public ActorInteractiveFsm(ActorFsmStateType state) : base(state)
 {
 }
 public ActorStealthFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#3
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 public ActorBeatDownFsm(ActorFsmStateType state) : base(state)
 {
 }
 public ActorVariationFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#5
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 public ActorCollectMineFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#6
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 public ActorDeadFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#7
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 public ActorTalkFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#8
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 public ActorFixBodyFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#9
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 public ActorGrabFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#10
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 public ActorWoundFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#11
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 public ActorIdleFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#12
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 public ActorStunFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#13
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 public ActorSleepFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#14
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 public ActorFrostFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#15
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 public ActorJumpFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#16
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 public ActorSkillFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#17
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 public ActorRideFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#18
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 public ActorRebornFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#19
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 public ActorFlyFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#20
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 public ActorFsmStateBase(ActorFsmStateType state)
 {
     StateType = state;
 }
示例#21
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 public ActorHookFsm(ActorFsmStateType state) : base(state)
 {
 }
示例#22
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 public ActorBeatBackFsm(ActorFsmStateType state) : base(state)
 {
 }