public ActorInteractiveFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 2
0
 public ActorStealthFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 3
0
 public ActorBeatDownFsm(ActorFsmStateType state) : base(state)
 {
 }
 public ActorVariationFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 5
0
 public ActorCollectMineFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 6
0
 public ActorDeadFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 7
0
 public ActorTalkFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 8
0
 public ActorFixBodyFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 9
0
 public ActorGrabFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 10
0
 public ActorWoundFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 11
0
 public ActorIdleFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 12
0
 public ActorStunFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 13
0
 public ActorSleepFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 14
0
 public ActorFrostFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 15
0
 public ActorJumpFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 16
0
 public ActorSkillFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 17
0
 public ActorRideFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 18
0
 public ActorRebornFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 19
0
 public ActorFlyFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 20
0
 public ActorFsmStateBase(ActorFsmStateType state)
 {
     StateType = state;
 }
Esempio n. 21
0
 public ActorHookFsm(ActorFsmStateType state) : base(state)
 {
 }
Esempio n. 22
0
 public ActorBeatBackFsm(ActorFsmStateType state) : base(state)
 {
 }