent.InstanceLoaded, SetCampControl); timerID = TimerHeap.AddTimer<bool>(1000, 100, SyncPos, true); checkDmgID = TimerHeap.AddTimer(0, 1000, CheckDmgBase); syncHpTimerID = TimerHeap.AddTimer(10000, 5000, SyncHp); skillFailoverTimer = TimerHeap.AddTimer(1000, 3000, SkillFailover); TimerHeap.AddTimer(5000, 0, GetServerTickReq); //rateTimer = TimerHeap.AddTimer(1000, 3000, CheckRate); CheckCharge(); GetWingBag(); MogoTime.Instance.InitTimeFromServer(); MogoUIManager.Instance.LoadUIResources(); TimerHeap.AddTimer(500, 0, EventDispatcher.TriggerEvent, Events.RuneEvent.GetBodyRunes); TimerHeap.AddTimer(500, 0, marketManager.GiftRecordReq); if (IsNewPlayer) { CurMissionID = 10100; CurMissionLevel = 1; missionManager.EnterMissionReq(CurMissionID, CurMissionLevel); } if (PlatformSdkManager.Instance) TimerHeap.AddTimer(1000, 60000, PlatformSdkManager.Instance.OnSetupNotification); }
/// <summary> /// Creates a new GunTrap at the specified location /// </summary> /// <param name="arena"></param> /// <param name="env"></param> /// <param name="centerX">The centerX of the gun</param> /// <param name="centerY">The centerY of the gun</param> /// <param name="facing"></param> public CannonTrap(ArenaManager env, int centerX, int centerY, int xSquare, int ySquare, Direction facing) : base(env, centerX, centerY, xSquare, ySquare, facing) { }
public IEnumerator GotoZoneSequence(Zone newZone) { GUIManager.Instance.loadingGUI.Enable(true); yield return new WaitForSeconds(1.5f); ActiveZone = newZone; if(ActiveZone.zoneType == ZoneType.arena) { ActiveArena = ActiveZone.gameObject.GetComponent<ArenaManager>(); if(ActiveArena == null) { Debug.LogError("no bloody arena"); } activityState = PlayerActivityState.arena; avatarObject.transform.position = SpawnPoint.position; } else if(ActiveZone.zoneType == ZoneType.town) { activityState = PlayerActivityState.idle; avatarObject.transform.position = cachedTownPosition; } }
// setting up some skills, get to know its own components public virtual void Initialise (ArenaManager ownerArena, int newViewId) { Debug.LogWarning("initialising ai"); arena = ownerArena; myPhotonView = GetComponent<PhotonView>(); myPhotonView.viewID = newViewId; ownerID = myPhotonView.ownerId; _myTransform = transform; MakeSpawnPool(); //skillChances = new float[skills.Length]; foreach(AnimationState anim in myAnimation) { if(anim.name == idleAnim.name) { anim.layer = 0; } else if(anim.name == deathAnim.name) { anim.layer = 5; } else if(anim.name == runningAnim.name) anim.layer = 0; } EnterAIState(AIState.initialised); }
public ToughEnemy(ArenaMap arena, ArenaManager env, int startX, int startY, float scale) : base(arena, env, startX, startY, scale) { totalPoisonDamage = 0; }